devZoGok
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157ffeab7c
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bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
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2026-05-14 20:26:44 +03:00 |
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devZoGok
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060dd94bc0
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Merge branch 'develop' into unit-fixes
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2026-05-13 19:17:55 +03:00 |
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devZoGok
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8ac33f62d7
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removed units
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2026-05-13 19:11:22 +03:00 |
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devZoGok
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b2de66b4ae
|
lower starting refineds number
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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fdfcacff9a
|
using destination pos offsets for cargo ships
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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c47cf1006b
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transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
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2026-05-13 19:06:02 +03:00 |
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devZoGok
|
9ee9dc043b
|
updated build order execution
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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604e924c47
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bugfixes for units moving through water to garrison and not deselecting garissoned units
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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0628ccf4a3
|
units without horizontally rotatable weapons also consider the angle to the target
only selecting cells blocked by other units
bugfix for issuing orders to (in)complete buildings
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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c53eb2a022
|
updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
|
2026-05-13 19:06:02 +03:00 |
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devZoGok
|
63204751a1
|
refactoring
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2026-05-13 19:05:01 +03:00 |
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devZoGok
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a2f2367381
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placing minimap icons within the minimap frame
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2026-05-13 18:59:32 +03:00 |
|
devZoGok
|
180f00f6c4
|
resizing minimaps based on map size
|
2026-05-12 19:55:34 +03:00 |
|
devZoGok
|
57a1897a13
|
updated maps
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2026-05-12 19:53:57 +03:00 |
|
devZoGok
|
801a677ddc
|
adding robo engis and only for choosable players
|
2026-05-03 20:15:13 +03:00 |
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devZoGok
|
494945ede8
|
spawning a cyborg engineer according to the player's faction
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2026-05-03 11:50:17 +03:00 |
|
devZoGok
|
80302ccfc5
|
fixed minimap generation
|
2026-05-03 11:25:54 +03:00 |
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devZoGok
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195fde5814
|
bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
|
2026-05-01 11:36:18 +03:00 |
|
devZoGok
|
3c1caa5f95
|
using dest clamping to determine whether to build naval factories for CPU players
|
2026-04-30 18:56:44 +03:00 |
|
devZoGok
|
a86b9a9101
|
refactoring
|
2026-04-26 17:57:19 +03:00 |
|
devZoGok
|
dc036748e3
|
fixed underwater cells calculation
code cleanup
|
2026-04-26 17:50:59 +03:00 |
|
devZoGok
|
8b180181d2
|
