vb model mesh reader test, beginning of skeleton test

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 36eade4356
commit 33d077bc94
8 changed files with 196 additions and 76 deletions
+3 -1
View File
@@ -71,6 +71,8 @@ namespace vb01{
aiMaterial *material=scene->mMaterial[mesh->mMaterialIndex];
}
*/
currentNode->attachMesh(new Mesh(vertices, indices, numTris));
Mesh *vbMesh = new Mesh(vertices, indices, numTris);
vbMesh ->construct();
currentNode->attachMesh(vbMesh);
}
}
+5 -6
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@@ -26,7 +26,6 @@ namespace vb01{
this->numShapeKeys = numShapeKeys;
this->name = name;
construct();
}
Mesh::~Mesh(){
@@ -63,13 +62,13 @@ namespace vb01{
glBindFramebuffer(GL_FRAMEBUFFER, environmentBuffer);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *(environmentMap->getTexture()), 0);
glGenRenderbuffers(1,&RBO);
glBindRenderbuffer(GL_RENDERBUFFER,RBO);
glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH24_STENCIL8,width,width);
glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_STENCIL_ATTACHMENT,GL_RENDERBUFFER,RBO);
glGenRenderbuffers(1, &RBO);
glBindRenderbuffer(GL_RENDERBUFFER, RBO);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, width);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, RBO);
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
cout<<"Not complete\n";
cout << "Not complete\n";
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
+4 -2
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@@ -28,6 +28,7 @@ namespace vb01{
Mesh(Vertex*, unsigned int*, int, std::string *vg = nullptr, int = 0, std::string *sk = nullptr, int = 0, std::string = "");
~Mesh();
void construct();
virtual void update();
void render();
void setMaterial(Material *mat){this->material = mat;}
@@ -44,10 +45,12 @@ namespace vb01{
inline Vertex* getVerts(){return vertices;}
inline std::string getName(){return name;}
inline Skeleton* getSkeleton(){return skeleton;}
inline std::string* getVertexGroups(){return vertexGroups;}
inline int getNumVertexGroups(){return numVertexGroups;}
inline unsigned int* getIndices(){return indices;}
private:
void initFramebuffer();
void initMesh();
void initFramebuffer();
void updateSkeleton(Shader*);
void updateReflection(Shader*, Vector3, int, int);
@@ -61,7 +64,6 @@ namespace vb01{
Skeleton *skeleton = nullptr;
protected:
Mesh();
void construct();
bool staticVerts = true, castShadow = false, reflect = false, wireframe = false;
Vertex *vertices;
+47 -48
View File
@@ -26,13 +26,13 @@ namespace vb01{
for(it = skeletonBracketIds.begin(); it != skeletonBracketIds.end(); ++it){
int key = it->first;
readFile(path, data, key, skeletonBracketIds[key]);
readSkeleton(data);
skeletons.push_back(readSkeleton(data));
data.clear();
}
for(it = meshBracketIds.begin(); it != meshBracketIds.end(); ++it){
int key = it->first;
readFile(path, data, key, meshBracketIds[key]);
readMeshes(data);
buildMesh(data);
data.clear();
}
for(it = lightBracketIds.begin(); it != lightBracketIds.end(); ++it){
@@ -86,10 +86,9 @@ namespace vb01{
}
void VbModelReader::connectNodes(){
for(string line : relationships){
for(map<string, string>::iterator it = relationships.begin(); it != relationships.end(); it++){
Node *child = nullptr, *parent = nullptr;
int spaceId = getCharId(line, ' ');
string childName = line.substr(0, spaceId), parentName = line.substr(spaceId + 1, string::npos);
string childName = it->first, parentName = relationships[childName];
for(Node *node : nodes){
if(node->getName() == childName)
child = node;
@@ -104,10 +103,10 @@ namespace vb01{
model->attachChild(node);
}
void VbModelReader::createBones(Skeleton *skeleton, vector<string> &meshData){
