Commit Graph
100 Commits
Author SHA1 Message Date
devZoGok ab06ead0d5 corrected minimap coordinate placement 2024-09-26 19:42:22 +03:00
devZoGok eab534d305 camera icon on the minimap 2024-09-25 20:59:35 +03:00
devZoGok c41d9f863f resource deposit icon placement on the minimap 2024-09-25 20:37:41 +03:00
devZoGok ceac0bfc8a moved main minimap functionality to dedicated Minimap class 2024-09-23 20:49:58 +03:00
devZoGok afa4fe31ee rendering height data in minimaps 2024-09-22 15:26:32 +03:00
devZoGok 0be5a7fb0a moved old minimap image data
refactored map data loading
2024-09-22 14:46:29 +03:00
devZoGok bcca140055 corrected foreign unit minimap display 2024-09-20 20:31:30 +03:00
devZoGok f41f49c1f6 corrected pixel positions 2024-09-20 20:00:25 +03:00
devZoGok 55b0233aad rendering fog of war and units on the minimap 2024-09-19 19:47:06 +03:00
devZoGok 8f322d8b2a transfered old minimap image data 2024-09-19 19:46:44 +03:00
devZoGok 7ca58f95b6 exportable and readable minimap images 2024-09-15 17:01:23 +03:00
devZoGok 5566a8b5e8 clicking on the minimap moves the camera 2024-09-15 15:19:54 +03:00
devZoGok fff48459fe cursors and attack orders only work on visible units 2024-09-15 14:21:24 +03:00
devZoGok dea5cf6e49 added lights to some maps
fixed light type export
2024-09-13 20:45:30 +03:00
devZoGok 12a94b7fd3 bugfix to hide and reveal enemy units when the player has multiple 2024-09-13 20:27:23 +03:00
devZoGok 999bd77d8f exporting lighting data 2024-09-13 20:20:06 +03:00
devZoGok bd0c4a4f55 loading lights from map scripts 2024-09-12 20:16:25 +03:00
devZoGok 166696041c working circular lights around units 2024-09-12 19:27:30 +03:00
devZoGok a0c1ffb4e2 enabled lighting 2024-09-08 15:25:46 +03:00
devZoGok 52b9ac2ffd improved line of sight detection 2024-09-08 15:25:18 +03:00
devZoGok d04c5dbdc6 updated vb01 2024-09-08 14:26:12 +03:00
devZoGok ac9738049d updated vb01 2024-09-06 18:38:52 +03:00
devZoGok 6d9e1ac829 updated vb01 2024-09-05 20:47:56 +03:00
devZoGok 3131dbc9d8 accomodation for RAM optimization in vb01 2024-09-01 16:22:01 +03:00
devZoGok bf6a617cff changes to accomodate MSVC 2024-07-28 16:42:39 +03:00
devZoGok 03bc53e7a8 Merge branch 'develop' into imp-153-test-maps 2024-07-28 15:11:31 +03:00
devZoGok 763f0a25eb only selecting units on screen 2024-07-28 15:07:25 +03:00
devZoGok f6c8c68969 Merge branch 'develop' into imp-153-test-maps 2024-07-28 14:52:40 +03:00
devZoGok 882ca02b66 export partial fix attempts 2024-07-28 14:24:18 +03:00
devZoGok cf74b5cae1 map reading improvements 2024-07-28 14:23:54 +03:00
devZoGok 8964b47ff1 updated vb01 2024-07-28 12:00:51 +03:00
devZoGok 6cc2d77f5e added missing raycastTerrain 2024-07-27 20:30:58 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok a595eae404 improved map export 2024-07-27 18:30:57 +03:00
devZoGok 744c105051 fixed game object property reading 2024-07-27 18:30:39 +03:00
devZoGok afd20925ce Merge branch 'develop' into bf-148-raycast-lag 2024-07-21 16:23:50 +03:00
devZoGok ee104f3402 Merge branch 'develop' into bf-147-unit-selection 2024-07-21 16:18:53 +03:00
devZoGok 705fba0c64 using vb01 and gameBase master branches 2024-07-21 16:07:09 +03:00
devZoGok c1093d68ca updated vb01 2024-07-21 15:04:11 +03:00
devZoGok fdaa2bf2bd using distance to ray argument for optimization 2024-07-21 15:00:49 +03:00
devZoGok 027dfc2071 quick fixes 2024-07-21 14:45:23 +03:00
devZoGok 3d7e579a98 updated test maps 2024-07-21 14:37:52 +03:00
devZoGok feb64624ad updated unit selection boxes 2024-07-21 14:28:26 +03:00
devZoGok 200c30664b bugfix to allow either to give units orders or select via dragbox 2024-07-20 18:25:24 +03:00
devZoGok ef541e4ef6 improved selection via dragbox 2024-07-20 18:25:24 +03:00
devZoGok aeb669f47e corrected usage of height offsets 2024-07-20 18:25:24 +03:00
devZoGok 4cdcc6bd61 implemented algorithm to detect point position relative to edges 2024-07-20 18:25:24 +03:00
devZoGok ca0c31c208 corrected hitbox updates after game unpause 2024-07-20 18:25:24 +03:00
devZoGok acd2450e56 using lookAt arguments with perpendicular view and up vectors 2024-07-20 18:24:28 +03:00
