mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
implemented depth configuration for 2D elements
fixed text offset configuration
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@@ -57,31 +57,34 @@ namespace vb01{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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/*
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glGenFramebuffers(1,&guiFBO);
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glBindFramebuffer(GL_FRAMEBUFFER,guiFBO);
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glGenFramebuffers(1,&FBO);
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glBindFramebuffer(GL_FRAMEBUFFER,FBO);
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Texture *texture=new Texture();
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glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D,*(texture->getTexture()),0);
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glGenRenderbuffers(1,&guiRBO);
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glBindRenderbuffer(GL_RENDERBUFFER,guiRBO);
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/*
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glGenRenderbuffers(1,&RBO);
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glBindRenderbuffer(GL_RENDERBUFFER,RBO);
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glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH24_STENCIL8,width,height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_STENCIL_ATTACHMENT,GL_RENDERBUFFER,guiRBO);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_STENCIL_ATTACHMENT,GL_RENDERBUFFER,RBO);
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*/
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glBindFramebuffer(GL_FRAMEBUFFER,0);
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER)!=GL_FRAMEBUFFER_COMPLETE)
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cout<<"Not complete\n";
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else
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cout<<"Complete\n";
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glBindFramebuffer(GL_FRAMEBUFFER,0);
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guiPlane=new Quad(Vector3::VEC_IJK);
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guiPlane=new Quad(Vector3(width,height,-1),false);
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Material *mat=new Material(Material::MATERIAL_GUI);
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mat->addDiffuseMap(texture);
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guiPlane->setMaterial(mat);
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*/
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}
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void Root::update(){
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glBindFramebuffer(GL_FRAMEBUFFER,FBO);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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@@ -94,21 +97,21 @@ namespace vb01{
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}
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rootNode->update();
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glBindFramebuffer(GL_FRAMEBUFFER,0);
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glDisable(GL_CULL_FACE);
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guiNode->update();
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/*
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glBindFramebuffer(GL_FRAMEBUFFER,guiFBO);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glBindFramebuffer(GL_FRAMEBUFFER,0);
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*/
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//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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//guiPlane->update();
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glDisable(GL_DEPTH_TEST);
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guiPlane->update();
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/*
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*/
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glEnable(GL_DEPTH_TEST);
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guiNode->update();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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void Root::createSkybox(string textures[6]){
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