devZoGok
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eebab2b78b
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fixed crash upon unpause bug
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2025-06-22 15:06:55 +03:00 |
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devZoGok
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617c137a8d
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made the game over screens nicer
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2025-06-22 14:27:13 +03:00 |
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devZoGok
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388f76a865
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using shuffling
updated gameBase
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2025-06-22 10:46:05 +03:00 |
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devZoGok
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268b0c8468
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fixed parsing en route to the stats screen
fixed cell unblocking bug
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2025-06-22 10:30:40 +03:00 |
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devZoGok
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faf79ce0c7
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updated gameBase
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2025-06-21 19:43:47 +03:00 |
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devZoGok
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d092f61fe0
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playable music in game
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2025-06-21 19:42:17 +03:00 |
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devZoGok
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c68436e2ea
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updated vb01
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2025-06-19 18:20:09 +03:00 |
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devZoGok
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2c0ff0b6ab
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Merge branch 'develop' into imp-192-unit-rendering
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2025-06-19 18:15:55 +03:00 |
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devZoGok
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19f69db48f
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temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
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2025-06-18 19:31:18 +03:00 |
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devZoGok
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2a5e6b0d10
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updated vb01
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2025-06-17 18:57:34 +03:00 |
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devZoGok
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054eeecd0d
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rendering allied units
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2025-06-17 18:53:55 +03:00 |
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devZoGok
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a9f427b163
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rewritten minimap update function
disabled unit LOS lights
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2025-06-17 18:53:55 +03:00 |
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devZoGok
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16155d1b5e
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checking only minimap pixels close to friendly units
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2025-06-17 18:53:55 +03:00 |
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devZoGok
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cb7c7e7dc6
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simplified minimap image update function
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2025-06-17 18:53:55 +03:00 |
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devZoGok
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0a02b1e2b0
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updated the water map for testing
using only the horizontal node for point defenses
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2025-06-17 18:50:34 +03:00 |
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devZoGok
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8464ca7c6b
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removed unused models
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2025-06-17 18:45:32 +03:00 |
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devZoGok
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9743563649
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checking if appropriate FX are defined
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2025-06-08 11:07:56 +03:00 |
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devZoGok
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44a22ab98e
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freezer ships can freeze units
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2025-06-08 10:47:20 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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c101c75b81
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EMPs jam units
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2025-06-08 08:29:49 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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2638f9b3a1
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fixed compile errors
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2025-06-06 16:45:59 +03:00 |
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devZoGok
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343b57b710
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fixed compile errors
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2025-06-06 16:39:39 +03:00 |
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devZoGok
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8a2d67ec2a
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EMP boat
moved explode() to the Environment class
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2025-06-06 16:33:55 +03:00 |
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devZoGok
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69720adf30
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can move near occupied cells
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2025-06-06 11:41:02 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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ddfe45bc72
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skipping cells when navigating and blocking units differ
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2025-06-05 18:45:02 +03:00 |
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devZoGok
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1238b3741c
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optimized cell selection for blocking
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2025-06-04 16:59:03 +03:00 |
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devZoGok
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b8051f24df
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refactored checking if a point is within a cuboid
ice sheets can be crushed
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2025-06-04 15:45:27 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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575b736e0d
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using a civilian player
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2025-06-02 19:14:51 +03:00 |
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devZoGok
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6898fdf935
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using an epsilon value
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2025-06-02 18:19:18 +03:00 |
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devZoGok
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90a11b6f58
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subs can only fire missiles when reemerged
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2025-06-01 10:12:47 +03:00 |
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devZoGok
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692c917296
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fixed ability to fire cruise missiles
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2025-05-31 20:14:48 +03:00 |
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devZoGok
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72134c1bc4
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corrected ordering attacks
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2025-05-31 19:54:11 +03:00 |
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devZoGok
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3f9c385728
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artillery pieces firing missiles
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2025-05-31 19:37:31 +03:00 |
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devZoGok
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440f147eb2
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begun implementing vertical target tracking
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2025-05-31 18:42:04 +03:00 |
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devZoGok
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15f970b1d5
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simplified PointDefense class
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2025-05-31 18:40:30 +03:00 |
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devZoGok
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5702bc8e82
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tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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8a5dac18a9
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code refactoring + test map
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2025-04-26 14:32:02 +03:00 |
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devZoGok
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6c77b20306
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corrected functionality for resource (un)loading buttons
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2025-04-26 12:49:02 +03:00 |
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devZoGok
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421efaf360
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separate resource loading and unloading orders
removing fulfiled orders
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2025-04-26 12:11:53 +03:00 |
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devZoGok
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22c4146ffe
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using a generic number of resource types
ability to order to collect resources from buyers
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2025-04-21 15:55:45 +03:00 |
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devZoGok
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13d1e8fcbd
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corrected supply icon rendering when using the supply button
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2025-04-19 16:18:07 +03:00 |
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devZoGok
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50c5f7842d
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using supply icon when hovering over to buildings to transfer resources to/from
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2025-04-19 15:53:27 +03:00 |
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devZoGok
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d29d5fdfa5
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rovers can transfer different resources
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2025-04-19 12:37:50 +03:00 |
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devZoGok
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759bdeea79
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subtracting research cost
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2025-04-19 12:20:50 +03:00 |
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devZoGok
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abb5e91292
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refactored trade offers
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2025-04-19 11:10:10 +03:00 |
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devZoGok
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45abdefc1e
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clearing GUI elements after parsing
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2025-04-17 20:36:56 +03:00 |
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devZoGok
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46c0044767
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accessible trading screen
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2025-04-17 20:15:26 +03:00 |
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devZoGok
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410cdeaa0f
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simplified back button
