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https://github.com/devZoGok/vb01.git
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mostly implemented skybox and fixed box verts
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@@ -1,73 +1,63 @@
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#include"box.h"
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namespace vb01{
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Box::Box(){
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float size=.1;
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float vertData[]={
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0,1,0,1,1,
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0,1,0,0,1,
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0,1,0,0,0,
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0,1,0,0,0,
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0,1,0,1,0,
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0,1,0,1,1,
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0,-1,0,1,1,
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0,-1,0,0,1,
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0,-1,0,0,0,
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0,-1,0,0,0,
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0,-1,0,1,0,
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0,-1,0,1,1,
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0,0,1,1,1,
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0,0,1,0,1,
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0,0,1,0,0,
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0,0,1,0,0,
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0,0,1,1,0,
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0,0,1,1,1,
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0,0,-1,1,1,
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0,0,-1,0,1,
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0,0,-1,0,0,
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0,0,-1,0,0,
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0,0,-1,1,0,
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0,0,-1,1,1,
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1,0,0,1,1,
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1,0,0,0,1,
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1,0,0,0,0,
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1,0,0,0,0,
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1,0,0,1,0,
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1,0,0,1,1,
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-1,0,0,1,1,
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-1,0,0,0,1,
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-1,0,0,0,0,
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-1,0,0,0,0,
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-1,0,0,1,0,
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-1,0,0,1,1
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};
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Vector3 p[]={
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Vector3(size.x/2,size.y/2,size.z/2),
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Vector3(-size.x/2,size.y/2,size.z/2),
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Vector3(-size.x/2,size.y/2,-size.z/2),
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Box::Box(Vector3 size){
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Vector3 pos[]={
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Vector3(size.x/2,size.y/2,size.z/2),
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Vector3(-size.x/2,size.y/2,size.z/2),
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Vector3(-size.x/2,size.y/2,-size.z/2),
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Vector3(size.x/2,size.y/2,-size.z/2),
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Vector3(size.x/2,-size.y/2,size.z/2),
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Vector3(-size.x/2,-size.y/2,size.z/2),
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Vector3(-size.x/2,-size.y/2,-size.z/2),
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Vector3(-size.x/2,-size.y/2,-size.z/2)
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Vector3(size.x/2,-size.y/2,-size.z/2)
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};
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int indices[]={
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Vector3 norm[]={
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Vector3(0,0,1),
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Vector3(0,1,0),
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Vector3(1,0,0),
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Vector3(0,0,-1),
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Vector3(0,-1,0),
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Vector3(-1,0,0)
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};
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}
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void Box::update(){
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Vector2 tex[]={
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Vector2(1,1),
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Vector2(0,1),
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Vector2(0,0),
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Vector2(1,0)
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};
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unsigned int data[]={
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0,3,1, 4,3,0, 1,3,2,
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5,3,3, 1,3,2, 4,3,0,
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2,0,1, 6,0,0, 3,0,2,
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6,0,2, 7,0,0, 3,0,3,
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3,2,0, 7,2,1, 4,2,2,
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4,2,2, 0,2,3, 3,2,0,
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1,5,0, 5,5,1, 6,5,2,
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6,5,2, 2,5,3, 1,5,0,
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0,1,0, 1,1,1, 2,1,2,
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2,1,2, 3,1,3, 0,1,0,
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4,4,3, 6,4,1, 5,4,2,
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6,4,1, 4,4,3, 7,4,0
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};
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numTris=12;
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indices=new unsigned int[3*numTris];
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vertices=new Vertex[3*numTris];
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for(int i=0;i<3*numTris;i++){
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Vertex v;
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v.pos=pos[data[3*i]];
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v.norm=norm[data[3*i+1]];
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v.texCoords=tex[data[3*i+2]];
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vertices[i]=v;
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indices[i]=i;
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}
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construct();
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}
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}
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