animation keyframe channels now use animatable names

This commit is contained in:
devZoGok
2022-03-11 10:17:00 +02:00
parent a19547782b
commit fa1d0d277c
14 changed files with 32 additions and 37 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ namespace vb01{
Animation *animation = getAnimation(channel->getAnimationName());
for(Animatable *animatable : channel->getAnimatables()){
vector<KeyframeChannel> keyframeChannels = animation->getKeyframeChannelsByAnimatable(animatable);
vector<KeyframeChannel> keyframeChannels = animation->getKeyframeChannelsByAnimatable(animatable->getName());
for(KeyframeChannel keyframeChannel : keyframeChannels){
int currentFrame = channel->getCurrentFrame();