Commit Graph
132 Commits
Author SHA1 Message Date
devZoGok c101c75b81 EMPs jam units 2025-06-08 08:29:49 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 2638f9b3a1 fixed compile errors 2025-06-06 16:45:59 +03:00
devZoGok 8a2d67ec2a EMP boat
moved explode() to the Environment class
2025-06-06 16:33:55 +03:00
devZoGok 79212f0217 separated weapons from units 2025-06-05 19:55:58 +03:00
devZoGok b8051f24df refactored checking if a point is within a cuboid
ice sheets can be crushed
2025-06-04 15:45:27 +03:00
devZoGok 10ae54150d map cells can be blocked to become impassible
added ice sheets and icebreakers
2025-06-04 08:40:10 +03:00
devZoGok 90a11b6f58 subs can only fire missiles when reemerged 2025-06-01 10:12:47 +03:00
devZoGok 692c917296 fixed ability to fire cruise missiles 2025-05-31 20:14:48 +03:00
devZoGok 440f147eb2 begun implementing vertical target tracking 2025-05-31 18:42:04 +03:00
devZoGok 5702bc8e82 tank turrets tracking targets 2025-05-31 10:06:44 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 8a5dac18a9 code refactoring + test map 2025-04-26 14:32:02 +03:00
devZoGok 421efaf360 separate resource loading and unloading orders
removing fulfiled orders
2025-04-26 12:11:53 +03:00
devZoGok 0e56ce4748 garrison order validation 2024-11-30 16:53:42 +02:00
devZoGok 6ddbcd6e04 Units validate orders before receiving them 2024-11-28 20:09:35 +02:00
devZoGok 253fff9dab unit health is no longer affected when unpausing during debug mode 2024-10-20 15:27:57 +03:00
devZoGok cd27ae9cfa uncommenting 2024-10-20 15:05:26 +03:00
devZoGok 0510dd0852 removing LOS light upon reinit 2024-10-20 14:46:48 +03:00
devZoGok 12a94b7fd3 bugfix to hide and reveal enemy units when the player has multiple 2024-09-13 20:27:23 +03:00
devZoGok 166696041c working circular lights around units 2024-09-12 19:27:30 +03:00
devZoGok a0c1ffb4e2 enabled lighting 2024-09-08 15:25:46 +03:00
devZoGok ca0c31c208 corrected hitbox updates after game unpause 2024-07-20 18:25:24 +03:00
devZoGok 90af53a96f using player color for lasers 2024-06-29 12:02:31 +03:00
devZoGok 8da706351b quickfix for MSVC 2024-06-25 20:31:14 +03:00
devZoGok 2b7e5114bc refactored optionals for MSVC 2024-06-25 20:13:49 +03:00
devZoGok 3ccddb2a16 improved offset FX handling 2024-06-21 20:01:16 +03:00
devZoGok d6ef429d69 fixed game crashing after unpausing 2024-06-21 18:53:04 +03:00
devZoGok 55dd9c0185 separated hit VFXs from their weapons 2024-06-20 20:42:28 +03:00
devZoGok 3c72a7196c particle effects as attack VFX 2024-06-19 20:49:20 +03:00
devZoGok 8b88fb152a attaching muzzle flash VFX to a specified child node 2024-06-16 17:03:16 +03:00
devZoGok c9243f1bd5 laser VFX 2024-06-16 16:45:43 +03:00
devZoGok a01e3b9ea3 Merge branch 'develop' into ft-118-unit-fx 2024-06-16 14:39:12 +03:00
devZoGok 362532ddf0 extracting strings from Lua tables friendlier to MSVC 2024-06-15 11:48:29 +03:00
devZoGok 631ccfa140 FX removal 2024-06-09 17:59:25 +03:00
devZoGok 52519ebc10 War mech shot muzzle flashes 2024-06-09 17:02:08 +03:00
devZoGok d3d7daa477 FX manager 2024-06-01 15:53:38 +03:00
devZoGok a3b8634621 unit weapon VFX generation 2024-06-01 14:19:45 +03:00
devZoGok d67b9ba974 corrected status bar Z coordinate 2024-05-19 14:12:57 +03:00
devZoGok 8a885391f9 guiScreen is now an optional property 2024-03-09 14:54:20 +02:00
devZoGok feef91c999 technology research button 2024-03-09 14:49:04 +02:00
devZoGok aaf1ee61b9 unit unlock research 2024-03-09 14:05:45 +02:00
devZoGok 74515d06e1 factories and engineers produce and build units by their specific buildable unit tables 2024-03-03 15:47:09 +02:00
devZoGok bce93977bd technologies in posession improve unit abilities 2024-02-25 15:19:10 +02:00
devZoGok c9f62593db engineers can be issued hack orders 2024-02-17 12:44:18 +02:00
devZoGok 8def62a53c Added the Unit::State constructor argument 2024-02-17 11:21:01 +02:00
devZoGok bd39e8581f units can attack targets inspite of HOLD_FIRE when ordered exlicitly 2024-02-16 15:22:54 +02:00
devZoGok 2948be04ee corrected vehicle behaviour when acting on self assigned orders 2024-02-16 15:22:53 +02:00
devZoGok ef290ee880 automatically attacking hostle units 2024-02-16 15:22:53 +02:00
devZoGok c8523351fa reiniting all game objects 2024-01-26 15:03:36 +02:00