mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
resizing minimaps based on map size
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@@ -1,4 +1,6 @@
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game = {cpuPlayers = {}}
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_minimapPos = {x = 0, y = 0}
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_minimapSize = {x = 0, y = 0}
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GameObjectFrameStatus = {
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PLACEABLE = 0,
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BLOCKED_BY_FOG_OF_WAR = 1,
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@@ -43,12 +43,18 @@ noSupplyTex = 'noSupply.png'
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noHackTex = 'noHack.png'
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gui = {
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{
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guiType = GuiType.GUI_RECTANGLE,
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pos = {x = minimapPos.x, y = minimapPos.y, z = .8},
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size = minimapSize,
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color = {x = .5, y = .5, z = .5, w = .6}
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},
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{
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guiType = GuiType.BUTTON,
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buttonType = ButtonType.MINIMAP,
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name = 'minimap',
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pos = minimapPos,
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size = minimapSize,
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pos = {x = _minimapPos.x, y = minimapPos.y + _minimapPos.y, z = minimapPos.z},
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size = {x = _minimapSize.x, y = _minimapSize.y},
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color = {x = .5, y = .5, z = .5, w = 1}
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},
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{
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@@ -116,8 +122,10 @@ gui = {
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},
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{
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guiType = GuiType.GUI_RECTANGLE,
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pos = {x = minimapPos.x, y = res.y - .75 * sz, z = 0},
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pos = {x = minimapSize.x, y = res.y - .75 * sz, z = 0},
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size = {x = res.x - minimapPos.x, y = sz * .75},
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color = {x = .6, y = .6, z = .6, w = .4}
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},
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--[[
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]]--
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}
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@@ -123,6 +123,27 @@ namespace battleship{
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vector<Button*> buttons = guiButtons;
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buttons.insert(buttons.end(), unitButtons.begin(), unitButtons.end());
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Vector3 mapSize = Map::getSingleton()->getMapSize();
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float ratio = mapSize.x / mapSize.z;
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sol::state_view SOL_LUA_VIEW = generateView();
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SOL_LUA_VIEW.script_file(GameManager::getSingleton()->getPath() + "Scripts/Gui/activeGameState.lua");
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sol::table sizeTbl = SOL_LUA_VIEW["minimapSize"];
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float initSizeX = sizeTbl["x"], initSizeY = sizeTbl["y"];
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if(ratio < 1){
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float x = initSizeX * ratio;
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SOL_LUA_VIEW["_minimapPos"]["x"] = .5 * (initSizeX - x) ;
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SOL_LUA_VIEW["_minimapSize"]["x"] = x;
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SOL_LUA_VIEW["_minimapSize"]["y"] = initSizeY;
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}
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else{
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float y = initSizeY / ratio;
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SOL_LUA_VIEW["_minimapPos"]["y"] = .5 * (initSizeY - y);
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SOL_LUA_VIEW["_minimapSize"]["x"] = initSizeX;
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SOL_LUA_VIEW["_minimapSize"]["y"] = y;
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}
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ConcreteGuiManager::getSingleton()->readLuaScreenScript(
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"activeGameState.lua",
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buttons,
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@@ -501,8 +501,6 @@ namespace battleship{
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sol::table civPlayerTbl = SOL_LUA_VIEW[mapTable]["civilianPlayer"];
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loadPlayerGameObjects(game->getCivilianPlayer(), civPlayerTbl);
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Minimap::getSingleton()->load();
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}
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void Map::preprareScene(bool empty){
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@@ -678,6 +676,8 @@ namespace battleship{
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for(int i = 0; i < numWaterbodies; i++)
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loadTerrainObject(i);
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Minimap::getSingleton()->load();
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}
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void Map::create(string mapName, Vector3 mapSize){
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