devZoGok
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c4fe166bf4
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Merge pull request #243 from devZoGok/imp-242-map-improvements
Imp 242 map improvements
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2026-05-13 16:17:08 +00:00 |
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devZoGok
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8ac33f62d7
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removed units
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2026-05-13 19:11:22 +03:00 |
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devZoGok
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63204751a1
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refactoring
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2026-05-13 19:05:01 +03:00 |
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devZoGok
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a2f2367381
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placing minimap icons within the minimap frame
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2026-05-13 18:59:32 +03:00 |
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devZoGok
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180f00f6c4
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resizing minimaps based on map size
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2026-05-12 19:55:34 +03:00 |
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devZoGok
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57a1897a13
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updated maps
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2026-05-12 19:53:57 +03:00 |
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devZoGok
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801a677ddc
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adding robo engis and only for choosable players
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2026-05-03 20:15:13 +03:00 |
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devZoGok
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494945ede8
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spawning a cyborg engineer according to the player's faction
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2026-05-03 11:50:17 +03:00 |
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devZoGok
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80302ccfc5
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fixed minimap generation
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2026-05-03 11:25:54 +03:00 |
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devZoGok
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304ced2ca3
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Merge pull request #239 from devZoGok/imp-237-map-regions
Imp 237 map regions
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2026-05-01 11:55:12 +00:00 |
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devZoGok
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195fde5814
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bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
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2026-05-01 11:36:18 +03:00 |
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devZoGok
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3c1caa5f95
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using dest clamping to determine whether to build naval factories for CPU players
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2026-04-30 18:56:44 +03:00 |
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devZoGok
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a86b9a9101
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refactoring
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2026-04-26 17:57:19 +03:00 |
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devZoGok
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dc036748e3
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fixed underwater cells calculation
code cleanup
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2026-04-26 17:50:59 +03:00 |
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devZoGok
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8b180181d2
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vehicles find paths according to the map regions they occupy
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2026-04-26 17:38:21 +03:00 |
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devZoGok
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8d74d09e39
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implemented map regions generation
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2026-04-26 10:18:45 +03:00 |
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devZoGok
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5e7d5b839e
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Merge pull request #236 from devZoGok/bf-234-debug-off-ai-update
bf-234-debug-off-ai-update
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2026-04-24 20:13:14 +03:00 |
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devZoGok
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74b6dbed5e
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updating CPU player AI only if debugging is on
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2026-04-24 20:04:51 +03:00 |
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devZoGok
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52756ace47
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Merge pull request #235 from devZoGok/imp-233-fog-of-war-explo
Imp 233 fog of war explo
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2026-04-24 19:57:20 +03:00 |
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devZoGok
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a7a89e00a0
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reduced cyborg engineer LOSs
minor CPU AI refactoring
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2026-04-24 19:52:55 +03:00 |
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devZoGok
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37418b125e
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collecting Lua script garbage
updated vb01
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2026-04-24 19:39:47 +03:00 |
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devZoGok
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dfcffa0aaa
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Merge branch 'develop' into cpu-ai-fixes
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2026-04-24 19:38:42 +03:00 |
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devZoGok
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ce621d6102
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Merge pull request #232 from devZoGok/bf-231-unit-movement
bf-231-unit-movement
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2026-04-24 19:33:08 +03:00 |
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devZoGok
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6801a9784e
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fixed sub diving and surrounding cells selection
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2026-04-24 19:28:31 +03:00 |
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devZoGok
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19a7573a5f
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CPU players sending an engineer to explore fog of war before building
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2026-04-18 17:26:49 +03:00 |
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devZoGok
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4b4e0df9f3
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Merge pull request #230 from devZoGok/bf-223-paths-to-shore
finding paths between water and land cells
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2026-03-15 18:26:35 +00:00 |
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devZoGok
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c9d53f21a0
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finding paths between water and land cells
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2026-03-15 20:06:41 +02:00 |
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devZoGok
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445e9b6230
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Merge pull request #229 from devZoGok/imp-222-p2w-cpu-ai
Imp 222 p2w cpu ai
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2026-03-15 18:06:10 +00:00 |
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devZoGok
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73625f349f
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map update
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2026-03-15 19:59:34 +02:00 |
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devZoGok
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2b850ca060
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conflict resolutions
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2026-03-15 17:40:28 +02:00 |
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devZoGok
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adc5f329f0
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bugfix unpausing crashes
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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3df38f8eda
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CPU players reform empty task forces
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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c9f690c719
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synchronised naval unit movement towards spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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0ce0200698
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CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a61f3eebdf
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improvements to reform taskforces upon destruction
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6c55a255c0
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improved CPU player AI resource harvesting
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6669c1e8c2
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optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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ee0dfaecde
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transporting units overseas to multiple spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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5bcd86d606
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improved CPU player behaviour land force transporting subsystem to use multiple transports
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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dbc1a05567
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bugfix for unloaded land force not moving towards the spawn point
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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63ad44b3b8
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CPU players build a naval factory and task force
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35b22318c4
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expanded checks to determine if a game object frame is placeable on a given spot
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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580659aad5
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refactored visible game object detection
checking whether the game object frame is on the right type of a cell
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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268ea14f4a
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refactored path point generation
exposed Pathfinder to Lua
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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03f9f9cc2e
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calculating heuristics in a function
ending pathpoint generation early for empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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4709581fcd
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buildings cannot be placed outside of the map
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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86346c0e02
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added missing file
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35fb88cb9a
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CPU players capture spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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