devZoGok
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fa1d0d277c
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animation keyframe channels now use animatable names
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2022-03-11 10:17:00 +02:00 |
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devZoGok
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f64a3e13df
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Animation controller uses now the singleton pattern
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2022-03-01 20:51:40 +02:00 |
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devZoGok
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9aa2981e70
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expanded light sample
minor improvements
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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599bde975a
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code cleanup
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f9e657d14
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Bezier interpolation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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179aa2789b
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first drivers variant
remade shape keys
separated keyframe channels
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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53bf4f41bd
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first animatable object interface iteration
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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c931e5a6d6
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empty value bugfix
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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46cd64db9e
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new animation structure
remade animation controller
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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da43afe818
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beginning of object transform animation
improved exporter
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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f8d5beb5d6
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animation channel improvements
beginning of animation controller test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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b2ee272327
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animation channel test
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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0614f7b034
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animation classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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756c58fc89
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changed pose orientation calculation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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9eb87999cf
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limited IK calculation
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3ee5555652
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simplified global - local transformation methods
fixed position bug when posing bones
initial IK method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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7ed0eed7e2
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Paleidžiamos animacijos (pataisyt kraštutinių reikšmių atvejus)
playable animations (fix edge value cases)
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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e84086674d
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new keyframe structure
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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1bcfc39b90
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animation controller and channels (beginning)
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3753d08ca5
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readable .vb format
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2021-10-19 19:06:41 +03:00 |
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