vector<string> ikRelationships;
void VbModelReader::createBones(Skeleton *skeleton, vector<string> &skeletonData){
map<string, string> ikRelationships;
for(string line : meshData){
for(string line : skeletonData){
int colonId = getCharId(line, ':');
string preColon = line.substr(0, colonId);
string postColon = line.substr(colonId + 2);
@@ -146,13 +145,13 @@ namespace vb01{
skeleton->addBone(bone, (Bone*)parent);
bone->lookAt(zAxis, yAxis, parent);
if(ikTarget != "-")
ikRelationships.push_back(preColon + " " + ikTarget);
ikRelationships.emplace(preColon, ikTarget);
}
for(string ikRelationship : ikRelationships){
int spaceId = getCharId(ikRelationship, ' ');
string targetBoneName = ikRelationship.substr(0, spaceId);
string ikTargetBoneName = ikRelationship.substr(spaceId + 1);
map<string, string>::iterator it;
for(it = ikRelationships.begin(); it != ikRelationships.end(); it++){
string targetBoneName = it->first;
string ikTargetBoneName = ikRelationships[targetBoneName];
skeleton->getBone(targetBoneName)->setIkTarget(skeleton->getBone(ikTargetBoneName));
}
}
@@ -218,7 +217,7 @@ namespace vb01{
}
}
void VbModelReader::readSkeleton(vector<string> &skeletonData){
Skeleton* VbModelReader::readSkeleton(vector<string> &skeletonData){
//vector<string> skeletonMetaData(skeletonData.begin() + 1, skeletonData.begin() + 7);
string name = skeletonData[0].substr(getCharId(skeletonData[0], ':') + 2, string::npos);
string line = skeletonData[5];
@@ -235,27 +234,24 @@ namespace vb01{
int keyframeStartLine = animationStartLine + numAnimations + 1;
Skeleton *skeleton = new Skeleton(name);
skeletons.push_back(skeleton);
vector<string> *skeletonSubData = new vector<string>(skeletonData.begin() + boneStartLine, skeletonData.begin() + boneStartLine + numBones);
createBones(skeleton, *skeletonSubData);
skeletonSubData->clear();
delete skeletonSubData;
vector<string> skeletonSubData = vector<string>(skeletonData.begin() + boneStartLine, skeletonData.begin() + boneStartLine + numBones);
createBones(skeleton, skeletonSubData);
skeletonSubData.clear();
skeletonSubData = new vector<string>(skeletonData.begin() + animationStartLine, skeletonData.begin() + animationStartLine + numAnimations);
readAnimations(skeleton, *skeletonSubData);
skeletonSubData->clear();
delete skeletonSubData;
skeletonSubData = vector<string>(skeletonData.begin() + animationStartLine, skeletonData.begin() + animationStartLine + numAnimations);
readAnimations(skeleton, skeletonSubData);
skeletonSubData.clear();
skeletonSubData = new vector<string>(skeletonData.begin() + keyframeGroupStartLine, skeletonData.begin() + keyframeGroupStartLine + numKeyframeGroups);
readKeyframesGroups(skeleton, *skeletonSubData);
skeletonSubData->clear();
delete skeletonSubData;
skeletonSubData = vector<string>(skeletonData.begin() + keyframeGroupStartLine, skeletonData.begin() + keyframeGroupStartLine + numKeyframeGroups);
readKeyframesGroups(skeleton, skeletonSubData);
skeletonSubData.clear();
skeletonSubData = new vector<string>(skeletonData.begin() + keyframeGroupStartLine, skeletonData.end());
readKeyframes(skeleton, *skeletonSubData);
skeletonSubData->clear();
delete skeletonSubData;
skeletonSubData = vector<string>(skeletonData.begin() + keyframeGroupStartLine, skeletonData.end());
readKeyframes(skeleton, skeletonSubData);
skeletonSubData.clear();
return skeleton;
}
void VbModelReader::readVertices(
@@ -319,7 +315,6 @@ namespace vb01{
}
void VbModelReader::readVertexGroups(string *groups, vector<string> &meshData, int numBones){
groups = new string[numBones];
for(int i = 0; i < numBones; i++){
groups[i] = meshData[i];
}
@@ -330,9 +325,7 @@ namespace vb01{
}
}
void VbModelReader::readMeshes(vector<string> &meshData){
