skeleton reading test, changes of the script and other classes

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 22cf5bc3c9
commit 11e22b1c10
8 changed files with 230 additions and 173 deletions
+11 -2
View File
@@ -42,8 +42,17 @@ namespace vb01{
return type;
}
KeyframeChannel Animation::getKeyframeChannel(Bone *bone, KeyframeChannelType type){
KeyframeChannel k;
KeyframeChannel* Animation::getKeyframeChannel(Bone *bone, KeyframeChannelType type){
KeyframeChannel *k = nullptr;
KeyframeGroup *group = getKeyframeGroup(bone);
for(KeyframeChannel &channel : group->keyframeChannels){
if(channel.type == type){
k = &channel;
break;
}
}
return k;
}
}
+2 -1
View File
@@ -44,8 +44,9 @@ namespace vb01{
~Animation();
void update();
KeyframeGroup* getKeyframeGroup(Bone *b);
KeyframeGroup::KeyframeChannel getKeyframeChannel(Bone *b, KeyframeGroup::KeyframeChannel::Type);
KeyframeGroup::KeyframeChannel* getKeyframeChannel(Bone *b, KeyframeGroup::KeyframeChannel::Type);
static KeyframeGroup::KeyframeChannel::Type getKeyframeChannelType(std::string&);
inline int getNumKeyframeGroups(){return keyframeGroups.size();}
inline std::string getName(){return name;}
inline void addKeyframeGroup(KeyframeGroup k){keyframeGroups.push_back(k);}
private:
+1
View File
@@ -17,6 +17,7 @@ namespace vb01{
~AnimationController();
void update();
Animation* getAnimation(std::string);
inline std::vector<Animation*> getAnimations(){return animations;}
inline void addAnimation(Animation *anim){animations.push_back(anim);}
inline void addAnimationChannel(AnimationChannel *channel){channels.push_back(channel);}
private:
+1
View File
@@ -17,6 +17,7 @@ namespace vb01{
class Model : public Node{
public:
Model(){}
Model(std::string);
~Model();
void update();
+114 -134
View File
@@ -11,15 +11,15 @@ def exportData(ob):
file.write('rot: ' + str(ob.rotation_quaternion.w) + ' ' + str(ob.rotation_quaternion.x) + ' ' + str(ob.rotation_quaternion.y) + ' ' + str(-ob.rotation_quaternion.z) + '\n')
file.write('scale: ' + str(ob.scale.x) + ' ' + str(ob.scale.y) + ' ' + str(ob.scale.z) + '\n')
file.write('parent: ' + ('-' if par is None else par.name) + '\n')
if(ob.type=="ARMATURE"):
numAnims=len(ob.animation_data.nla_tracks[0].strips)
if(ob.type == "ARMATURE"):
numAnims = len(ob.animation_data.nla_tracks[0].strips)
file.write("bones: "+str(len(ob.data.bones)) + ' ' + str(numAnims) + ' ')
for bone in ob.data.bones:
head=bone.head
tail=bone.tail
xAxis=bone.x_axis
yAxis=bone.y_axis
head = bone.head
tail = bone.tail
xAxis = bone.x_axis
yAxis = bone.y_axis
ikTarget = '-'
chainLength = -1
@@ -38,111 +38,75 @@ def exportData(ob):
else:
chainLength = ikConstraint.chain_count
file.write('\n'+bone.name+': '+('None' if bone.parent is None else bone.parent.name)+" "+str(bone.length)+" "+str(head.x)+" "+str(head.y)+" "+str(head.z)+" "+str(xAxis.x)+" "+str(xAxis.y)+" "+str(xAxis.z)+" "+str(yAxis.x)+" "+str(yAxis.y)+" "+str(yAxis.z)+ " " + ikTarget + ' ' + str(chainLength) + ' ')
file.write('\n' + bone.name + ': ' + ('None' if bone.parent is None else bone.parent.name) + " " + str(bone.length) + " " + str(head.x) + " " + str(head.y) + " " + str(head.z) + " " + str(xAxis.x) + " " + str(xAxis.y) + " " + str(xAxis.z) + " " + str(yAxis.x) + " " + str(yAxis.y) + " " + str(yAxis.z) + " " + ikTarget + ' ' + str(chainLength) + ' ')
if numAnims>0:
file.write("\nanimations: "+str(numAnims))
if numAnims > 0:
file.write("\nanimations: " + str(numAnims))
for nlaStrip in ob.animation_data.nla_tracks[0].strips:
animName=nlaStrip.name
action=bpy.data.actions[animName]
numAnimBones=len(action.groups)
file.write('\nanimation: ' + animName + ' ')
