devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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abb5e91292
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refactored trade offers
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2025-04-19 11:10:10 +03:00 |
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devZoGok
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46c0044767
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accessible trading screen
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2025-04-17 20:15:26 +03:00 |
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devZoGok
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8a2cc97252
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removed states button for structures
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2025-04-07 20:42:59 +03:00 |
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devZoGok
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ae87aedb55
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visuals for the unit state toggle button
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2025-04-06 16:50:25 +03:00 |
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devZoGok
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73c7c3b96f
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Rearranged active state GUI
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2025-04-05 16:41:09 +03:00 |
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devZoGok
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cf00b0f9ce
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rendering the correct order cursor icon depending on game object hovered over
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2025-04-05 16:15:37 +03:00 |
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devZoGok
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9eea473bef
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placeable unit order buttons
working unit ability buttons
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2025-03-31 19:47:05 +03:00 |
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devZoGok
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2741423774
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unit buttons are loaded from a lua script
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2025-03-30 11:58:45 +03:00 |
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devZoGok
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dcf87da465
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refactored unit button loading
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2025-03-29 20:27:56 +02:00 |
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devZoGok
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66356b5a79
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loading the map after loading the assets
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2025-03-28 20:24:24 +02:00 |
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devZoGok
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12c3a67122
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loading bar
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2025-03-28 19:56:06 +02:00 |
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devZoGok
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48c38e9ec9
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loading player data from the single player menu to load the game
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2025-03-06 20:19:02 +02:00 |
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devZoGok
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f787ba49b3
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more flexible single player screen updating upon map selection
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2025-03-02 16:32:40 +02:00 |
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devZoGok
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ae3e9b8b73
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variable number of CPU player listboxes in map selection screens
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2025-03-02 16:16:55 +02:00 |
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devZoGok
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042c6ed5e0
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added missing file
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2024-09-26 20:04:59 +03:00 |
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devZoGok
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c41d9f863f
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resource deposit icon placement on the minimap
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2024-09-25 20:37:41 +03:00 |
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devZoGok
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ceac0bfc8a
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moved main minimap functionality to dedicated Minimap class
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2024-09-23 20:49:58 +03:00 |
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devZoGok
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5566a8b5e8
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clicking on the minimap moves the camera
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2024-09-15 15:19:54 +03:00 |
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devZoGok
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806505b1e1
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refinery build button
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2024-06-29 11:52:10 +03:00 |
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devZoGok
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aa657e34af
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snapping extractor frames to resource deposits
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2024-05-29 20:00:49 +03:00 |
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devZoGok
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1274ba20f6
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correctly deleting GUI rects when changing trading screens
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2024-05-25 20:19:09 +03:00 |
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devZoGok
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83b9184812
|
technologies' placeholder names
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2024-05-19 18:08:53 +03:00 |
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devZoGok
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04ed6c4ed6
|
new icons
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2024-05-19 15:59:58 +03:00 |
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devZoGok
|
8b6a50af1e
|
createable trade offers
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2024-05-18 20:23:58 +03:00 |
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devZoGok
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17f7748b45
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corrected Z coordinates in the tech tree
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2024-05-18 20:20:18 +03:00 |
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devZoGok
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a6c3e3df1c
|
shifted placement of resource and trading GUI elements
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2024-05-18 15:06:49 +03:00 |
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devZoGok
|
2dcc1973ae
|
using 3D positions for GUI elements
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2024-05-18 11:47:56 +03:00 |
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devZoGok
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b4891fd890
|
removed imagepath fields
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2024-05-16 19:47:09 +03:00 |
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devZoGok
|
c323950f07
|
mouse cursor
|
2024-05-15 19:02:18 +03:00 |
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devZoGok
|
04c97521c6
|
using correct resource icons
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2024-04-01 12:26:04 +03:00 |
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devZoGok
|
d0d49da906
|
resource ammount incrementation and decrementation buttons
|
2024-04-01 12:10:24 +03:00 |
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devZoGok
|
9a194636da
|
trade offer buttons have the trading partner player's id
|
2024-04-01 11:37:54 +03:00 |
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devZoGok
|
541cc7ff25
|
tech research refactoring
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2024-03-30 09:41:52 +02:00 |
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devZoGok
|
f9889f145d
|
tech research graph screen
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2024-03-24 17:15:08 +02:00 |
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devZoGok
|
e6d6e675ec
|
imagePath is now an optional Lua GUI config field
added new Textures folder structure
|
2024-03-24 17:11:13 +02:00 |
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devZoGok
|
1bb23231cb
|
creating correct number GUI elements in the trading hub screen according to the number of players
|
2024-03-23 14:50:19 +02:00 |
|
devZoGok
|
ff8f14e602
|
additional GUI elements
|
2024-03-23 10:37:33 +02:00 |
|
devZoGok
|
d85152f065
|
individual player trading screen
|
2024-03-23 10:25:58 +02:00 |
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devZoGok
|
8c02e0d98c
|
new buttons
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2024-03-23 08:36:16 +02:00 |
|
devZoGok
|
3aec1aaf7e
|
in game GUI background rects
|
2024-03-17 15:59:19 +02:00 |
|
devZoGok
|
ce62c429c5
|
unit orders aren't invoked if pressing a button
|
2024-03-17 15:07:16 +02:00 |
|
devZoGok
|
e2d6a1ae69
|
implemented instant trading
|
2024-03-10 15:41:56 +02:00 |
|
devZoGok
|
feef91c999
|
technology research button
|
2024-03-09 14:49:04 +02:00 |
|
devZoGok
|
74515d06e1
|
factories and engineers produce and build units by their specific buildable unit tables
|
2024-03-03 15:47:09 +02:00 |
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devZoGok
|
e6c250ed09
|
CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
|
2024-02-04 15:18:06 +02:00 |
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devZoGok
|
1d559d34e3
|
implemented forts
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2024-01-26 16:03:26 +02:00 |
|
devZoGok
|
377297ed48
|
using game object ids instead of hard-coded values
removed name key for certain buttons
|
2024-01-26 12:25:12 +02:00 |
|
devZoGok
|
31eba177cb
|
player data on the stats screen
|
2023-12-30 10:34:25 +02:00 |
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devZoGok
|
f884fc1647
|
victory and defeat screens
|
2023-12-26 15:13:54 +02:00 |
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