//readFile(path, meshData, startLine + 1, startLine + 8);
Mesh* VbModelReader::readMeshes(vector<string> &meshData){
string nameLine = meshData[0];
int nameLineColonId = getCharId(nameLine, ':');
string preColonNameLine = nameLine.substr(0, nameLineColonId);
@@ -350,7 +343,7 @@ namespace vb01{
string parentLine = meshData[4];
int parentLineColonId = getCharId(parentLine, ':');
string parent = parentLine.substr(parentLineColonId + 2, string::npos);
relationships.push_back(postColonNameLine + " " + parent);
relationships.emplace(name, parent);
const int numVertsPerFace = 3;
int numVertices = atoi(data[0].c_str());
@@ -368,21 +361,21 @@ namespace vb01{
u32 *indices = new u32[numFaces * numVertsPerFace];
string *groups = new string[numBones];
vector<string> vertexData(meshData.begin() + vertexStartLine, meshData.begin() + vertexStartLine + numVertices);
readVertices(vertPos, vertNorm, vertWeights, vertexData, numBones);
vertexData.clear();
vector<string> meshSubData = vector<string>(meshData.begin() + vertexStartLine, meshData.begin() + vertexStartLine + numVertices);
readVertices(vertPos, vertNorm, vertWeights, meshSubData, numBones);
meshSubData.clear();
vector<string> faceData(meshData.begin() + faceStartLine, meshData.begin() + faceStartLine + numFaces * numVertsPerFace);
readFaces(vertPos, vertNorm, vertWeights, faceData, numBones, vertices, indices);
faceData.clear();
meshSubData = vector<string>(meshData.begin() + faceStartLine, meshData.begin() + faceStartLine + numFaces * numVertsPerFace);
readFaces(vertPos, vertNorm, vertWeights, meshSubData, numBones, vertices, indices);
meshSubData.clear();
vector<string> vertexGroupData(meshData.begin() + vertexGroupStartLine, meshData.begin() + vertexGroupStartLine + numBones);
readVertexGroups(groups, vertexGroupData, numBones);
vertexGroupData.clear();
meshSubData = vector<string>(meshData.begin() + vertexGroupStartLine, meshData.begin() + vertexGroupStartLine + numBones);
readVertexGroups(groups, meshSubData, numBones);
meshSubData.clear();
vector<string> shapeKeyData(meshData.begin() + shapeKeyStartLine, meshData.begin() + shapeKeyStartLine + numShapes);
meshSubData = vector<string>(meshData.begin() + shapeKeyStartLine, meshData.begin() + shapeKeyStartLine + numShapes);
readShapeKeys(shapeKeyStartLine, numShapes);
shapeKeyData.clear();
meshSubData.clear();
string skeletonLine = meshData[5];
int skeletonLineColonId = getCharId(skeletonLine, ':');
@@ -395,8 +388,14 @@ namespace vb01{
Mesh *mesh = new Mesh(vertices, indices, numFaces, groups, numBones, nullptr, numShapes, name);
mesh->setSkeleton(skeleton);
return mesh;
}
Node *node = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, name);
void VbModelReader::buildMesh(vector<string> &meshData){
Mesh *mesh = readMeshes(meshData);
mesh->construct();
Node *node = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, mesh->getName());
node->attachMesh(mesh);
nodes.push_back(node);
}
+4 -3
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@@ -28,15 +28,16 @@ namespace vb01{
void readAnimations(Skeleton*, std::vector<std::string>&);
void readKeyframesGroups(Skeleton*, std::vector<std::string>&);
void readKeyframes(Skeleton*, std::vector<std::string>&);
void readSkeleton(std::vector<std::string>&);
Skeleton* readSkeleton(std::vector<std::string>&);
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int);
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
void readVertexGroups(std::string*, std::vector<std::string>&, int);
void readShapeKeys(int, int);
void readMeshes(std::vector<std::string>&);
void buildMesh(std::vector<std::string>&);
Mesh* readMeshes(std::vector<std::string>&);
void readLights(std::vector<std::string>&);