animName = nlaStrip.name
action = bpy.data.actions[animName]
numAnimBones = len(action.groups)
file.write('\nanimation: ' + animName + ' ' + str(numAnimBones) + ' ')
print('Exporting animation '+animName+'...\n')
file.write(str(len(action.groups)) + ' ')
for group in action.groups:
file.write(group.name + ' ')
file.write('\n')
for group in action.groups:
bone=ob.data.bones[group.name]
start=nlaStrip.frame_start
end=nlaStrip.frame_end
bone = ob.data.bones[group.name]
start = nlaStrip.frame_start
end = nlaStrip.frame_end
file.write(group.name + ': ')
file.write(animName + ' ' + group.name + ' ')
for channel in group.channels:
numKeyframes=len(channel.keyframe_points)
file.write(str(numKeyframes) + ' ')
dotId=-1
typeLen=len(channel.data_path)-1
i=typeLen
while(i>=0):
if channel.data_path[i]=='.':
dotId=i
break
i=i-1
coordType=channel.data_path[dotId+1:typeLen+1]
arrInd=channel.array_index
coords="wxyz"
if coordType=="location":
file.write("pos_"+coords[arrInd+1])
elif coordType=="rotation_quaternion":
file.write("rot_"+coords[arrInd])
elif coordType=="scale":
file.write("scale_"+coords[arrInd+1])
file.write(' ')
numKeyframes = len(channel.keyframe_points)
channelType = getChannelType(channel)
file.write(str(numKeyframes) + ' ' + channelType + ' ')
file.write('\n')
for channel in group.channels:
numKeyframes=len(channel.keyframe_points)
dotId=-1
typeLen=len(channel.data_path)-1
i=typeLen
while(i>=0):
if channel.data_path[i]=='.':
dotId=i
break
i=i-1
coordType=channel.data_path[dotId+1:typeLen+1]
arrInd=channel.array_index
coords="wxyz"
'''
if coordType=="location":
file.write("pos_"+coords[arrInd+1])
elif coordType=="rotation_quaternion":
file.write("rot_"+coords[arrInd])
elif coordType=="scale":
file.write("scale_"+coords[arrInd+1])
file.write(': '+str(numKeyframes)+'\n')
'''
for keyframe in channel.keyframe_points:
keyframeId=keyframe.co[0]
interp=keyframe.interpolation
bpy.context.scene.frame_set(int(start)+int(keyframeId))
poseBone=ob.pose.bones[group.name]
interpInt=-1
if interp=='CONSTANT':
interpInt=0
elif interp=='LINEAR':
interpInt=1
elif interp=='BEZIER':
interpInt=2
if bpy.context.scene.frame_current>end:
bpy.context.scene.frame_current=bpy.context.scene.frame_current-1
if coordType=="location":
file.write(str(poseBone.location[arrInd]))
elif coordType=="rotation_quaternion":
file.write(str(poseBone.rotation_quaternion[arrInd]))
elif coordType=="scale":
file.write(str(poseBone.scale[arrInd]))
file.write(" "+str(keyframeId)+" "+str(interpInt))
if interp=='BEZIER':
file.write(" "+str(keyframe.handle_left_type)+" "+str(keyframe.handle_left.x)+" "+str(keyframe.handle_left.y)+" ")
file.write(str(keyframe.handle_right_type)+" "+str(keyframe.handle_right.x)+" "+str(keyframe.handle_right.y))
file.write("\n")
for group in action.groups:
bone=ob.data.bones[group.name]
start=nlaStrip.frame_start
end=nlaStrip.frame_end
bone = ob.data.bones[group.name]
start = nlaStrip.frame_start
end = nlaStrip.frame_end
for channel in group.channels:
channelType = getChannelType(channel)
dotId = channel.data_path.rfind('.') + 1
arrInd = channel.array_index
coordType = channel.data_path[dotId :]
for keyframe in channel.keyframe_points:
keyframeId = keyframe.co[0]
interp = keyframe.interpolation
bpy.context.scene.frame_set(int(start) + int(keyframeId))
poseBone = ob.pose.bones[group.name]
interpInt = - 1
if interp == 'CONSTANT':
interpInt = 0
elif interp == 'LINEAR':
interpInt = 1
elif interp == 'BEZIER':
interpInt = 2
file.write(animName + ' ' + bone.name + ' ' + channelType + ' ')
if bpy.context.scene.frame_current > end:
bpy.context.scene.frame_current = bpy.context.scene.frame_current - 1
