devZoGok
|
ab06ead0d5
|
corrected minimap coordinate placement
|
2024-09-26 19:42:22 +03:00 |
|
devZoGok
|
eab534d305
|
camera icon on the minimap
|
2024-09-25 20:59:35 +03:00 |
|
devZoGok
|
c41d9f863f
|
resource deposit icon placement on the minimap
|
2024-09-25 20:37:41 +03:00 |
|
devZoGok
|
ceac0bfc8a
|
moved main minimap functionality to dedicated Minimap class
|
2024-09-23 20:49:58 +03:00 |
|
devZoGok
|
afa4fe31ee
|
rendering height data in minimaps
|
2024-09-22 15:26:32 +03:00 |
|
devZoGok
|
0be5a7fb0a
|
moved old minimap image data
refactored map data loading
|
2024-09-22 14:46:29 +03:00 |
|
devZoGok
|
bcca140055
|
corrected foreign unit minimap display
|
2024-09-20 20:31:30 +03:00 |
|
devZoGok
|
f41f49c1f6
|
corrected pixel positions
|
2024-09-20 20:00:25 +03:00 |
|
devZoGok
|
55b0233aad
|
rendering fog of war and units on the minimap
|
2024-09-19 19:47:06 +03:00 |
|
devZoGok
|
8f322d8b2a
|
transfered old minimap image data
|
2024-09-19 19:46:44 +03:00 |
|
devZoGok
|
7ca58f95b6
|
exportable and readable minimap images
|
2024-09-15 17:01:23 +03:00 |
|
devZoGok
|
5566a8b5e8
|
clicking on the minimap moves the camera
|
2024-09-15 15:19:54 +03:00 |
|
devZoGok
|
fff48459fe
|
cursors and attack orders only work on visible units
|
2024-09-15 14:21:24 +03:00 |
|
devZoGok
|
dea5cf6e49
|
added lights to some maps
fixed light type export
|
2024-09-13 20:45:30 +03:00 |
|
devZoGok
|
12a94b7fd3
|
bugfix to hide and reveal enemy units when the player has multiple
|
2024-09-13 20:27:23 +03:00 |
|
devZoGok
|
999bd77d8f
|
exporting lighting data
|
2024-09-13 20:20:06 +03:00 |
|
devZoGok
|
bd0c4a4f55
|
loading lights from map scripts
|
2024-09-12 20:16:25 +03:00 |
|
devZoGok
|
166696041c
|
working circular lights around units
|
2024-09-12 19:27:30 +03:00 |
|
devZoGok
|
a0c1ffb4e2
|
enabled lighting
|
2024-09-08 15:25:46 +03:00 |
|
devZoGok
|
52b9ac2ffd
|
improved line of sight detection
|
2024-09-08 15:25:18 +03:00 |
|
devZoGok
|
d04c5dbdc6
|
updated vb01
|
2024-09-08 14:26:12 +03:00 |
|
devZoGok
|
ac9738049d
|
updated vb01
|
2024-09-06 18:38:52 +03:00 |
|
devZoGok
|
6d9e1ac829
|
updated vb01
|
2024-09-05 20:47:56 +03:00 |
|
devZoGok
|
3131dbc9d8
|
accomodation for RAM optimization in vb01
|
2024-09-01 16:22:01 +03:00 |
|
devZoGok
|
bf6a617cff
|
changes to accomodate MSVC
|
2024-07-28 16:42:39 +03:00 |
|
devZoGok
|
03bc53e7a8
|
Merge branch 'develop' into imp-153-test-maps
|
2024-07-28 15:11:31 +03:00 |
|
devZoGok
|
763f0a25eb
|
only selecting units on screen
|
2024-07-28 15:07:25 +03:00 |
|
devZoGok
|
f6c8c68969
|
Merge branch 'develop' into imp-153-test-maps
|
2024-07-28 14:52:40 +03:00 |
|
devZoGok
|
882ca02b66
|
export partial fix attempts
|
2024-07-28 14:24:18 +03:00 |
|
devZoGok
|
cf74b5cae1
|
map reading improvements
|
2024-07-28 14:23:54 +03:00 |
|
devZoGok
|
8964b47ff1
|
updated vb01
|
2024-07-28 12:00:51 +03:00 |
|
devZoGok
|
6cc2d77f5e
|
added missing raycastTerrain
|
2024-07-27 20:30:58 +03:00 |
|
devZoGok
|
694e2f6da3
|
factored out land and water body ray casting
|
2024-07-27 19:33:17 +03:00 |
|
devZoGok
|
