mirror of
https://github.com/devZoGok/vb01.git
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animation controller and channels (beginning)
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+85
-1
@@ -1,12 +1,96 @@
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#include "animationController.h"
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#include "animationChannel.h"
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#include "skeleton.h"
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using namespace std;
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namespace vb01{
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AnimationController::AnimationController(){
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AnimationController::AnimationController(Skeleton *skeleton){
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this->skeleton = skeleton;
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}
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AnimationController::~AnimationController(){
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}
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void AnimationController::update(){
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for(AnimationChannel *channel : channels){
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Animation *animation = skeleton->getAnimationController()->getAnimation(channel->getAnimationName());
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for(Bone *channelBone : channel->getBones()){
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Animation::KeyframeGroup *keyframeGroup = animation->getKeyframeGroup(channelBone);
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int keyframeId = -1;
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for(int i = 0 ; i < keyframeGroup->keyframes.size(); i++){
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Animation::KeyframeGroup::Keyframe keyframe = keyframeGroup->keyframes[i];
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if(keyframe.frame > channel->getCurrentFrame()){
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keyframeId = i;
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break;
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}
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}
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Animation::KeyframeGroup::Keyframe pastKeyframe = keyframeGroup->keyframes[keyframeId - 1];
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int pastFrame = pastKeyframe.frame;
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int nextFrame = keyframeGroup->keyframes[keyframeId].frame;
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float ratio = (float)(channel->getCurrentFrame() - pastFrame) / (nextFrame - pastFrame);
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switch(pastKeyframe.interpolation){
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case Animation::KeyframeGroup::Keyframe::CONSTANT:
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break;
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case Animation::KeyframeGroup::Keyframe::LINEAR:
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break;
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case Animation::KeyframeGroup::Keyframe::BEZIER:
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break;
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}
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}
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}
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}
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void AnimationController::applyBoneTransforms(Animation::KeyframeGroup *keyframeGroup){
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Bone *bone = keyframeGroup->bone;
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Vector3 pos, scale;
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Quaternion rot;
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for(Animation::KeyframeGroup::Keyframe keyframe : keyframeGroup->keyframes){
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switch(keyframe.type){
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case Animation::KeyframeGroup::Keyframe::POS_X:
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pos.x = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::POS_Y:
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pos.y = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::POS_Z:
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pos.z = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::ROT_W:
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rot.x = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::ROT_X:
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rot.x = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::ROT_Y:
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rot.x = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::ROT_Z:
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rot.x = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::SCALE_X:
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scale.x = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::SCALE_Y:
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scale.y = keyframe.value;
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break;
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case Animation::KeyframeGroup::Keyframe::SCALE_Z:
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scale.z = keyframe.value;
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break;
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}
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}
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}
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Animation* AnimationController::getAnimation(string name){
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Animation *anim = nullptr;
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for(Animation *a : animations)
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if(a->getName() == name){
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anim = a;
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break;
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}
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return anim;
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}
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}
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