Commit Graph
149 Commits
Author SHA1 Message Date
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 580659aad5 refactored visible game object detection
checking whether the game object frame is on the right type of a cell
2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok 7ace63101b adjusted building implementation for freezers 2026-01-29 20:23:22 +02:00
devZoGok 786d0c706d fixed game object frame snapping 2025-11-26 15:36:39 +02:00
devZoGok cb175c4d18 rectangle intersection check when rotating game object frames 2025-11-23 14:29:01 +02:00
devZoGok 09fb45fdc4 fixed destroyed unit deselection
rovers have greater distance allowance to load resources from structures
temporarily removed patroling
2025-06-24 18:34:19 +03:00
devZoGok f2b386e5a2 all building in a paint-select row are now built 2025-06-22 19:17:57 +03:00
devZoGok 2dd598b84a fixed bug of inability to attack without releasing left ctrl 2025-06-22 19:07:14 +03:00
devZoGok 9feb7936a1 only rendering garrisoned units 2025-06-22 16:26:46 +03:00
devZoGok a7d9bc1298 preserving unit buttons when (un)pausing
improved minimap element rendering
2025-06-22 15:56:50 +03:00
devZoGok d092f61fe0 playable music in game 2025-06-21 19:42:17 +03:00
devZoGok 054eeecd0d rendering allied units 2025-06-17 18:53:55 +03:00
devZoGok 83b32bb434 freezers can create ice sheets 2025-06-08 10:01:28 +03:00
devZoGok 69720adf30 can move near occupied cells 2025-06-06 11:41:02 +03:00
devZoGok 575b736e0d using a civilian player 2025-06-02 19:14:51 +03:00
devZoGok 72134c1bc4 corrected ordering attacks 2025-05-31 19:54:11 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 6c77b20306 corrected functionality for resource (un)loading buttons 2025-04-26 12:49:02 +03:00
devZoGok 421efaf360 separate resource loading and unloading orders
removing fulfiled orders
2025-04-26 12:11:53 +03:00
devZoGok 22c4146ffe using a generic number of resource types
ability to order to collect resources from buyers
2025-04-21 15:55:45 +03:00
devZoGok 13d1e8fcbd corrected supply icon rendering when using the supply button 2025-04-19 16:18:07 +03:00
devZoGok 50c5f7842d using supply icon when hovering over to buildings to transfer resources to/from 2025-04-19 15:53:27 +03:00
devZoGok d29d5fdfa5 rovers can transfer different resources 2025-04-19 12:37:50 +03:00
devZoGok 46c0044767 accessible trading screen 2025-04-17 20:15:26 +03:00
devZoGok cf00b0f9ce rendering the correct order cursor icon depending on game object hovered over 2025-04-05 16:15:37 +03:00
devZoGok 2741423774 unit buttons are loaded from a lua script 2025-03-30 11:58:45 +03:00
devZoGok dcf87da465 refactored unit button loading 2025-03-29 20:27:56 +02:00
devZoGok 022c159f76 only shifting depth when placing submarine frame over water 2025-02-09 16:24:55 +02:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok 0578f6e41b not showing engineer wireframes when rotating buildable structure frames 2025-02-08 12:22:58 +02:00
devZoGok b5891b28f5 unit frames placed at coresponding point on the map when rotating before move orders 2025-02-07 21:26:28 +02:00
devZoGok 94a200b16d separate bindings for rotating the camera, selecting and ordering units 2025-01-22 16:55:42 +02:00
devZoGok 05491c927c limiting submarine diving to min and max depths 2025-01-20 17:03:49 +02:00
devZoGok 0be5a7fb0a moved old minimap image data
refactored map data loading
2024-09-22 14:46:29 +03:00
devZoGok 8f322d8b2a transfered old minimap image data 2024-09-19 19:46:44 +03:00
devZoGok fff48459fe cursors and attack orders only work on visible units 2024-09-15 14:21:24 +03:00
devZoGok 12a94b7fd3 bugfix to hide and reveal enemy units when the player has multiple 2024-09-13 20:27:23 +03:00
devZoGok 166696041c working circular lights around units 2024-09-12 19:27:30 +03:00
devZoGok 52b9ac2ffd improved line of sight detection 2024-09-08 15:25:18 +03:00
devZoGok 763f0a25eb only selecting units on screen 2024-07-28 15:07:25 +03:00
devZoGok 6cc2d77f5e added missing raycastTerrain 2024-07-27 20:30:58 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok fdaa2bf2bd using distance to ray argument for optimization 2024-07-21 15:00:49 +03:00
devZoGok 200c30664b bugfix to allow either to give units orders or select via dragbox 2024-07-20 18:25:24 +03:00
devZoGok ef541e4ef6 improved selection via dragbox 2024-07-20 18:25:24 +03:00
devZoGok aeb669f47e corrected usage of height offsets 2024-07-20 18:25:24 +03:00
devZoGok 4cdcc6bd61 implemented algorithm to detect point position relative to edges 2024-07-20 18:25:24 +03:00
devZoGok fc6751db01 integrated zooming the camera in and out 2024-06-29 11:50:08 +03:00