mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
finding paths between water and land cells
This commit is contained in:
+41
-21
@@ -25,44 +25,55 @@ namespace battleship{
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return heuristics;
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}
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vector<int> Pathfinder::findPath(vector<Map::Cell> &cells, vector<float> &heuristics, int source, int dest, Vehicle *vehicle){
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vector<int> Pathfinder::findPath(vector<Map::Cell> &cells, vector<float> &heuristics, int source, int dest, int vehicleType){
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if(heuristics.empty() || (heuristics.size() == 1 && heuristics[0] == 0.0))
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heuristics = calcHeuristics(cells, dest);
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bool useHeur = !heuristics.empty();
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const int size = cells.size();
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u32 *distances = new u32[size];
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vector<int> *paths = new vector<int>[size];
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paths[source].push_back(source);
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vector<pair<int, bool>> cellsByCheck;
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vector<bool> cellChecked;
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vector<bool> posMinCellChecked;
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vector<int> possibleMinCells = vector<int>{source};
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for(int i = 0; i < size; i++){
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cellsByCheck.push_back(pair(i, false));
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distances[i] = (i == source ? 0 : impassibleNodeVal);
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cellChecked.push_back(false);
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distances[i] = impassibleNodeVal;
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posMinCellChecked.push_back(false);
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}
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bool useHeur = !heuristics.empty();
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vector<int> possibleMinCells = vector<int>{source};
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cellChecked[source] = true;
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paths[source].push_back(source);
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distances[source] = 0;
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posMinCellChecked[source] = true;
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int lastVertStrich = -1;
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while(!cellsByCheck[dest].second){
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int vertStrich = possibleMinCells[0], vsId = 0;
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int posMinCellId = 0, vertStrich = possibleMinCells[posMinCellId];
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for(int i = 0; i < possibleMinCells.size(); i++){
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float sum1 = distances[possibleMinCells[i]] + (useHeur ? heuristics[possibleMinCells[i]] : 0);
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float sum2 = distances[possibleMinCells[vsId]] + (useHeur ? heuristics[possibleMinCells[vsId]] : 0);
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float sum2 = distances[possibleMinCells[posMinCellId]] + (useHeur ? heuristics[possibleMinCells[posMinCellId]] : 0);
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if(sum1 < sum2 || (useHeur && sum1 == sum2 && heuristics[i] < heuristics[vertStrich])){
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posMinCellId = i;
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vertStrich = possibleMinCells[i];
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vsId = i;
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}
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}
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cellChecked[possibleMinCells[vsId]] = false;
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possibleMinCells.erase(possibleMinCells.begin() + vsId);
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if(distances[vertStrich] == impassibleNodeVal){
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vector<int> path = paths[lastVertStrich];
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delete[] paths;
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delete[] distances;
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return path;
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}
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posMinCellChecked[possibleMinCells[posMinCellId]] = false;
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possibleMinCells.erase(possibleMinCells.begin() + posMinCellId);
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cellsByCheck[vertStrich].second = true;
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@@ -73,14 +84,20 @@ namespace battleship{
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if(cellsByCheck[edgeNode].second) continue;
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if(!cellChecked[edgeNode]){
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cellChecked[edgeNode] = true;
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if(!posMinCellChecked[edgeNode]){
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posMinCellChecked[edgeNode] = true;
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possibleMinCells.push_back(edgeNode);
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}
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bool canMoveToStrichCell = true;
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UnitType ut = (UnitType)vehicleType;
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Map::Cell::Type ct = cells[edgeNode].type;
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bool ship = (ut == UnitType::UNDERWATER || ut == UnitType::SEA_LEVEL);
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int weightMult = 1;
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if(vehicle){
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if((ut == UnitType::LAND && ct == Map::Cell::WATER) || (ship && ct == Map::Cell::LAND))
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weightMult = 10;
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/*
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if(vehicleType != -1){
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UnitType unitType = vehicle->getType();
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bool ship = (unitType == UnitType::UNDERWATER || unitType == UnitType::SEA_LEVEL);
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Unit *blockingUnit = cells[vertStrich].blockedBy;
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@@ -106,13 +123,16 @@ namespace battleship{
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continue;
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}
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}
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*/
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if(distances[vertStrich] + cells[vertStrich].edges[i].weight < distances[edgeNode]){
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distances[edgeNode] = distances[vertStrich] + cells[vertStrich].edges[i].weight;
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if(distances[vertStrich] + weightMult * cells[vertStrich].edges[i].weight < distances[edgeNode]){