std::vector<std::string> relationships;
std::map<std::string, std::string> relationships;
std::vector<Skeleton*> skeletons;
std::vector<Mesh*> meshes;
std::vector<Node*> nodes;
+102 -15
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@@ -1,5 +1,6 @@
#include "vbModelReaderTest.h"
#include "vbModelReader.h"
#include "skeleton.h"
using namespace std;
@@ -19,35 +20,121 @@ namespace vb01{
}
void VbModelReaderTest::setupSkeleton(){
bones = vector<vbReader::Bone>({
Bone("", "", Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0), "", 0)
});
skeletonParent = "-";
animations = vector<Animation>({
});
int numBones = bones.size();
skeletonData.push_back("ARMATURE: MG42");
skeletonData.push_back("pos: 0.0 0.0 0.0");
skeletonData.push_back("rot: 1.0 0.0 0.0 -0.0");
skeletonData.push_back("scale: 1.0 1.0 1.0");
skeletonData.push_back("parent: " + skeletonParent);
skeletonData.push_back("bones: " + to_string(numBones) + " 1 ");
for(vbReader::Bone b : bones){
string headStr = to_string(b.head.x) + " " + to_string(b.head.y) + " " + to_string(b.head.z) + " ";
string xAxisStr = to_string(b.xAxis.x) + " " + to_string(b.xAxis.y) + " " + to_string(b.xAxis.z) + " ";
string yAxisStr = to_string(b.yAxis.x) + " " + to_string(b.yAxis.y) + " " + to_string(b.yAxis.z) + " ";
skeletonData.push_back(b.name + ": " + " " + b.parent + " " + headStr + xAxisStr + yAxisStr + b.ikTarget + " " + to_string(b.ikChainLength) + " ");
}
skeletonData.push_back("animations: 1");
skeletonData.push_back("animation: Action 3 bipod bipod.R bipod.L ");
skeletonData.push_back("bipod: 3 pos_x 3 pos_y 3 pos_z 3 rot_w 3 rot_x 3 rot_y 3 rot_z ");
}
void VbModelReaderTest::setupMesh(){
meshData.push_back("MESH: mg42");
meshName = "mg42";
meshParent = "-";
skeletonName = "MG42";
vertPos = vector<Vector3>({Vector3(0, 1, 2), Vector3(1, 1, 2), Vector3(2, 1, 2)});
vertNorm = vector<Vector3>({Vector3(3, 4, 5), Vector3(3, 4, 5), Vector3(3, 4, 5)});
vertUv = vector<Vector2>({Vector2(1, 1), Vector2(1, 0), Vector2(0, 0)});
vertexGroups = vector<string>({"clip", "trigger"});
vertTan = vector<Vector3>({Vector3(1, 2, 3), Vector3(1, 2, 3), Vector3(1, 2, 3)});
vertBiTan = vector<Vector3>({Vector3(3, 2, 1), Vector3(3, 2, 1), Vector3(3, 2, 1)});
vertWeights = vector<vector<float>>({
vector<float>({1, 0.5}),
vector<float>({1, 0.5}),
vector<float>({1, 0.5})
});
int numVerts = vertPos.size();
int numFaces = numVerts / 3;
int numVertexGroups = vertexGroups.size();
int numShapeKeys = 0;
meshData.push_back("MESH: " + meshName);
meshData.push_back("pos: 0.0 0.0 0.0");
meshData.push_back("rot: 1.0 0.0 0.0 -0.0");
meshData.push_back("scale: 1.0 1.0 1.0");
meshData.push_back("parent: -");
meshData.push_back("skeleton: MG42");
meshData.push_back("numElements: 3 1 2 0 ");
meshData.push_back("parent: " + meshParent);
meshData.push_back("skeleton: " + skeletonName);
meshData.push_back("numElements: " + to_string(numVerts) + " " + to_string(numFaces) + " " + to_string(numVertexGroups) + " " + to_string(numShapeKeys) + " ");
meshData.push_back("groups:");
meshData.push_back("clip");
meshData.push_back("trigger");
for(string group : vertexGroups)
meshData.push_back(group);
meshData.push_back("vertices:");
meshData.push_back("0 1 2 3 4 5 1 0.5 ");
meshData.push_back("1 1 2 3 4 5 1 0.5 ");
meshData.push_back("2 1 2 3 4 5 1 0.5 ");
for(int i = 0; i < vertPos.size(); i++){
Vector3 pos = vertPos[i];
Vector3 norm = vertNorm[i];
string posString = to_string(pos.x) + " " + to_string(pos.y) + " " + to_string(pos.z) + " ";
string normString = to_string(norm.x) + " " + to_string(norm.y) + " " + to_string(norm.z) + " ";
string weightsString = "";
for(int j = 0; j < numVertexGroups; j++)
