separated mesh data from Mesh class

This commit is contained in:
devZoGok
2022-03-15 07:25:20 +02:00
parent 8551823dd8
commit 993dddb130
10 changed files with 144 additions and 121 deletions
+12 -8
View File
@@ -2,19 +2,13 @@
namespace vb01{
Box::Box(Vector3 size){
this->staticVerts = false;
numTris = 12;
indices = new u32[3 * numTris];
vertices = new Vertex[3 * numTris];
setSize(size);
construct();
}
void Box::setSize(Vector3 size){
this->size = size;
Vector3 pos[] = {
Vector3(size.x / 2, size.y / 2, size.z / 2),
Vector3(-size.x / 2, size.y / 2, size.z / 2),
@@ -26,6 +20,7 @@ namespace vb01{
Vector3(-size.x / 2, -size.y / 2, -size.z / 2),
Vector3(size.x / 2, -size.y / 2, -size.z / 2)
};
Vector3 norm[] = {
Vector3(0, 0, 1),
Vector3(0, 1, 0),
@@ -35,12 +30,14 @@ namespace vb01{
Vector3(0, -1, 0),
Vector3(-1, 0, 0)
};
Vector2 tex[] = {
Vector2(1, 1),
Vector2(0, 1),
Vector2(0, 0),
Vector2(1, 0)
};
unsigned int data[] = {
1, 3, 2, 4, 3, 0, 0, 3, 1,
4, 3, 0, 1, 3, 2, 5, 3, 3,
@@ -60,13 +57,20 @@ namespace vb01{
5, 5, 2, 6, 5, 1, 4, 5, 3,
7, 5, 0, 4, 5, 3, 6, 5, 1
};
int numTris = 12;
u32 *indices = new u32[3 * numTris];
MeshData::Vertex *vertices = new MeshData::Vertex[3 * numTris];
for(int i = 0; i < 3 * numTris; i++){
Vertex v;
MeshData::Vertex v;
v.pos = pos[data[3 * i]];
v.norm = norm[data[3 * i + 1]];
v.uv = tex[data[3 * i + 2]];
vertices[i] = v;
indices[i] = i;
}
meshBase = MeshData(vertices, indices, 3 * numTris);
}
}