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distances[edgeNode] = distances[vertStrich] + weightMult * cells[vertStrich].edges[i].weight;
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paths[edgeNode] = paths[vertStrich];
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paths[edgeNode].push_back(edgeNode);
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}
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}
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lastVertStrich = vertStrich;
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}
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vector<int> path = paths[dest];
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+1
-1
@@ -14,7 +14,7 @@ namespace battleship{
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public:
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static Pathfinder* getSingleton();
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std::vector<float> calcHeuristics(std::vector<Map::Cell>&, int);
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std::vector<int> findPath(std::vector<Map::Cell>&, std::vector<float>&, int, int, Vehicle* = nullptr);
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std::vector<int> findPath(std::vector<Map::Cell>&, std::vector<float>&, int, int, int = -1);
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inline vb01::u32 getImpassibleNodeVal(){return impassibleNodeVal;}
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inline void setImpassibleNodeVal(vb01::u32 val){this->impassibleNodeVal = val;}
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private:
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+20
-3
@@ -1,5 +1,6 @@
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#include "pathfinderTest.h"
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#include "pathfinder.h"
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#include "unit.h"
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#include <vector.h>
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#include <util.h>
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@@ -61,9 +62,6 @@ namespace battleship{
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Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 6, 6)})
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};
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const u16 INF = u16(0 - 1);
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pathfinder->setImpassibleNodeVal(INF);
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int src = 0, dest = cells.size() - 1;
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vector<float> heur;
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vector<int> path = pathfinder->findPath(cells, heur, src, dest);
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@@ -93,8 +91,27 @@ namespace battleship{
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CPPUNIT_ASSERT(sumTime <= threshold);
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}
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void PathfinderTest::testFindShorePath(){
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int numSideCells = 25;
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cells = generateCellGraph(numSideCells);
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for(int i = 0; i < numSideCells; i++)
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cells[numSideCells * i + int(.5 * numSideCells)].type = Map::Cell::WATER;
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vector<float> heur = vector<float>{};
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vector<int> p1 = pathfinder->findPath(cells, heur, 0, 4, (int)UnitType::LAND);
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int numEdges = cells[p1[p1.size() - 1]].edges.size();
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//for(int i = 0; i < numEdges; i++){}
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vector<int> p2 = pathfinder->findPath(cells, heur, 2, 4, (int)UnitType::SEA_LEVEL);
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CPPUNIT_ASSERT(cells[p2[p2.size() - 1]].type == Map::Cell::WATER);
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}
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void PathfinderTest::setUp(){
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pathfinder = Pathfinder::getSingleton();
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const u16 INF = u16(0 - 1);
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pathfinder->setImpassibleNodeVal(INF);
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}
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void PathfinderTest::tearDown(){}
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@@ -13,12 +13,14 @@ namespace battleship{
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CPPUNIT_TEST_SUITE(PathfinderTest);
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CPPUNIT_TEST(testFindPath);
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CPPUNIT_TEST(testFindBigPath);
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CPPUNIT_TEST(testFindShorePath);
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CPPUNIT_TEST_SUITE_END();
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public:
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PathfinderTest(){}
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void testFindPath();
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void testFindBigPath();
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void testFindShorePath();
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void setUp();
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void tearDown();
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private:
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+3
-5
@@ -371,7 +371,7 @@ namespace battleship{
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bool ship = (type == UnitType::UNDERWATER || type == UnitType::SEA_LEVEL);
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vector<Map::Cell> &cells = Map::getSingleton()->getCells();
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for(int i = 0; i < path.size(); i++){
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for(int i = 1; i < path.size(); i++){
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if((ship && cells[path[i]].type != Map::Cell::WATER) || (order.type != Order::TYPE::GARRISON && type == UnitType::LAND && cells[path[i]].type != Map::Cell::LAND)){
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path = vector<int>(path.begin(), path.begin() + i);
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order.targets[0].unit = nullptr;
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@@ -443,13 +443,11 @@ namespace battleship{
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vector<float> heurs;
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Pathfinder *pf = Pathfinder::getSingleton();
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vector<int> path = pf->findPath(cells, heurs, source, dest, this);
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vector<int> path = pf->findPath(cells, heurs, source, dest, (int)type);
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if(path.empty()) return;
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if(path.empty() || !truncatePath(order, path, destPos, appendDestPos)) return;
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path.erase(path.begin());
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if(!truncatePath(order, path, destPos, appendDestPos)) return;
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}
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void Vehicle::removePathpoint(int i){
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