vehicles find paths according to the map regions they occupy
|
2026-04-26 17:38:21 +03:00 |
|
devZoGok
|
8d74d09e39
|
implemented map regions generation
|
2026-04-26 10:18:45 +03:00 |
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devZoGok
|
74b6dbed5e
|
updating CPU player AI only if debugging is on
|
2026-04-24 20:04:51 +03:00 |
|
devZoGok
|
a7a89e00a0
|
reduced cyborg engineer LOSs
minor CPU AI refactoring
|
2026-04-24 19:52:55 +03:00 |
|
devZoGok
|
37418b125e
|
collecting Lua script garbage
updated vb01
|
2026-04-24 19:39:47 +03:00 |
|
devZoGok
|
dfcffa0aaa
|
Merge branch 'develop' into cpu-ai-fixes
|
2026-04-24 19:38:42 +03:00 |
|
devZoGok
|
6801a9784e
|
fixed sub diving and surrounding cells selection
|
2026-04-24 19:28:31 +03:00 |
|
devZoGok
|
19a7573a5f
|
CPU players sending an engineer to explore fog of war before building
|
2026-04-18 17:26:49 +03:00 |
|
devZoGok
|
c9d53f21a0
|
finding paths between water and land cells
|
2026-03-15 20:06:41 +02:00 |
|
devZoGok
|
73625f349f
|
map update
|
2026-03-15 19:59:34 +02:00 |
|
devZoGok
|
2b850ca060
|
conflict resolutions
|
2026-03-15 17:40:28 +02:00 |
|
devZoGok
|
adc5f329f0
|
bugfix unpausing crashes
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
3df38f8eda
|
CPU players reform empty task forces
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
c9f690c719
|
synchronised naval unit movement towards spawn points
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
0ce0200698
|
CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
a61f3eebdf
|
improvements to reform taskforces upon destruction
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
6c55a255c0
|
improved CPU player AI resource harvesting
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
6669c1e8c2
|
optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
ee0dfaecde
|
transporting units overseas to multiple spawn points
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
5bcd86d606
|
improved CPU player behaviour land force transporting subsystem to use multiple transports
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
dbc1a05567
|
bugfix for unloaded land force not moving towards the spawn point
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
27d1cdbe0c
|
naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
63ad44b3b8
|
CPU players build a naval factory and task force
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
35b22318c4
|
expanded checks to determine if a game object frame is placeable on a given spot
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
580659aad5
|
refactored visible game object detection
checking whether the game object frame is on the right type of a cell
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
268ea14f4a
|
refactored path point generation
exposed Pathfinder to Lua
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
03f9f9cc2e
|
calculating heuristics in a function
ending pathpoint generation early for empty paths
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
4709581fcd
|
buildings cannot be placed outside of the map
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
86346c0e02
|
added missing file
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
35fb88cb9a
|
CPU players capture spawn points
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
a3b6dbc93c
|
redone CPU player behaviour
|
2026-03-15 15:21:11 +02:00 |
|
devZoGok
|
fa8e28cb19
|
new maps
bugfixes for choosing the right cells
|
2026-03-15 15:14:40 +02:00 |
|
devZoGok
|
25e8803072
|
redone maps
|
2026-03-14 11:56:01 +02:00 |
|
devZoGok
|
284060fb22
|
bufix for classifying parts of land mass as water cells
|
2026-03-14 11:32:28 +02:00 |
|
devZoGok
|
e53886c300
|
map selections are loaded instantly
|
2026-03-14 11:32:28 +02:00 |
|
devZoGok
|
a3e659eb6e
|
bugfixed for resource gathering
|
2026-02-02 20:09:03 +02:00 |
|
devZoGok
|
932f31158a
|
setting path as truncated
|
2026-02-02 20:08:39 +02:00 |
|
devZoGok
|
687b4013f2
|
ending the path at the edge of the target game object
|