a595eae404
|
improved map export
|
2024-07-27 18:30:57 +03:00 |
|
devZoGok
|
744c105051
|
fixed game object property reading
|
2024-07-27 18:30:39 +03:00 |
|
devZoGok
|
afd20925ce
|
Merge branch 'develop' into bf-148-raycast-lag
|
2024-07-21 16:23:50 +03:00 |
|
devZoGok
|
ee104f3402
|
Merge branch 'develop' into bf-147-unit-selection
|
2024-07-21 16:18:53 +03:00 |
|
devZoGok
|
705fba0c64
|
using vb01 and gameBase master branches
|
2024-07-21 16:07:09 +03:00 |
|
devZoGok
|
c1093d68ca
|
updated vb01
|
2024-07-21 15:04:11 +03:00 |
|
devZoGok
|
fdaa2bf2bd
|
using distance to ray argument for optimization
|
2024-07-21 15:00:49 +03:00 |
|
devZoGok
|
027dfc2071
|
quick fixes
|
2024-07-21 14:45:23 +03:00 |
|
devZoGok
|
3d7e579a98
|
updated test maps
|
2024-07-21 14:37:52 +03:00 |
|
devZoGok
|
feb64624ad
|
updated unit selection boxes
|
2024-07-21 14:28:26 +03:00 |
|
devZoGok
|
200c30664b
|
bugfix to allow either to give units orders or select via dragbox
|
2024-07-20 18:25:24 +03:00 |
|
devZoGok
|
ef541e4ef6
|
improved selection via dragbox
|
2024-07-20 18:25:24 +03:00 |
|
devZoGok
|
aeb669f47e
|
corrected usage of height offsets
|
2024-07-20 18:25:24 +03:00 |
|
devZoGok
|
4cdcc6bd61
|
implemented algorithm to detect point position relative to edges
|
2024-07-20 18:25:24 +03:00 |
|
devZoGok
|
ca0c31c208
|
corrected hitbox updates after game unpause
|
2024-07-20 18:25:24 +03:00 |
|
devZoGok
|
acd2450e56
|
using lookAt arguments with perpendicular view and up vectors
|
2024-07-20 18:24:28 +03:00 |
|
devZoGok
|
af71811731
|
fixed 2D to 3D camera direction offset calculation
|
2024-07-11 18:05:37 +03:00 |
|
devZoGok
|
860292bafa
|
Merge branch 'develop' into ft-132-color-models
|
2024-07-07 16:52:42 +03:00 |
|
devZoGok
|
0be0a95684
|
changes to accomodate building on MSVC
|
2024-06-30 18:58:38 +03:00 |
|
devZoGok
|
967b56baa4
|
increased max number of zooms
|
2024-06-30 17:16:28 +03:00 |
|
devZoGok
|
8b23698aae
|
fixed point defense model
|
2024-06-30 17:15:57 +03:00 |
|
devZoGok
|
95aa1c386e
|
fixed engineer model
|
2024-06-30 17:14:58 +03:00 |
|
devZoGok
|
2bc351710f
|
color coded war mechs
|
2024-06-30 17:14:10 +03:00 |
|
devZoGok
|
50050a5881
|
updated VFX pos
|
2024-06-30 15:51:27 +03:00 |
|
devZoGok
|
dc8195cb78
|
updated camera configs
|
2024-06-30 15:43:19 +03:00 |
|
devZoGok
|
29ad993df7
|
updated projectiles for scaled ships
|
2024-06-30 15:42:04 +03:00 |
|
devZoGok
|
8144925495
|
scaled unit models
|
2024-06-29 14:42:46 +03:00 |
|
devZoGok
|
90af53a96f
|
using player color for lasers
|
2024-06-29 12:02:31 +03:00 |
|
devZoGok
|
806505b1e1
|
refinery build button
|
2024-06-29 11:52:10 +03:00 |
|
devZoGok
|
945e1e8340
|
updated structure models
|
2024-06-29 11:52:10 +03:00 |
|
devZoGok
|
5b7b7a5d24
|
added missing file
|
2024-06-29 11:52:09 +03:00 |
|
devZoGok
|
7dfe80305d
|
textured and color-coded unit model nodes
|
2024-06-29 11:52:09 +03:00 |
|
devZoGok
|
b087238fbb
|
simple color coded unit models
|
2024-06-29 11:52:07 +03:00 |
|
devZoGok
|
fc6751db01
|
integrated zooming the camera in and out
|
