mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-27 03:53:33 +00:00
removed many Irrlicht references
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@@ -1,18 +1,17 @@
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#include <root.h>
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#include "map.h"
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#include "gameManager.h"
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#include "defConfigs.h"
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using namespace irr;
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using namespace irr::core;
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using namespace irr::video;
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using namespace irr::scene;
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using namespace irr::video;
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using namespace game::core;
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using namespace std;
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using namespace vb01;
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namespace game{
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namespace content{
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Map::Map() {
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size = vector2d<s32>(50, 50);
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size = Vector2(50, 50);
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}
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Map::~Map() {
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@@ -22,24 +21,24 @@ namespace game{
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}
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void Map::load() {
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GameManager *gm = GameManager::getSingleton();
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ISceneManager *smgr = gm->getDevice()->getSceneManager();
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smgr->setAmbientLight(SColor(255, 100, 100, 100));
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IVideoDriver *driver = gm->getDevice()->getVideoDriver();
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// sunLight=smgr->addLightSceneNode(0,vector3df(0,20,0),SColor(255,255,255,255));
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// sunLight->setLightType(E_LIGHT_TYPE::ELT_COUNT);
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ISceneNode *skybox = smgr->addSkyBoxSceneNode(driver->getTexture(PATH + "Textures/up.jpg")
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, driver->getTexture(PATH + "Textures/down.jpg")
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, driver->getTexture(PATH + "Textures/left.jpg")
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, driver->getTexture(PATH + "Textures/right.jpg")
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, driver->getTexture(PATH + "Textures/front.jpg")
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, driver->getTexture(PATH + "Textures/back.jpg"));
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string path[]{
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PATH + "Textures/down.jpg",
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PATH + "Textures/left.jpg",
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PATH + "Textures/right.jpg",
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PATH + "Textures/front.jpg",
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PATH + "Textures/back.jpg"
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};
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Root::getSingleton()->createSkybox(path);
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/*
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waterMesh = smgr->addHillPlaneMesh("", dimension2d<float>(1, 1), dimension2d<u32>(30, 30), 0, .1, dimension2d<float>(2., 2.), dimension2d<float>(10, 10));
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waterNode = smgr->addWaterSurfaceSceneNode(waterMesh, .1, 900, 3);
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waterNode->setPosition(vector3df(0, 0, 0));
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waterNode->setMaterialTexture(0, driver->getTexture(PATH + "Textures/water-texture.png"));
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waterNode->setMaterialFlag(EMF_LIGHTING, true);
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waterNode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL);
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*/
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}
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void Map::unload() {}
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