Commit Graph
864 Commits
Author SHA1 Message Date
devZoGok 157ffeab7c bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
2026-05-14 20:26:44 +03:00
devZoGok 060dd94bc0 Merge branch 'develop' into unit-fixes 2026-05-13 19:17:55 +03:00
devZoGok c4fe166bf4 Merge pull request #243 from devZoGok/imp-242-map-improvements
Imp 242 map improvements
2026-05-13 16:17:08 +00:00
devZoGok 8ac33f62d7 removed units 2026-05-13 19:11:22 +03:00
devZoGok b2de66b4ae lower starting refineds number 2026-05-13 19:06:02 +03:00
devZoGok fdfcacff9a using destination pos offsets for cargo ships 2026-05-13 19:06:02 +03:00
devZoGok c47cf1006b transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
2026-05-13 19:06:02 +03:00
devZoGok 9ee9dc043b updated build order execution 2026-05-13 19:06:02 +03:00
devZoGok 604e924c47 bugfixes for units moving through water to garrison and not deselecting garissoned units 2026-05-13 19:06:02 +03:00
devZoGok 0628ccf4a3 units without horizontally rotatable weapons also consider the angle to the target
only selecting cells blocked by other units
bugfix for issuing orders to (in)complete buildings
2026-05-13 19:06:02 +03:00
devZoGok c53eb2a022 updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
2026-05-13 19:06:02 +03:00
devZoGok 63204751a1 refactoring 2026-05-13 19:05:01 +03:00
devZoGok a2f2367381 placing minimap icons within the minimap frame 2026-05-13 18:59:32 +03:00
devZoGok 180f00f6c4 resizing minimaps based on map size 2026-05-12 19:55:34 +03:00
devZoGok 57a1897a13 updated maps 2026-05-12 19:53:57 +03:00
devZoGok 801a677ddc adding robo engis and only for choosable players 2026-05-03 20:15:13 +03:00
devZoGok 494945ede8 spawning a cyborg engineer according to the player's faction 2026-05-03 11:50:17 +03:00
devZoGok 80302ccfc5 fixed minimap generation 2026-05-03 11:25:54 +03:00
devZoGok 304ced2ca3 Merge pull request #239 from devZoGok/imp-237-map-regions
Imp 237 map regions
2026-05-01 11:55:12 +00:00
devZoGok 195fde5814 bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
2026-05-01 11:36:18 +03:00
devZoGok 3c1caa5f95 using dest clamping to determine whether to build naval factories for CPU players 2026-04-30 18:56:44 +03:00
devZoGok a86b9a9101 refactoring 2026-04-26 17:57:19 +03:00
devZoGok dc036748e3 fixed underwater cells calculation
code cleanup
2026-04-26 17:50:59 +03:00
devZoGok 8b180181d2 vehicles find paths according to the map regions they occupy 2026-04-26 17:38:21 +03:00
devZoGok 8d74d09e39 implemented map regions generation 2026-04-26 10:18:45 +03:00
devZoGok 5e7d5b839e Merge pull request #236 from devZoGok/bf-234-debug-off-ai-update
bf-234-debug-off-ai-update
2026-04-24 20:13:14 +03:00
devZoGok 74b6dbed5e updating CPU player AI only if debugging is on 2026-04-24 20:04:51 +03:00
devZoGok 52756ace47 Merge pull request #235 from devZoGok/imp-233-fog-of-war-explo
Imp 233 fog of war explo
2026-04-24 19:57:20 +03:00
devZoGok a7a89e00a0 reduced cyborg engineer LOSs
minor CPU AI refactoring
2026-04-24 19:52:55 +03:00
devZoGok 37418b125e collecting Lua script garbage
updated vb01
2026-04-24 19:39:47 +03:00
devZoGok dfcffa0aaa Merge branch 'develop' into cpu-ai-fixes 2026-04-24 19:38:42 +03:00
devZoGok ce621d6102 Merge pull request #232 from devZoGok/bf-231-unit-movement
bf-231-unit-movement
2026-04-24 19:33:08 +03:00
devZoGok 6801a9784e fixed sub diving and surrounding cells selection 2026-04-24 19:28:31 +03:00
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok 4b4e0df9f3 Merge pull request #230 from devZoGok/bf-223-paths-to-shore
finding paths between water and land cells
2026-03-15 18:26:35 +00:00
devZoGok c9d53f21a0 finding paths between water and land cells 2026-03-15 20:06:41 +02:00
devZoGok 445e9b6230 Merge pull request #229 from devZoGok/imp-222-p2w-cpu-ai
Imp 222 p2w cpu ai
2026-03-15 18:06:10 +00:00
devZoGok 73625f349f map update 2026-03-15 19:59:34 +02:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok adc5f329f0 bugfix unpausing crashes 2026-03-15 15:21:11 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00