2024-06-29 11:50:08 +03:00 |
|
devZoGok
|
615fcd70c9
|
scrollable listboxes
|
2024-06-29 11:16:09 +03:00 |
|
devZoGok
|
b1ae9d8a8c
|
Merge branch 'develop' into ft-118-unit-fx
|
2024-06-26 08:35:46 +03:00 |
|
devZoGok
|
04c63a084d
|
updated build doc
|
2024-06-26 08:31:50 +03:00 |
|
devZoGok
|
8da706351b
|
quickfix for MSVC
|
2024-06-25 20:31:14 +03:00 |
|
devZoGok
|
d363d5fc84
|
added missing muzzle flash model
|
2024-06-25 20:14:32 +03:00 |
|
devZoGok
|
2b7e5114bc
|
refactored optionals for MSVC
|
2024-06-25 20:13:49 +03:00 |
|
devZoGok
|
7144bc10d3
|
updated vb01
|
2024-06-25 19:53:10 +03:00 |
|
devZoGok
|
3e50c6f9bd
|
map for testing
|
2024-06-24 19:44:20 +03:00 |
|
devZoGok
|
2aaf472577
|
attack FX for ships
|
2024-06-24 19:43:20 +03:00 |
|
devZoGok
|
3ccddb2a16
|
improved offset FX handling
|
2024-06-21 20:01:16 +03:00 |
|
devZoGok
|
d6ef429d69
|
fixed game crashing after unpausing
|
2024-06-21 18:53:04 +03:00 |
|
devZoGok
|
55dd9c0185
|
separated hit VFXs from their weapons
|
2024-06-20 20:42:28 +03:00 |
|
devZoGok
|
3c72a7196c
|
particle effects as attack VFX
|
2024-06-19 20:49:20 +03:00 |
|
devZoGok
|
8b88fb152a
|
attaching muzzle flash VFX to a specified child node
|
2024-06-16 17:03:16 +03:00 |
|
devZoGok
|
c9243f1bd5
|
laser VFX
|
2024-06-16 16:45:43 +03:00 |
|
devZoGok
|
d3c5c0a15b
|
corrected VFX model inclusion
|
2024-06-16 14:46:31 +03:00 |
|
devZoGok
|
a01e3b9ea3
|
Merge branch 'develop' into ft-118-unit-fx
|
2024-06-16 14:39:12 +03:00 |
|
devZoGok
|
3df7cbd0b3
|
Added alpha layer
|
2024-06-16 12:11:04 +03:00 |
|
devZoGok
|
18df2ab5e7
|
Merge branch 'develop' into bf-127-map-crashes
|
2024-06-15 20:14:51 +03:00 |
|
devZoGok
|
98eb7a414c
|
using most recent branches of gameBase and vb01
|
2024-06-15 20:11:37 +03:00 |
|
devZoGok
|
17a9c733d4
|
included only working maps
|
2024-06-15 12:37:33 +03:00 |
|
devZoGok
|
1fd14ba9bc
|
Merge branch 'develop' into bf-125-cpp-std
|
2024-06-15 12:33:27 +03:00 |
|
devZoGok
|
8817f12d6f
|
using different compile flags for MSVC
|
2024-06-15 12:28:07 +03:00 |
|
devZoGok
|
362532ddf0
|
extracting strings from Lua tables friendlier to MSVC
|
2024-06-15 11:48:29 +03:00 |
|
devZoGok
|
a8643010d4
|
corrected primary C++ standard violations
|
2024-06-13 11:25:35 +03:00 |
|
devZoGok
|
4ef7fc8f24
|
Merge branch 'develop' into bf-123-windows-argv
|
2024-06-13 10:56:29 +03:00 |
|
devZoGok
|
ce49ee70e6
|
replacing backslashes with forward slashes
|
2024-06-13 10:52:29 +03:00 |
|
devZoGok
|
cb4991d195
|
added and changed build flags for easier building on Windows
|
2024-06-13 10:50:43 +03:00 |
|
devZoGok
|
3961174b46
|
building dependencies statically or dynamically
|
2024-06-12 20:14:52 +03:00 |
|
devZoGok
|
16a90e643b
|
Merge branch 'develop' into imp-116-extractor-building
|
2024-06-11 20:51:51 +03:00 |
|
devZoGok
|
b4be3bbe66
|
Merge branch 'develop' into bf-106-exit-button
|
2024-06-11 20:47:24 +03:00 |
|
devZoGok
|
48a023c44a
|
updated vb01
|
2024-06-11 20:46:34 +03:00 |
|
devZoGok
|
9638b5b53d
|
Merge branch 'develop' into imp-116-extractor-building
|
2024-06-11 20:28:18 +03:00 |
|