Commit Graph
100 Commits
Author SHA1 Message Date
devZoGok eebab2b78b fixed crash upon unpause bug 2025-06-22 15:06:55 +03:00
devZoGok 617c137a8d made the game over screens nicer 2025-06-22 14:27:13 +03:00
devZoGok 388f76a865 using shuffling
updated gameBase
2025-06-22 10:46:05 +03:00
devZoGok 268b0c8468 fixed parsing en route to the stats screen
fixed cell unblocking bug
2025-06-22 10:30:40 +03:00
devZoGok faf79ce0c7 updated gameBase 2025-06-21 19:43:47 +03:00
devZoGok d092f61fe0 playable music in game 2025-06-21 19:42:17 +03:00
devZoGok c68436e2ea updated vb01 2025-06-19 18:20:09 +03:00
devZoGok 2c0ff0b6ab Merge branch 'develop' into imp-192-unit-rendering 2025-06-19 18:15:55 +03:00
devZoGok 19f69db48f temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
2025-06-18 19:31:18 +03:00
devZoGok 2a5e6b0d10 updated vb01 2025-06-17 18:57:34 +03:00
devZoGok 054eeecd0d rendering allied units 2025-06-17 18:53:55 +03:00
devZoGok a9f427b163 rewritten minimap update function
disabled unit LOS lights
2025-06-17 18:53:55 +03:00
devZoGok 16155d1b5e checking only minimap pixels close to friendly units 2025-06-17 18:53:55 +03:00
devZoGok cb7c7e7dc6 simplified minimap image update function 2025-06-17 18:53:55 +03:00
devZoGok 0a02b1e2b0 updated the water map for testing
using only the horizontal node for point defenses
2025-06-17 18:50:34 +03:00
devZoGok 8464ca7c6b removed unused models 2025-06-17 18:45:32 +03:00
devZoGok 9743563649 checking if appropriate FX are defined 2025-06-08 11:07:56 +03:00
devZoGok 44a22ab98e freezer ships can freeze units 2025-06-08 10:47:20 +03:00
devZoGok 83b32bb434 freezers can create ice sheets 2025-06-08 10:01:28 +03:00
devZoGok c101c75b81 EMPs jam units 2025-06-08 08:29:49 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 2638f9b3a1 fixed compile errors 2025-06-06 16:45:59 +03:00
devZoGok 343b57b710 fixed compile errors 2025-06-06 16:39:39 +03:00
devZoGok 8a2d67ec2a EMP boat
moved explode() to the Environment class
2025-06-06 16:33:55 +03:00
devZoGok 69720adf30 can move near occupied cells 2025-06-06 11:41:02 +03:00
devZoGok 79212f0217 separated weapons from units 2025-06-05 19:55:58 +03:00
devZoGok ddfe45bc72 skipping cells when navigating and blocking units differ 2025-06-05 18:45:02 +03:00
devZoGok 1238b3741c optimized cell selection for blocking 2025-06-04 16:59:03 +03:00
devZoGok b8051f24df refactored checking if a point is within a cuboid
ice sheets can be crushed
2025-06-04 15:45:27 +03:00
devZoGok 10ae54150d map cells can be blocked to become impassible
added ice sheets and icebreakers
2025-06-04 08:40:10 +03:00
devZoGok 575b736e0d using a civilian player 2025-06-02 19:14:51 +03:00
devZoGok 6898fdf935 using an epsilon value 2025-06-02 18:19:18 +03:00
devZoGok 90a11b6f58 subs can only fire missiles when reemerged 2025-06-01 10:12:47 +03:00
devZoGok 692c917296 fixed ability to fire cruise missiles 2025-05-31 20:14:48 +03:00
devZoGok 72134c1bc4 corrected ordering attacks 2025-05-31 19:54:11 +03:00
devZoGok 3f9c385728 artillery pieces firing missiles 2025-05-31 19:37:31 +03:00
devZoGok 440f147eb2 begun implementing vertical target tracking 2025-05-31 18:42:04 +03:00
devZoGok 15f970b1d5 simplified PointDefense class 2025-05-31 18:40:30 +03:00
devZoGok 5702bc8e82 tank turrets tracking targets 2025-05-31 10:06:44 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 8a5dac18a9 code refactoring + test map 2025-04-26 14:32:02 +03:00
devZoGok 6c77b20306 corrected functionality for resource (un)loading buttons 2025-04-26 12:49:02 +03:00
devZoGok 421efaf360 separate resource loading and unloading orders
removing fulfiled orders
2025-04-26 12:11:53 +03:00
devZoGok 22c4146ffe using a generic number of resource types
ability to order to collect resources from buyers
2025-04-21 15:55:45 +03:00
devZoGok 13d1e8fcbd corrected supply icon rendering when using the supply button 2025-04-19 16:18:07 +03:00
devZoGok 50c5f7842d using supply icon when hovering over to buildings to transfer resources to/from 2025-04-19 15:53:27 +03:00
devZoGok d29d5fdfa5 rovers can transfer different resources 2025-04-19 12:37:50 +03:00
devZoGok 759bdeea79 subtracting research cost 2025-04-19 12:20:50 +03:00
devZoGok abb5e91292 refactored trade offers 2025-04-19 11:10:10 +03:00
devZoGok 45abdefc1e clearing GUI elements after parsing 2025-04-17 20:36:56 +03:00