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2025-04-17 20:08:55 +03:00 |
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devZoGok
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8a2cc97252
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removed states button for structures
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2025-04-07 20:42:59 +03:00 |
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devZoGok
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54a2022ed6
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Merge branch 'develop' into ft-187-ability-buttons
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2025-04-07 20:32:03 +03:00 |
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devZoGok
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1ef3ecbb2a
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updated vb01
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2025-04-06 16:54:40 +03:00 |
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devZoGok
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ae87aedb55
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visuals for the unit state toggle button
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2025-04-06 16:50:25 +03:00 |
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devZoGok
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73c7c3b96f
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Rearranged active state GUI
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2025-04-05 16:41:09 +03:00 |
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devZoGok
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cf00b0f9ce
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rendering the correct order cursor icon depending on game object hovered over
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2025-04-05 16:15:37 +03:00 |
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devZoGok
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9eea473bef
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placeable unit order buttons
working unit ability buttons
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2025-03-31 19:47:05 +03:00 |
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devZoGok
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2741423774
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unit buttons are loaded from a lua script
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2025-03-30 11:58:45 +03:00 |
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devZoGok
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dcf87da465
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refactored unit button loading
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2025-03-29 20:27:56 +02:00 |
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devZoGok
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66356b5a79
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loading the map after loading the assets
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2025-03-28 20:24:24 +02:00 |
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devZoGok
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12c3a67122
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loading bar
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2025-03-28 19:56:06 +02:00 |
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devZoGok
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1b2de63b03
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map for testing
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2025-03-24 19:31:21 +02:00 |
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devZoGok
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6e7f34a6cc
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updated vb01
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2025-03-24 19:09:28 +02:00 |
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devZoGok
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31f9d4f643
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parallel node bugfixes
code cleanup
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2025-03-14 19:58:21 +02:00 |
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devZoGok
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2590cb255b
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code clean up
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2025-03-12 20:18:26 +02:00 |
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devZoGok
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c18666fde2
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CPU player AI that occupies spawn points
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2025-03-12 20:13:26 +02:00 |
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devZoGok
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572ec2e12b
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redone some CPU AI actions using the new behaviour tree implementation
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2025-03-09 17:21:56 +02:00 |
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devZoGok
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7825d60f0d
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added RUNNING state and PARALLEL control nodes to behaviour trees
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2025-03-09 16:01:59 +02:00 |
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devZoGok
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c34d70526c
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fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
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2025-03-08 14:48:40 +02:00 |
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devZoGok
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00363f3832
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fixed fort orientation
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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1b4b2adbcc
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clearing enemy units before advancing on a spawn point
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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2e9873cb30
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CPU AI orients fort towards the closest spawnpoint
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2025-03-08 12:14:31 +02:00 |
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devZoGok
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31aa7c44a6
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only adding as many players as were selected for the match
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2025-03-08 12:08:36 +02:00 |
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devZoGok
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48c38e9ec9
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loading player data from the single player menu to load the game
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2025-03-06 20:19:02 +02:00 |
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devZoGok
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f787ba49b3
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more flexible single player screen updating upon map selection
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2025-03-02 16:32:40 +02:00 |
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devZoGok
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ae3e9b8b73
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variable number of CPU player listboxes in map selection screens
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2025-03-02 16:16:55 +02:00 |
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devZoGok
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76a4b4ef74
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Merge branch 'develop' into imp-156-adjust-sub-depth
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2025-02-12 14:05:52 +02:00 |
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devZoGok
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37acb65ca2
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updated vb01
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2025-02-12 13:56:20 +02:00 |
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devZoGok
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adefc1adb8
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cancel pathfinding if non-sub tries to dive
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2025-02-09 17:26:02 +02:00 |
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devZoGok
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022c159f76
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only shifting depth when placing submarine frame over water
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2025-02-09 16:24:55 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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0578f6e41b
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not showing engineer wireframes when rotating buildable structure frames
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2025-02-08 12:22:58 +02:00 |
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devZoGok
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b5891b28f5
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unit frames placed at coresponding point on the map when rotating before move orders
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2025-02-07 21:26:28 +02:00 |
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devZoGok
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94a200b16d
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separate bindings for rotating the camera, selecting and ordering units
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2025-01-22 16:55:42 +02:00 |
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devZoGok
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05491c927c
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limiting submarine diving to min and max depths
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2025-01-20 17:03:49 +02:00 |
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devZoGok
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f34e108a50
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submarines can now reemerge
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2025-01-19 20:39:07 +02:00 |
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devZoGok
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7567044c4d
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updated vb01
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2025-01-19 20:38:02 +02:00 |
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devZoGok
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eebe03fef5
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vastly optimized pathfinding
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2025-01-10 19:10:31 +02:00 |
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devZoGok
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0e56ce4748
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garrison order validation
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2024-11-30 16:53:42 +02:00 |
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devZoGok
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2d9d93de08
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Merge branch 'develop' into bf-172-wrong-orders
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2024-11-30 16:12:46 +02:00 |
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devZoGok
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e47344702a
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updated vb01
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2024-11-30 15:01:38 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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661844a643
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updated vb01
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2024-10-20 15:32:00 +03:00 |
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devZoGok
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253fff9dab
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unit health is no longer affected when unpausing during debug mode
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2024-10-20 15:27:57 +03:00 |
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devZoGok
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cd27ae9cfa
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uncommenting
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2024-10-20 15:05:26 +03:00 |
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devZoGok
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4d86a04b87
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updating vehicle stats upon reinit
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2024-10-20 14:47:08 +03:00 |
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devZoGok
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0510dd0852
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removing LOS light upon reinit
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2024-10-20 14:46:48 +03:00 |
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devZoGok
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9362e53c15
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refactored command execution
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2024-10-19 17:37:45 +03:00 |
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