if coordType == "location":
file.write(str(poseBone.location[arrInd]))
elif coordType == "rotation_quaternion":
file.write(str(poseBone.rotation_quaternion[arrInd]))
elif coordType == "scale":
file.write(str(poseBone.scale[arrInd]))
file.write(" " + str(keyframeId) + " " + str(interpInt))
if interp == 'BEZIER':
file.write(" " + str(keyframe.handle_left_type) + " " + str(keyframe.handle_left.x) + " " + str(keyframe.handle_left.y) + " ")
file.write(str(keyframe.handle_right_type) + " " + str(keyframe.handle_right.x) + " " + str(keyframe.handle_right.y))
file.write("\n")
elif(ob.type=="MESH"):
@@ -151,34 +115,34 @@ def exportData(ob):
if(skeleton):
skeletonName = skeleton.name
file.write('skeleton: ' + skeletonName + '\n')
mesh=ob.data
mesh = ob.data
numFaces=len(mesh.polygons)
numVerts=len(mesh.vertices)
numGroups=len(ob.vertex_groups)
numShapeKeys=0
numFaces = len(mesh.polygons)
numVerts = len(mesh.vertices)
numGroups = len(ob.vertex_groups)
numShapeKeys = 0
#if mesh.shape_keys is not NoneType:
#numShapeKeys=len(mesh.shape_keys[0].key_blocks)-1
file.write("numElements: "+str(numVerts)+" "+str(numFaces)+" "+str(numGroups)+" "+str(numShapeKeys)+" \n")
file.write("numElements: " + str(numVerts) + " " + str(numFaces) + " " + str(numGroups) + " " + str(numShapeKeys) + " \n")
if numGroups>0:
if numGroups > 0:
file.write('groups:\n')
for group in ob.vertex_groups:
file.write(group.name+'\n')
file.write(group.name + '\n')
file.write("vertices:\n")
print('Exporting vertices...\n')
for vert in mesh.vertices:
pos=vert.co
norm=vert.normal
weights=[]
for i in range(0,numGroups):
pos = vert.co
norm = vert.normal
weights = []
for i in range(0, numGroups):
weights.append(0.0)
for g in vert.groups:
weights[g.group]=g.weight
file.write(str(pos.x)+" "+str(pos.y)+" "+str(pos.z)+" "+str(norm.x)+" "+str(norm.y)+" "+str(norm.z)+" ")
weights[g.group] = g.weight
file.write(str(pos.x) + " " + str(pos.y) + " " + str(pos.z) + " " + str(norm.x) + " " + str(norm.y) + " " + str(norm.z) + " ")
for w in weights:
file.write(str(w)+" ")
file.write('\n')
@@ -187,21 +151,21 @@ def exportData(ob):
print('Exporting faces...\n')
mesh.calc_tangents()
for face in mesh.polygons:
for vert,loopInd in zip(face.vertices,face.loop_indices):
uv=mesh.uv_layers[0].data[loopInd].uv
loop=mesh.loops[loopInd]
tan=loop.tangent
bitan=loop.bitangent
file.write(str(vert)+" "+str(uv.x)+" "+str(uv.y)+" "+str(tan.x)+" "+str(tan.y)+" "+str(tan.z)+" "+str(bitan.x)+" "+str(bitan.y)+" "+str(bitan.z)+" \n")
for vert, loopInd in zip(face.vertices, face.loop_indices):
uv = mesh.uv_layers[0].data[loopInd].uv
loop = mesh.loops[loopInd]
tan = loop.tangent
bitan = loop.bitangent
file.write(str(vert) + " " + str(uv.x) + " " + str(uv.y) + " " + str(tan.x) + " " + str(tan.y) + " " + str(tan.z) + " " + str(bitan.x) + " " + str(bitan.y) + " " + str(bitan.z) + ' \n')
mesh.free_tangents()
if numShapeKeys>0:
if numShapeKeys > 0:
file.write('shapeKeys:\n')
for shape_key in mesh.shape_keys.key_blocks:
if shape_key.name=='Basis':
if shape_key.name == 'Basis':
continue
file.write(shape_key.name+'\n')
file.write(shape_key.name + '\n')
'''
for face in mesh.polygons:
for vert,loop in zip(face.vertices,mesh.loops):
@@ -243,30 +207,46 @@ def exportData(ob):
file.write('\n'+str(i)+" "+str(newPos.x)+' '+str(newPos.y)+' '+str(newPos.z))
'''
fl=bpy.data.filepath
dotId=0
for i in range(len(fl)):
if(fl[i]=='.'):
dotId=i
break
fl=fl[0:dotId]+".vb"
def getChannelType(channel):
channelType = ''
objects=[]
selectedObjects=bpy.context.selected_objects
dotId = channel.data_path.rfind('.') + 1;
coordType = channel.data_path[dotId :]
arrInd = channel.array_index
