devZoGok
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6011fb7aa7
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updated sol invocations
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2023-09-03 09:39:23 +03:00 |
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devZoGok
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f228297b8a
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water cell detection
code refactoring
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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16250f2920
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implemented cell debug rendering
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2023-09-03 09:22:54 +03:00 |
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devZoGok
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0a1729fd3f
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corrected map exporting and reading bugs
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2023-09-03 09:22:52 +03:00 |
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devZoGok
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80dc5503be
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removed TerrainObject struct
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2023-09-03 09:22:05 +03:00 |
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devZoGok
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8216c781c2
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updated sol state invocations
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2023-09-03 09:05:06 +03:00 |
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devZoGok
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06e1ec54aa
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updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
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842b1ecdc6
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corrected default texture sourcing
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2023-08-15 15:49:32 +03:00 |
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devZoGok
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fea4d75d08
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refactoring for the improved Quad class
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2023-01-19 20:36:22 +02:00 |
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devZoGok
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6a96bafdb7
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implemented unit factory
improved map loading
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2023-01-13 19:52:00 +02:00 |
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devZoGok
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3542b3e4b8
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selectable terrain objects in the map editor
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2023-01-06 08:36:26 +02:00 |
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devZoGok
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dd1643eafa
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player updating moved to the Map class
removed unused methods
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2023-01-03 09:49:28 +02:00 |
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devZoGok
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19f16da9ed
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generated landmass plane
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2022-12-29 11:42:19 +02:00 |
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devZoGok
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5ced090684
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refactoring
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2022-10-31 12:35:15 +02:00 |
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devZoGok
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7473e2d8f1
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bugfixes in sub pathfinding, water body node generation and seabed
calculation
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2022-10-29 16:33:47 +03:00 |
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devZoGok
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b625510cdf
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fixed bug of allowing units to move between land and water masses
vector coord bugfixes
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2022-10-09 17:36:51 +03:00 |
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devZoGok
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081ddb2765
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cell size factored into the Map class
fixed bug in Map::isPointWithinTerrainObject()
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2022-10-09 15:41:30 +03:00 |
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devZoGok
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b6f1ec0dbc
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quick fix
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2022-10-08 18:35:14 +03:00 |
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devZoGok
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da6a8b95f5
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fixed script data extraction bugs
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2022-10-08 16:59:39 +03:00 |
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devZoGok
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0a650fc76f
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abstracted landmass and bodies of water into TerrainObject structs
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2022-10-02 13:04:31 +03:00 |
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devZoGok
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a0950f8d09
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Python script that creates Lua map scripts
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2022-09-24 17:24:24 +03:00 |
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devZoGok
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678923390b
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updated Lua script data extraction invocations
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2022-09-24 09:43:08 +03:00 |
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devZoGok
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246960d419
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quick bugfix
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2022-09-18 13:34:29 +03:00 |
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devZoGok
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f2518040cf
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submerging starts at a point detected by a raycast
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2022-09-18 13:15:37 +03:00 |
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devZoGok
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8b5c492ff2
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corrected unit navigation
minor refactoring
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2022-09-18 10:27:26 +03:00 |
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devZoGok
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5ac2f28479
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pathfinding uses local bodies of water for naval units
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2022-09-17 21:31:55 +03:00 |
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devZoGok
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11afaa32d3
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first submarine submerging iteration
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2022-09-16 22:22:25 +03:00 |
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devZoGok
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723994652f
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corrected impassible node calculation
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2022-09-11 11:25:26 +03:00 |
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devZoGok
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838ae2832f
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method factored out
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2022-09-11 09:59:19 +03:00 |
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devZoGok
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9cd87637b0
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Fixed pathfinding when directing ships to move on land
Some bugfixes
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2022-09-10 17:29:10 +03:00 |
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devZoGok
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b5173ca8e0
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simplified pathfinding
fixed map node calculation bugs
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2022-09-04 15:56:17 +03:00 |
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devZoGok
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e33919160f
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Units move using the new pathfinding system
Minor refactoring
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2022-08-27 19:22:13 +03:00 |
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devZoGok
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5d4803b083
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Water body and general refactoring
Begining of pathfinding implementation
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2022-08-27 11:42:02 +03:00 |
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devZoGok
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be1644994b
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map refactoring
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2022-08-20 10:16:38 +03:00 |
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devZoGok
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72cbdd1ad8
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refactored order addition
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2022-08-13 17:11:27 +03:00 |
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devZoGok
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f5a3b162f3
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weights generation first commit
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2022-08-13 15:43:33 +03:00 |
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devZoGok
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a4da044b10
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beginning of pathfinding implementation
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2022-07-26 09:33:07 +03:00 |
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devZoGok
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99a65a8d0c
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Merge branch 'demo' into pathfinding
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2022-07-25 11:45:34 +03:00 |
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devZoGok
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41aa789b1e
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using base path value from Lua script
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2022-07-25 11:44:19 +03:00 |
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devZoGok
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351b93e01d
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generating map cells
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2022-07-25 09:37:40 +03:00 |
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devZoGok
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67714fd96f
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loading maps using configuration files
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2022-07-03 16:02:47 +03:00 |
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devZoGok
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cbf3d41e01
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minor bugfixes
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2022-06-24 17:23:03 +03:00 |
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devZoGok
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355de2ccb2
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screen to space position transformation
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2022-01-06 10:55:03 +02:00 |
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devZoGok
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57ee6591fe
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updated texture constructor calls
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2021-12-04 17:47:16 +02:00 |
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devZoGok
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6a399c2470
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updated materials to use the new shader system
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2021-11-10 20:17:31 +02:00 |
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devZoGok
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84cd930911
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tweaked plane angle
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2021-11-04 21:39:46 +02:00 |
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devZoGok
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71c5f5cd63
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improved mouse handling
added plane to simulate water
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2021-11-04 21:16:17 +02:00 |
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devZoGok
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14bf591a27
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changed namespace
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2021-11-01 11:49:56 +02:00 |
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devZoGok
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b18b2fe9a8
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removed many Irrlicht references
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2021-10-31 15:13:47 +02:00 |
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devZoGok
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179f4c28ac
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factored out a state manager
using GameManager via a singleton
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2021-10-30 08:09:30 +03:00 |
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