Commit Graph
16 Commits
Author SHA1 Message Date
devZoGok 3193c61036 flag whether to load primitive mesh or image data to the GPU
outsourced cubemap generation
materials can have nonuniform properties
recreating skyboxes
2026-06-27 20:04:38 +03:00
devZoGok cc59f9160c Box/Quad clone methods
Phong lighting shaders
using multi draw indirect rendering
2026-06-26 09:40:46 +03:00
devZoGok 08907567b0 only loading one's model data to the GPU once 2025-06-15 18:41:52 +03:00
devZoGok 36f15b6dd9 improved model parsing 2024-09-01 16:13:53 +03:00
devZoGok 19990e48f4 using only the neeeded number of vertex positions 2024-08-19 18:23:09 +03:00
devZoGok 41de623a66 fixed provided number of faces 2022-04-03 19:18:21 +03:00
devZoGok 993dddb130 separated mesh data from Mesh class 2022-03-15 07:25:20 +02:00
devZoGok c066b5f803 improbed box rendering 2021-10-19 19:06:42 +03:00
devZoGok 1d102d091f skeletal and morph animation samples
beginning of light animation, easier animation building and triangle winding order
2021-10-19 19:06:41 +03:00
devZoGok 2e0cad7fd1 style 2021-10-19 19:06:41 +03:00
devZoGok 8f49bd1125 rendering classes refactoring 2021-10-19 19:06:41 +03:00
devZoGok 3753d08ca5 readable .vb format 2021-10-19 19:06:41 +03:00
devZoGok 9479e3324f implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
2021-10-18 19:05:52 +03:00
devZoGok 7a8a178a74 implemented overlays and text, need depth configuration 2021-10-18 19:05:04 +03:00
devZoGok 03f65e62f5 mostly implemented skybox and fixed box verts 2021-10-18 19:04:20 +03:00
devZoGok 0083f9e5b8 implemented quad 2021-10-18 19:03:11 +03:00