coords = 'wxyz'
if coordType == "location":
channelType = "pos_" + coords[arrInd + 1]
elif coordType == "rotation_quaternion":
channelType = "rot_" + coords[arrInd]
elif coordType == "scale":
channelType = "scale_" + coords[arrInd + 1]
return channelType
fl = bpy.data.filepath
dotId = 0
for i in range(len(fl)):
if(fl[i] == '.'):
dotId = i
break
fl = fl[0 : dotId] + ".vb"
objects = []
selectedObjects = bpy.context.selected_objects
for s in selectedObjects:
sPar=s
sPar = s
while(sPar):
sPar=sPar.parent
inObjects=False
sPar = sPar.parent
inObjects = False
for so in objects:
if(so==sPar):
inObjects=True
if(so == sPar):
inObjects = True
break
if inObjects==False:
if inObjects == False:
objects.append(sPar)
file=open(fl,"w")
file=open(fl, "w")
for ob in selectedObjects:
exportData(ob)
file.write("}\n")
+26 -26
View File
@@ -162,11 +162,12 @@ namespace vb01{
int colonId = line.find_first_of(':');
if(colonId != -1){
string data[2];
string postCol = line.substr(colonId + 1);
string postCol = line.substr(colonId + 2);
getLineData(postCol, data, 2);
string animName = data[0];
int numBones = atoi(data[1].c_str());
controller->addAnimation(new Animation(animName));
Animation *animation = new Animation(animName);
controller->addAnimation(animation);
}
}
}
@@ -181,18 +182,15 @@ namespace vb01{
Bone *animBone = skeleton->getBone(data[1]);
int numChannelTypes = atoi(data[2].c_str());
getLineData(line, data, numChannelTypes * 2, 3);
getLineData(line, data, numChannelTypes, 3);
KeyframeGroup keyframeGroup;
for(int i = 0; i < numChannelTypes * 2; i++){
string typeString = data[i * 2];
int numChannels = atoi(data[i * 2 + 1].c_str());
keyframeGroup.bone = animBone;
for(int i = 0; i < numChannelTypes; i++){
string typeString = data[i];
KeyframeChannelType type = anim->getKeyframeChannelType(typeString);
for(int j = 0; j < numChannels; j++){
KeyframeChannel keyframeChannel;
keyframeChannel.type = type;
keyframeGroup.keyframeChannels.push_back(keyframeChannel);
}
KeyframeChannel keyframeChannel;
keyframeChannel.type = type;
keyframeGroup.keyframeChannels.push_back(keyframeChannel);
}
anim->addKeyframeGroup(keyframeGroup);
}
@@ -205,40 +203,42 @@ namespace vb01{
string data[numData];
getLineData(line, data, numData);
Animation *anim = controller->getAnimation(data[0]);
Bone *animBone = skeleton->getBone(data[1]);
Bone *animBone = skeleton->getBone(data[1]);
KeyframeChannelType type = anim->getKeyframeChannelType(data[2]);
KeyframeChannel channel = anim->getKeyframeChannel(animBone, type);
KeyframeChannel *channel = anim->getKeyframeChannel(animBone, type);
Keyframe keyframe;
keyframe.value = atof(data[3].c_str());
keyframe.frame = atoi(data[4].c_str());
keyframe.interpolation = (KeyframeInterpolation)atoi(data[5].c_str());
channel.keyframes.push_back(keyframe);
channel->keyframes.push_back(keyframe);
}
}
Skeleton* VbModelReader::readSkeleton(vector<string> &skeletonData){
//vector<string> skeletonMetaData(skeletonData.begin() + 1, skeletonData.begin() + 7);
string name = skeletonData[0].substr(getCharId(skeletonData[0], ':') + 2, string::npos);
string name = skeletonData[0].substr(getCharId(skeletonData[0], ':') + 2);
string line = skeletonData[5];
string data[3];
getLineData(line, data, 3);
int numBones = atoi(data[1].c_str());
int numKeyframeGroups = -2;
int numAnimations = atoi(data[2].c_str());
line = skeletonData[6 + numBones].substr(getCharId(skeletonData[6 + numBones], ':') + 2);
int numAnimations = atoi(line.c_str());
line = skeletonData[7 + numBones].substr(getCharId(skeletonData[7 + numBones], ':') + 2);
int numKeyframeGroups = atoi(line.c_str());
int boneStartLine = 7;