devZoGok af71811731 fixed 2D to 3D camera direction offset calculation 2024-07-11 18:05:37 +03:00
devZoGok 860292bafa Merge branch 'develop' into ft-132-color-models 2024-07-07 16:52:42 +03:00
devZoGok 0be0a95684 changes to accomodate building on MSVC 2024-06-30 18:58:38 +03:00
devZoGok 967b56baa4 increased max number of zooms 2024-06-30 17:16:28 +03:00
devZoGok 8b23698aae fixed point defense model 2024-06-30 17:15:57 +03:00
devZoGok 95aa1c386e fixed engineer model 2024-06-30 17:14:58 +03:00
devZoGok 2bc351710f color coded war mechs 2024-06-30 17:14:10 +03:00
devZoGok 50050a5881 updated VFX pos 2024-06-30 15:51:27 +03:00
devZoGok dc8195cb78 updated camera configs 2024-06-30 15:43:19 +03:00
devZoGok 29ad993df7 updated projectiles for scaled ships 2024-06-30 15:42:04 +03:00
devZoGok 8144925495 scaled unit models 2024-06-29 14:42:46 +03:00
devZoGok 90af53a96f using player color for lasers 2024-06-29 12:02:31 +03:00
devZoGok 806505b1e1 refinery build button 2024-06-29 11:52:10 +03:00
devZoGok 945e1e8340 updated structure models 2024-06-29 11:52:10 +03:00
devZoGok 5b7b7a5d24 added missing file 2024-06-29 11:52:09 +03:00
devZoGok 7dfe80305d textured and color-coded unit model nodes 2024-06-29 11:52:09 +03:00
devZoGok b087238fbb simple color coded unit models 2024-06-29 11:52:07 +03:00
devZoGok fc6751db01 integrated zooming the camera in and out 2024-06-29 11:50:08 +03:00
devZoGok 615fcd70c9 scrollable listboxes 2024-06-29 11:16:09 +03:00
devZoGok b1ae9d8a8c Merge branch 'develop' into ft-118-unit-fx 2024-06-26 08:35:46 +03:00
devZoGok 04c63a084d updated build doc 2024-06-26 08:31:50 +03:00
devZoGok 8da706351b quickfix for MSVC 2024-06-25 20:31:14 +03:00
devZoGok d363d5fc84 added missing muzzle flash model 2024-06-25 20:14:32 +03:00
devZoGok 2b7e5114bc refactored optionals for MSVC 2024-06-25 20:13:49 +03:00
devZoGok 7144bc10d3 updated vb01 2024-06-25 19:53:10 +03:00
devZoGok 3e50c6f9bd map for testing 2024-06-24 19:44:20 +03:00
devZoGok 2aaf472577 attack FX for ships 2024-06-24 19:43:20 +03:00
devZoGok 3ccddb2a16 improved offset FX handling 2024-06-21 20:01:16 +03:00
devZoGok d6ef429d69 fixed game crashing after unpausing 2024-06-21 18:53:04 +03:00
devZoGok 55dd9c0185 separated hit VFXs from their weapons 2024-06-20 20:42:28 +03:00
devZoGok 3c72a7196c particle effects as attack VFX 2024-06-19 20:49:20 +03:00
devZoGok 8b88fb152a attaching muzzle flash VFX to a specified child node 2024-06-16 17:03:16 +03:00
devZoGok c9243f1bd5 laser VFX 2024-06-16 16:45:43 +03:00
devZoGok d3c5c0a15b corrected VFX model inclusion 2024-06-16 14:46:31 +03:00
devZoGok a01e3b9ea3 Merge branch 'develop' into ft-118-unit-fx 2024-06-16 14:39:12 +03:00
devZoGok 3df7cbd0b3 Added alpha layer 2024-06-16 12:11:04 +03:00
devZoGok 18df2ab5e7 Merge branch 'develop' into bf-127-map-crashes 2024-06-15 20:14:51 +03:00
devZoGok 98eb7a414c using most recent branches of gameBase and vb01 2024-06-15 20:11:37 +03:00
devZoGok 17a9c733d4 included only working maps 2024-06-15 12:37:33 +03:00
devZoGok 1fd14ba9bc Merge branch 'develop' into bf-125-cpp-std 2024-06-15 12:33:27 +03:00
devZoGok 8817f12d6f using different compile flags for MSVC 2024-06-15 12:28:07 +03:00
devZoGok 362532ddf0 extracting strings from Lua tables friendlier to MSVC 2024-06-15 11:48:29 +03:00
devZoGok a8643010d4 corrected primary C++ standard violations 2024-06-13 11:25:35 +03:00
devZoGok 4ef7fc8f24 Merge branch 'develop' into bf-123-windows-argv 2024-06-13 10:56:29 +03:00
devZoGok ce49ee70e6 replacing backslashes with forward slashes 2024-06-13 10:52:29 +03:00
devZoGok cb4991d195 added and changed build flags for easier building on Windows 2024-06-13 10:50:43 +03:00
devZoGok 3961174b46 building dependencies statically or dynamically 2024-06-12 20:14:52 +03:00
devZoGok 16a90e643b Merge branch 'develop' into imp-116-extractor-building 2024-06-11 20:51:51 +03:00
devZoGok b4be3bbe66 Merge branch 'develop' into bf-106-exit-button 2024-06-11 20:47:24 +03:00
devZoGok 48a023c44a updated vb01 2024-06-11 20:46:34 +03:00
devZoGok 9638b5b53d Merge branch 'develop' into imp-116-extractor-building 2024-06-11 20:28:18 +03:00