devZoGok
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9903f6983b
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more precise base position for skinning
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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b7d9a82eec
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improved bone test
remade IK chain bone orientation method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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7111ef24e4
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bone test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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640bd6906a
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beginning of IK test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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66f3adfb4e
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revamped Y axis orientation method
assignment of animated model bone axis
pose orientaion axis retrieved from bone axis
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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a09a4f548a
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augmented exported and other class changes
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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11e22b1c10
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skeleton reading test, changes of the script and other classes
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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22cf5bc3c9
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local - global orientation and ancestor retrieval tests
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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62c189a0c2
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local - global position test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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bf96afc04a
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particle emitter test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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a6a2ebbefc
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shader test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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b2ee272327
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animation channel test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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33d077bc94
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vb model mesh reader test, beginning of skeleton test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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36eade4356
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beginning of .vb reader test
class preparation for testing
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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bae1b7a9cc
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bone test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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532b1f6363
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node test start
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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2a16c82be4
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camera test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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f61dd45e91
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changed bone axis calculcation in IK
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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56a9ceb21e
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improved descendants retrieval method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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b5f64c5ad3
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improved .vb reader
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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a989891ac5
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fixed ancestor retrieval method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3c9f23b58f
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fragment and bright textres are created before main framebuffer
fixed cubemap method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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72a9a33e7d
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changed text and math classes
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f49bd1125
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rendering classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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217061e67b
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broken up animation reading function
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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652c1c0ee6
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style
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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7ec864d04f
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animation export changes
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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7d5f7cfef5
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method simplification
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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10cd0af99a
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minor .vb model reader break up
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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0614f7b034
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animation classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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1f20307517
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fixed lighting bug
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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756c58fc89
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changed pose orientation calculation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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d430bc6fc0
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fixed global to local position method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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e07f30e3f7
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small bugfixes
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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c4cfe607f7
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broken up class methods
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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a70d9c8af9
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broken up IK method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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47dfabf73c
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changed IK axis calculation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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9eb87999cf
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limited IK calculation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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de8a6fb1aa
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fixed position and orientation transformation methods
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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e106379f2f
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minor skeleton changes
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3ee5555652
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simplified global - local transformation methods
fixed position bug when posing bones
initial IK method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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7ed0eed7e2
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Paleidžiamos animacijos (pataisyt kraštutinių reikšmių atvejus)
playable animations (fix edge value cases)
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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e84086674d
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new keyframe structure
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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1bcfc39b90
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animation controller and channels (beginning)
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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dd9ad38a34
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readable vb and obj models via the new interface
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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dba02e7944
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readable models via the new reader (verts, faces, bones...)
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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34f1f6293a
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subcommit
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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146b267a72
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beginning of a model reader
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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4f4bc88956
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attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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73f49e91bc
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bone transformations influence verts according to weights
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2021-10-19 19:06:41 +03:00 |
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