devZoGok 46c0044767 accessible trading screen 2025-04-17 20:15:26 +03:00
devZoGok 410cdeaa0f simplified back button 2025-04-17 20:08:55 +03:00
devZoGok 8a2cc97252 removed states button for structures 2025-04-07 20:42:59 +03:00
devZoGok 54a2022ed6 Merge branch 'develop' into ft-187-ability-buttons 2025-04-07 20:32:03 +03:00
devZoGok 1ef3ecbb2a updated vb01 2025-04-06 16:54:40 +03:00
devZoGok ae87aedb55 visuals for the unit state toggle button 2025-04-06 16:50:25 +03:00
devZoGok 73c7c3b96f Rearranged active state GUI 2025-04-05 16:41:09 +03:00
devZoGok cf00b0f9ce rendering the correct order cursor icon depending on game object hovered over 2025-04-05 16:15:37 +03:00
devZoGok 9eea473bef placeable unit order buttons
working unit ability buttons
2025-03-31 19:47:05 +03:00
devZoGok 2741423774 unit buttons are loaded from a lua script 2025-03-30 11:58:45 +03:00
devZoGok dcf87da465 refactored unit button loading 2025-03-29 20:27:56 +02:00
devZoGok 66356b5a79 loading the map after loading the assets 2025-03-28 20:24:24 +02:00
devZoGok 12c3a67122 loading bar 2025-03-28 19:56:06 +02:00
devZoGok 1b2de63b03 map for testing 2025-03-24 19:31:21 +02:00
devZoGok 6e7f34a6cc updated vb01 2025-03-24 19:09:28 +02:00
devZoGok 31f9d4f643 parallel node bugfixes
code cleanup
2025-03-14 19:58:21 +02:00
devZoGok 2590cb255b code clean up 2025-03-12 20:18:26 +02:00
devZoGok c18666fde2 CPU player AI that occupies spawn points 2025-03-12 20:13:26 +02:00
devZoGok 572ec2e12b redone some CPU AI actions using the new behaviour tree implementation 2025-03-09 17:21:56 +02:00
devZoGok 7825d60f0d added RUNNING state and PARALLEL control nodes to behaviour trees 2025-03-09 16:01:59 +02:00
devZoGok c34d70526c fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
2025-03-08 14:48:40 +02:00
devZoGok 00363f3832 fixed fort orientation 2025-03-08 12:14:35 +02:00
devZoGok 1b4b2adbcc clearing enemy units before advancing on a spawn point 2025-03-08 12:14:35 +02:00
devZoGok 2e9873cb30 CPU AI orients fort towards the closest spawnpoint 2025-03-08 12:14:31 +02:00
devZoGok 31aa7c44a6 only adding as many players as were selected for the match 2025-03-08 12:08:36 +02:00
devZoGok 48c38e9ec9 loading player data from the single player menu to load the game 2025-03-06 20:19:02 +02:00
devZoGok f787ba49b3 more flexible single player screen updating upon map selection 2025-03-02 16:32:40 +02:00
devZoGok ae3e9b8b73 variable number of CPU player listboxes in map selection screens 2025-03-02 16:16:55 +02:00
devZoGok 76a4b4ef74 Merge branch 'develop' into imp-156-adjust-sub-depth 2025-02-12 14:05:52 +02:00
devZoGok 37acb65ca2 updated vb01 2025-02-12 13:56:20 +02:00
devZoGok adefc1adb8 cancel pathfinding if non-sub tries to dive 2025-02-09 17:26:02 +02:00
devZoGok 022c159f76 only shifting depth when placing submarine frame over water 2025-02-09 16:24:55 +02:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok 0578f6e41b not showing engineer wireframes when rotating buildable structure frames 2025-02-08 12:22:58 +02:00
devZoGok b5891b28f5 unit frames placed at coresponding point on the map when rotating before move orders 2025-02-07 21:26:28 +02:00
devZoGok 94a200b16d separate bindings for rotating the camera, selecting and ordering units 2025-01-22 16:55:42 +02:00
devZoGok 05491c927c limiting submarine diving to min and max depths 2025-01-20 17:03:49 +02:00
devZoGok f34e108a50 submarines can now reemerge 2025-01-19 20:39:07 +02:00
devZoGok 7567044c4d updated vb01 2025-01-19 20:38:02 +02:00
devZoGok eebe03fef5 vastly optimized pathfinding 2025-01-10 19:10:31 +02:00
devZoGok 0e56ce4748 garrison order validation 2024-11-30 16:53:42 +02:00
devZoGok 2d9d93de08 Merge branch 'develop' into bf-172-wrong-orders 2024-11-30 16:12:46 +02:00
devZoGok e47344702a updated vb01 2024-11-30 15:01:38 +02:00
devZoGok 6ddbcd6e04 Units validate orders before receiving them 2024-11-28 20:09:35 +02:00
devZoGok 661844a643 updated vb01 2024-10-20 15:32:00 +03:00
devZoGok 253fff9dab unit health is no longer affected when unpausing during debug mode 2024-10-20 15:27:57 +03:00
devZoGok cd27ae9cfa uncommenting 2024-10-20 15:05:26 +03:00
devZoGok 4d86a04b87 updating vehicle stats upon reinit 2024-10-20 14:47:08 +03:00
devZoGok 0510dd0852 removing LOS light upon reinit 2024-10-20 14:46:48 +03:00
devZoGok 9362e53c15 refactored command execution 2024-10-19 17:37:45 +03:00