int animationStartLine = boneStartLine + numBones + 1;
int keyframeGroupStartLine = animationStartLine + numKeyframeGroups + 1;
int keyframeStartLine = animationStartLine + numAnimations + 1;
int boneStartLine = 6;
int animationStartLine = boneStartLine + numBones + 2;
int keyframeGroupStartLine = animationStartLine + numAnimations;
int keyframeStartLine = keyframeGroupStartLine + numKeyframeGroups;
Skeleton *skeleton = new Skeleton(name);
vector<string> skeletonSubData = vector<string>(skeletonData.begin() + boneStartLine, skeletonData.begin() + boneStartLine + numBones);
createBones(skeleton, skeletonSubData);
skeletonSubData.clear();
skeletonSubData = vector<string>(skeletonData.begin() + animationStartLine, skeletonData.begin() + animationStartLine + numAnimations);
readAnimations(skeleton, skeletonSubData);
skeletonSubData.clear();
@@ -247,7 +247,7 @@ namespace vb01{
readKeyframesGroups(skeleton, skeletonSubData);
skeletonSubData.clear();
skeletonSubData = vector<string>(skeletonData.begin() + keyframeGroupStartLine, skeletonData.end());
skeletonSubData = vector<string>(skeletonData.begin() + keyframeStartLine, skeletonData.end());
readKeyframes(skeleton, skeletonSubData);
skeletonSubData.clear();
+72 -10
View File
@@ -1,6 +1,7 @@
#include "vbModelReaderTest.h"
#include "vbModelReader.h"
#include "skeleton.h"
#include "animationController.h"
using namespace std;
@@ -10,6 +11,7 @@ namespace vb01{
VbModelReaderTest::~VbModelReaderTest(){}
void VbModelReaderTest::setUp(){
rootNode = Root::getSingleton()->getRootNode();
modelReader = new VbModelReader();
setupSkeleton();
setupMesh();
@@ -20,14 +22,17 @@ namespace vb01{
}
void VbModelReaderTest::setupSkeleton(){
model = new Model();
rootNode->attachChild(model);
modelReader->model = model;
bones = vector<vbReader::Bone>({
Bone("", "", Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0), "", 0)
Bone("bipod", "-", Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 1, 0), "", 0),
Bone("bipod.L", "bipod", Vector3(1, 0, 2), Vector3(1, 0, 0), Vector3(0, 0, -1), "", 0),
Bone("bipod.R", "bipod", Vector3(-1, 0, 2), Vector3(-1, 0, 0), Vector3(0, 0, -1), "", 0)
});
skeletonParent = "-";
animations = vector<Animation>({
});
int numBones = bones.size();
skeletonData.push_back("ARMATURE: MG42");
@@ -35,16 +40,44 @@ namespace vb01{
skeletonData.push_back("rot: 1.0 0.0 0.0 -0.0");
skeletonData.push_back("scale: 1.0 1.0 1.0");
skeletonData.push_back("parent: " + skeletonParent);
skeletonData.push_back("bones: " + to_string(numBones) + " 1 ");
skeletonData.push_back("bones: " + to_string(numBones) + " ");
for(vbReader::Bone b : bones){
string headStr = to_string(b.head.x) + " " + to_string(b.head.y) + " " + to_string(b.head.z) + " ";
string xAxisStr = to_string(b.xAxis.x) + " " + to_string(b.xAxis.y) + " " + to_string(b.xAxis.z) + " ";
string yAxisStr = to_string(b.yAxis.x) + " " + to_string(b.yAxis.y) + " " + to_string(b.yAxis.z) + " ";
skeletonData.push_back(b.name + ": " + " " + b.parent + " " + headStr + xAxisStr + yAxisStr + b.ikTarget + " " + to_string(b.ikChainLength) + " ");
skeletonData.push_back(b.name + ": " + b.parent + " " + headStr + xAxisStr + yAxisStr + b.ikTarget + " " + to_string(b.ikChainLength) + " ");
}
skeletonData.push_back("animations: 1");
skeletonData.push_back("animation: Action 3 bipod bipod.R bipod.L ");
skeletonData.push_back("bipod: 3 pos_x 3 pos_y 3 pos_z 3 rot_w 3 rot_x 3 rot_y 3 rot_z ");
skeletonData.push_back("animations: 1 ");
skeletonData.push_back("channels: 2 ");
skeletonData.push_back("animation: Action ");
skeletonData.push_back("Action bipod.L 7 pos_x pos_y pos_z rot_w rot_x rot_y rot_z ");
