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simplified global - local transformation methods
fixed position bug when posing bones initial IK method
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@@ -101,7 +101,7 @@ namespace vb01{
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}
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channelBone->setPosePos(currentPos);
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channelBone->setPoseRot(currentRot);
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//channelBone->setPoseRot(currentRot);
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//channelBone->setPoseScale(currentScale);
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}
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}
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