weightsString += to_string(vertWeights[i][j]) + " ";
meshData.push_back(posString + normString + weightsString);
}
meshData.push_back("faces:");
meshData.push_back("0 1 1 1 2 3 3 2 1");
meshData.push_back("1 0 0 1 2 3 3 2 1");
meshData.push_back("2 1 0 1 2 3 3 2 1");
for(int i = 0; i < vertPos.size(); i++){
Vector2 uv = vertUv[i];
Vector3 tan = vertTan[i];
Vector3 biTan = vertBiTan[i];
string uvString = to_string(uv.x) + " " + to_string(uv.y) + " ";
string tanString = to_string(tan.x) + " " + to_string(tan.y) + " " + to_string(tan.z) + " ";
string biTanString = to_string(biTan.x) + " " + to_string(biTan.y) + " " + to_string(biTan.z) + " ";
meshData.push_back(to_string(i) + " " + uvString + tanString + biTanString);
}
}
void VbModelReaderTest::testReadSkeletons(){
//Skeleton *skeleton = modelReader->readSkeleton(skeletonData);
}
void VbModelReaderTest::testReadMeshes(){
modelReader->readMeshes(meshData);
Mesh *mesh = modelReader->meshes[0];
CPPUNIT_ASSERT(mesh->getName() == "mg42");
Mesh *mesh = modelReader->readMeshes(meshData);
Mesh::Vertex *vertices = mesh->getVerts();
u32 *indices = mesh->getIndices();
Skeleton *skeleton = mesh->getSkeleton();
CPPUNIT_ASSERT(mesh->getName() == meshName);
if(skeleton)
CPPUNIT_ASSERT(mesh->getSkeleton()->getName() == skeletonName);
else
CPPUNIT_ASSERT(!mesh->getSkeleton());
for(int i = 0; i < mesh->getNumVerts(); i++){
Mesh::Vertex vert = vertices[i];
Vector3 pos = vertPos[i], norm = vertNorm[i], tan = vertTan[i], biTan = vertBiTan[i];
Vector2 uv = vertUv[i];
CPPUNIT_ASSERT(vert.pos == Vector3(pos.x, pos.z, -pos.y));
CPPUNIT_ASSERT(vert.norm == Vector3(norm.x, norm.z, -norm.y));
CPPUNIT_ASSERT(vert.tan == Vector3(tan.x, tan.z, -tan.y));
CPPUNIT_ASSERT(vert.biTan == Vector3(biTan.x, biTan.z, -biTan.y));
CPPUNIT_ASSERT(vert.uv == uv);
CPPUNIT_ASSERT(indices[i] == i);
}
for(int i = 0; i < mesh->getNumVertexGroups(); i++){
CPPUNIT_ASSERT(mesh->getVertexGroups()[i] == vertexGroups[i]);
}
}
}
+29 -1
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@@ -6,9 +6,15 @@
#include <vector>
#include <string>
#include "vector.h"
#include "animation.h"
namespace vb01{
class VbModelReader;
class VbModelReaderTest;
typedef VbModelReaderTest vbReader;
class VbModelReaderTest : public CppUnit::TestFixture{
CPPUNIT_TEST_SUITE(VbModelReaderTest);
CPPUNIT_TEST(testReadSkeletons);
@@ -27,9 +33,31 @@ namespace vb01{
void testReadMeshes();
void testReadLights();
struct Bone{
Bone(std::string name, std::string parent, Vector3 head, Vector3 xAxis, Vector3 yAxis, std::string ikTarget, int ikChainLength){
this->name = name;
this->parent = parent;
this->head = head;
this->xAxis = xAxis;
this->yAxis = yAxis;
this->ikTarget = ikTarget;
this->ikChainLength = ikChainLength;
}
std::string name, parent, ikTarget;
Vector3 head, xAxis, yAxis;
int ikChainLength;
};
VbModelReader *modelReader = nullptr;
std::string meshName, skeletonName, meshParent, skeletonParent;
std::vector<std::string> vertexGroups;
std::vector<Vector3> vertPos, vertNorm, vertTan, vertBiTan;
std::vector<Vector2> vertUv;
std::vector<std::string> skeletonData, meshData;
int numBones = 0;
std::vector<vbReader::Bone> bones;
std::vector<std::vector<float>> vertWeights;
std::vector<Animation> animations;
};
}
+2
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@@ -65,6 +65,8 @@ namespace vb01{
this->x = x;
this->y = y;
}
bool operator!=(const Vector2 &v){return x != v.x || y != v.y;}
bool operator==(const Vector2 &v){return x == v.x && y == v.y;}
Vector2 operator-(const Vector2 &v){return Vector2(x - v.x, y - v.y);}
Vector2 operator+(const Vector2 &v){return Vector2(x + v.x, y + v.y);}
template<typename T>Vector2 operator+(T s){return Vector2(x + s, y + s);}