devZoGok
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b58d314659
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saving and loading resource deposits
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2023-10-07 18:41:07 +03:00 |
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devZoGok
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9fcccb498d
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placeable resource deposits in the map editor
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2023-10-07 17:29:27 +03:00 |
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devZoGok
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cf9ac6199e
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factored out GameObjectFrame
refactored GameObject/Unit- Factory class
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2023-10-07 12:43:08 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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devZoGok
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c903cda25a
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corrected parsing bug
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2023-09-10 12:13:29 +03:00 |
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devZoGok
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e83b9a7330
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Merge branch 'develop' into bf-2-pathfinding
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2023-09-10 11:38:19 +03:00 |
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devZoGok
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6b715a425a
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Merge branch 'develop' into ft-19-lake-size
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2023-09-10 11:36:27 +03:00 |
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devZoGok
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c5e8d7554d
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updating quad's size instead of scaling
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2023-09-10 11:16:44 +03:00 |
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devZoGok
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a52a10829e
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implemented lake scaling
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2023-09-10 11:06:30 +03:00 |
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devZoGok
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473dd14578
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fixed landmass vert pushing/pulling
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2023-09-10 08:23:19 +03:00 |
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devZoGok
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18428aec58
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implemented underwater unit submerging while pathfinding
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2023-09-09 14:42:59 +03:00 |
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devZoGok
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fbc8dcdc4d
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minor fixes
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2023-09-03 12:20:39 +03:00 |
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devZoGok
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252c6bc286
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refactored underwater cell generation
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2023-09-03 12:01:32 +03:00 |
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devZoGok
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4e2ba3ddb1
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uncommented code
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2023-09-03 11:59:50 +03:00 |
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devZoGok
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0c6dabc918
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removed TerrainObject struct
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2023-09-03 09:53:43 +03:00 |
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devZoGok
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85dc917ba6
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bugfixes for water cell allocation and not allocating diagnal adjacent cells
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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a7293245dc
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underwater cell generation
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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fa4b875a2b
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(BANDAID FIX!) filling in landmass cells for regions "missed" by ray casting
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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f228297b8a
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water cell detection
code refactoring
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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16250f2920
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implemented cell debug rendering
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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0a1729fd3f
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corrected map exporting and reading bugs
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2023-09-03 09:22:52 +03:00 |
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devZoGok
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4ae34a0c0d
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generating the top cell layer
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2023-09-03 09:22:08 +03:00 |
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devZoGok
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80dc5503be
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removed TerrainObject struct
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2023-09-03 09:22:05 +03:00 |
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devZoGok
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06e1ec54aa
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updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
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842b1ecdc6
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corrected default texture sourcing
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2023-08-15 15:49:32 +03:00 |
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devZoGok
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5f1eebbb3a
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code cleanup
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2023-07-02 11:55:09 +03:00 |
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devZoGok
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ca2d492efc
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reimplemented unit listboxes in the map editor
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2023-07-02 08:17:19 +03:00 |
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devZoGok
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208d2307ec
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corrected map exporting using the new GUI subsystem
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2023-07-01 19:33:57 +03:00 |
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devZoGok
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4ee08f1c49
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map editing screen accessible using the new GUI subsystem
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2023-07-01 17:28:33 +03:00 |
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devZoGok
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e4a937683f
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commented out code
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2023-06-25 10:34:31 +03:00 |
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devZoGok
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b4622ac53b
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removed needless water body quad orientation
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2023-02-08 19:47:40 +02:00 |
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devZoGok
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7c558dd50d
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using the filesystem lib to handle files
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2023-02-06 20:47:39 +02:00 |
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devZoGok
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701afbca39
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shifting landmass cell markers after weights calculation
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2023-02-05 16:48:54 +02:00 |
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devZoGok
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653a67e03b
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Terrain object cell markers
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2023-02-05 16:11:45 +02:00 |
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devZoGok
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045d3aac34
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parsing terrain objects
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2023-02-05 15:18:28 +02:00 |
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devZoGok
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e044d272a7
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weights and cell generation reimplemented in C++
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2023-01-22 17:18:49 +02:00 |
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devZoGok
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5370b217e5
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Weights generation status text
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2023-01-21 17:03:29 +02:00 |
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devZoGok
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64fa6d7ea7
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saving landmass as an XML file
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2023-01-21 15:52:03 +02:00 |
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devZoGok
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fea4d75d08
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refactoring for the improved Quad class
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2023-01-19 20:36:22 +02:00 |
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devZoGok
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f91592712f
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current maps can be loaded in the map editor
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2023-01-07 15:27:43 +02:00 |
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devZoGok
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8a43123021
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implemented terrain object movement
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2023-01-06 14:49:16 +02:00 |
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devZoGok
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3542b3e4b8
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selectable terrain objects in the map editor
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2023-01-06 08:36:26 +02:00 |
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devZoGok
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75e5013abf
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updated models and landmass terrain object node accesses for the new XML
model reading
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2023-01-04 15:13:22 +02:00 |
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devZoGok
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d38823d7f9
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implemented landmass vert shifting
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2023-01-04 11:13:43 +02:00 |
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devZoGok
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81ea1b452a
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placeable units and structures
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2023-01-04 08:57:47 +02:00 |
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devZoGok
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eeefa41f41
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factored out unit frame handling
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2023-01-03 15:54:26 +02:00 |
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devZoGok
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ecc066d7aa
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changing skybox and landmass textures from their listboxes
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2023-01-03 08:57:51 +02:00 |
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devZoGok
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42a71dd39f
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listboxes for map editting
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2022-12-30 14:34:43 +02:00 |
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devZoGok
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67493df340
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added camera rotation to the map editor
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2022-12-29 15:27:32 +02:00 |
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devZoGok
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d3b7b88768
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factored out camera handling
camera controls added to the map editor
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2022-12-29 15:09:39 +02:00 |
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