2026-02-01 17:08:00 +02:00 |
|
devZoGok
|
1fd38b998c
|
updating game obj frame placement pos upon frame creation
|
2026-02-01 16:07:56 +02:00 |
|
devZoGok
|
0770d64784
|
removing projectiles if they go out of map bounds
|
2026-02-01 10:26:54 +02:00 |
|
devZoGok
|
450dcdb1d8
|
Merge branch 'depth-charge' into ft-217-depth-charge
|
2026-01-29 20:47:52 +02:00 |
|
devZoGok
|
38155859c7
|
Merge branch 'freezer' into imp-215-freezer-weapons
|
2026-01-29 20:40:34 +02:00 |
|
devZoGok
|
7ace63101b
|
adjusted building implementation for freezers
|
2026-01-29 20:23:22 +02:00 |
|
devZoGok
|
a608273b57
|
rotatable freezer turret
removed CryoGun class
|
2026-01-28 19:46:01 +02:00 |
|
devZoGok
|
ad1922fe48
|
adding depth charges for other anti sub cruisers
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
d35d93b8d4
|
testing map
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
f9a1297cc6
|
updated vb01
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
111706065d
|
bugfix for not attacking units
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
f70532788a
|
dropping depth charges
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
5e93806088
|
improved targetting of projectiles
|
2026-01-28 19:07:03 +02:00 |
|
devZoGok
|
e97d499568
|
raycasting units' hitboxes
|
2026-01-17 12:24:11 +02:00 |
|
devZoGok
|
a5aaf8e30e
|
horizontal aiming constraints
|
2026-01-12 19:51:56 +02:00 |
|
devZoGok
|
42b4baf99a
|
using weapons' pos instead of unit pos
improved vertical aiming
|
2026-01-11 16:23:48 +02:00 |
|
devZoGok
|
2567508b20
|
updated vb01
|
2026-01-03 12:17:28 +02:00 |
|
devZoGok
|
679fb08e2f
|
Merge branch 'develop' into unit-models
|
2026-01-03 12:04:38 +02:00 |
|
devZoGok
|
cfc2580c3b
|
updated test maps
|
2026-01-03 12:00:27 +02:00 |
|
devZoGok
|
36ef5e4d1b
|
updated CPU player behaviour to newest models
|
2026-01-03 11:54:40 +02:00 |
|
devZoGok
|
06cddba086
|
improved extractor frame selection
|
2026-01-03 10:43:42 +02:00 |
|
devZoGok
|
c2f4feaa7d
|
using initial weapon dirs
|
2026-01-02 17:24:28 +02:00 |
|
devZoGok
|
86b5bf9731
|
bugfix for crashes when clicking on trade centers or labs
|
2026-01-02 17:22:56 +02:00 |
|
devZoGok
|
b2cf1bb1e0
|
added colored nodes for newer models
|
2026-01-02 12:24:31 +02:00 |
|
devZoGok
|
85948f5615
|
fixed laser VFX placement
|
2026-01-01 20:31:41 +02:00 |
|
devZoGok
|
1ea3541113
|
updated muzzle flashes and hitboxes
|
2026-01-01 19:51:02 +02:00 |
|
devZoGok
|
103bb8a97b
|
added placeholder models
|
2025-12-31 21:54:40 +02:00 |
|
devZoGok
|
3a33adecea
|
Merge branch 'aa-point-defense' into imp-207-shoot-down-missiles
|
2025-12-06 16:22:26 +02:00 |
|
devZoGok
|
c3b94fdc21
|
using components for weapons instead of separate nodes
|
2025-12-06 13:18:02 +02:00 |
|
devZoGok
|
1cfa181918
|
point defenses aim vertically towards missiles
|
2025-12-05 14:43:18 +02:00 |
|
devZoGok
|
1d0bf8d349
|
using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
|
2025-12-04 15:03:35 +02:00 |
|
devZoGok
|
fbe1be2b93
|
missiles can now be attacked
|
2025-11-29 20:36:20 +02:00 |
|
devZoGok
|
4fa5d73c1b
|
using the Destructable class as part of units' and projectiles' inheritance structure
|
2025-11-29 15:57:27 +02:00 |
|
devZoGok
|
786d0c706d
|
fixed game object frame snapping
|
2025-11-26 15:36:39 +02:00 |
|
devZoGok
|
af8e124276
|
vehicles can't obstruct their own frames
|
2025-11-26 13:47:45 +02:00 |
|
devZoGok
|
7b9399d2a5
|
bugfix for maxUnevenness becoming 0
|
2025-11-26 10:07:54 +02:00 |
|
devZoGok
|
ce52a85854
|
max unevenness property moved to unit configuration
|
2025-11-25 08:29:15 +02:00 |
|
devZoGok
|
db345af328
|
code refactoring
|
2025-11-23 15:02:31 +02:00 |
|
devZoGok
|
cb175c4d18
|
rectangle intersection check when rotating game object frames
|
2025-11-23 14:29:01 +02:00 |
|
devZoGok
|
1999e1dad9
|
checking for rectangle check for buildable structures
|
2025-11-21 20:24:10 +02:00 |
|
devZoGok
|
b10b182dd4
|
using a new map
|
2025-11-20 10:41:37 +02:00 |
|
devZoGok
|
7ca5ca740d
|
updated vb01
|
2025-11-14 16:38:29 +02:00 |
|