skeletonData.push_back("Action bipod.R 6 pos_x pos_y pos_z rot_w rot_x rot_y ");
skeletonData.push_back("Action bipod.L pos_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L pos_x 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L pos_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L pos_y 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L pos_z 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L pos_z 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_w 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_w 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_x 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_y 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_z 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.L rot_z 0 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R pos_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R pos_x 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R pos_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R pos_y 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R pos_z 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R pos_z 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R rot_w 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R rot_w 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R rot_x 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R rot_x 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R rot_y 0 1 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
skeletonData.push_back("Action bipod.R rot_y 10 10 2 AUTO_CLAMPED 1 1 AUTO_CLAMPED 1 1 ");
}
void VbModelReaderTest::setupMesh(){
@@ -105,7 +138,36 @@ namespace vb01{
}
void VbModelReaderTest::testReadSkeletons(){
//Skeleton *skeleton = modelReader->readSkeleton(skeletonData);
Skeleton *skeleton = modelReader->readSkeleton(skeletonData);
int numBones = skeleton->getNumBones();
for(int i = 0; i < numBones; i++){
CPPUNIT_ASSERT(skeleton->getBone(i)->getName() == bones[i].name);
vb01::Bone *parent = (vb01::Bone*)skeleton->getBone(i)->getParent();
/*
if(parent->getName() != "")
CPPUNIT_ASSERT(parent->getName() == bones[i].parent);
else
CPPUNIT_ASSERT(bones[i].parent == "-");
*/
}
AnimationController *controller = skeleton->getAnimationController();
Animation *animation = controller->getAnimation("Action");
CPPUNIT_ASSERT(animation);
KeyframeGroup *leftBipodGroup = animation->getKeyframeGroup(skeleton->getBone("bipod.L"));
KeyframeGroup *rightBipodGroup = animation->getKeyframeGroup(skeleton->getBone("bipod.R"));
CPPUNIT_ASSERT(leftBipodGroup);
CPPUNIT_ASSERT(rightBipodGroup);
for(KeyframeChannel keyframeChannel : leftBipodGroup->keyframeChannels)
CPPUNIT_ASSERT(keyframeChannel.keyframes.size() == 2);
for(KeyframeChannel keyframeChannel : rightBipodGroup->keyframeChannels)
CPPUNIT_ASSERT(keyframeChannel.keyframes.size() == 2);
Keyframe lastRightBipodKeyframe = animation->getKeyframeChannel(skeleton->getBone("bipod.R"), KeyframeChannelType::ROT_Y)->keyframes[1];
CPPUNIT_ASSERT(lastRightBipodKeyframe.value == 10);
CPPUNIT_ASSERT(lastRightBipodKeyframe.frame == 10);
CPPUNIT_ASSERT(lastRightBipodKeyframe.interpolation == KeyframeInterpolation::BEZIER);
}
void VbModelReaderTest::testReadMeshes(){
+3
View File
@@ -8,6 +8,7 @@
#include "vector.h"
#include "animation.h"
#include "model.h"
namespace vb01{
class VbModelReader;
@@ -49,7 +50,9 @@ namespace vb01{
int ikChainLength;
};
Node *rootNode = nullptr;
VbModelReader *modelReader = nullptr;
Model *model = nullptr;
std::string meshName, skeletonName, meshParent, skeletonParent;
std::vector<std::string> vertexGroups;
std::vector<Vector3> vertPos, vertNorm, vertTan, vertBiTan;