devZoGok
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c101c75b81
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EMPs jam units
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2025-06-08 08:29:49 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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2638f9b3a1
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fixed compile errors
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2025-06-06 16:45:59 +03:00 |
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devZoGok
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8a2d67ec2a
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EMP boat
moved explode() to the Environment class
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2025-06-06 16:33:55 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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b8051f24df
|
refactored checking if a point is within a cuboid
ice sheets can be crushed
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2025-06-04 15:45:27 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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90a11b6f58
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subs can only fire missiles when reemerged
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2025-06-01 10:12:47 +03:00 |
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devZoGok
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692c917296
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fixed ability to fire cruise missiles
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2025-05-31 20:14:48 +03:00 |
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devZoGok
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440f147eb2
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begun implementing vertical target tracking
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2025-05-31 18:42:04 +03:00 |
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devZoGok
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5702bc8e82
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tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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8a5dac18a9
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code refactoring + test map
|
2025-04-26 14:32:02 +03:00 |
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devZoGok
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421efaf360
|
separate resource loading and unloading orders
removing fulfiled orders
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2025-04-26 12:11:53 +03:00 |
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devZoGok
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0e56ce4748
|
garrison order validation
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2024-11-30 16:53:42 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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253fff9dab
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unit health is no longer affected when unpausing during debug mode
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2024-10-20 15:27:57 +03:00 |
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devZoGok
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cd27ae9cfa
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uncommenting
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2024-10-20 15:05:26 +03:00 |
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devZoGok
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0510dd0852
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removing LOS light upon reinit
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2024-10-20 14:46:48 +03:00 |
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devZoGok
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12a94b7fd3
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bugfix to hide and reveal enemy units when the player has multiple
|
2024-09-13 20:27:23 +03:00 |
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devZoGok
|
166696041c
|
working circular lights around units
|
2024-09-12 19:27:30 +03:00 |
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devZoGok
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a0c1ffb4e2
|
enabled lighting
|
2024-09-08 15:25:46 +03:00 |
|
devZoGok
|
ca0c31c208
|
corrected hitbox updates after game unpause
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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90af53a96f
|
using player color for lasers
|
2024-06-29 12:02:31 +03:00 |
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devZoGok
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8da706351b
|
quickfix for MSVC
|
2024-06-25 20:31:14 +03:00 |
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devZoGok
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2b7e5114bc
|
refactored optionals for MSVC
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2024-06-25 20:13:49 +03:00 |
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devZoGok
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3ccddb2a16
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improved offset FX handling
|
2024-06-21 20:01:16 +03:00 |
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devZoGok
|
d6ef429d69
|
fixed game crashing after unpausing
|
2024-06-21 18:53:04 +03:00 |
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devZoGok
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55dd9c0185
|
separated hit VFXs from their weapons
|
2024-06-20 20:42:28 +03:00 |
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devZoGok
|
3c72a7196c
|
particle effects as attack VFX
|
2024-06-19 20:49:20 +03:00 |
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devZoGok
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8b88fb152a
|
attaching muzzle flash VFX to a specified child node
|
2024-06-16 17:03:16 +03:00 |
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devZoGok
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c9243f1bd5
|
laser VFX
|
2024-06-16 16:45:43 +03:00 |
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devZoGok
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a01e3b9ea3
|
Merge branch 'develop' into ft-118-unit-fx
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2024-06-16 14:39:12 +03:00 |
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devZoGok
|
362532ddf0
|
extracting strings from Lua tables friendlier to MSVC
|
2024-06-15 11:48:29 +03:00 |
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devZoGok
|
631ccfa140
|
FX removal
|
2024-06-09 17:59:25 +03:00 |
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devZoGok
|
52519ebc10
|
War mech shot muzzle flashes
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2024-06-09 17:02:08 +03:00 |
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devZoGok
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d3d7daa477
|
FX manager
|
2024-06-01 15:53:38 +03:00 |
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devZoGok
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a3b8634621
|
unit weapon VFX generation
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2024-06-01 14:19:45 +03:00 |
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devZoGok
|
d67b9ba974
|
corrected status bar Z coordinate
|
2024-05-19 14:12:57 +03:00 |
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devZoGok
|
8a885391f9
|
guiScreen is now an optional property
|
2024-03-09 14:54:20 +02:00 |
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devZoGok
|
feef91c999
|
technology research button
|
2024-03-09 14:49:04 +02:00 |
|
devZoGok
|
aaf1ee61b9
|
unit unlock research
|
2024-03-09 14:05:45 +02:00 |
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devZoGok
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74515d06e1
|
factories and engineers produce and build units by their specific buildable unit tables
|
2024-03-03 15:47:09 +02:00 |
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devZoGok
|
bce93977bd
|
technologies in posession improve unit abilities
|
2024-02-25 15:19:10 +02:00 |
|
devZoGok
|
c9f62593db
|
engineers can be issued hack orders
|
2024-02-17 12:44:18 +02:00 |
|
devZoGok
|
8def62a53c
|
Added the Unit::State constructor argument
|
2024-02-17 11:21:01 +02:00 |
|
devZoGok
|
bd39e8581f
|
units can attack targets inspite of HOLD_FIRE when ordered exlicitly
|
2024-02-16 15:22:54 +02:00 |
|
devZoGok
|
2948be04ee
|
corrected vehicle behaviour when acting on self assigned orders
|
2024-02-16 15:22:53 +02:00 |
|
devZoGok
|
ef290ee880
|
automatically attacking hostle units
|
2024-02-16 15:22:53 +02:00 |
|
devZoGok
|
c8523351fa
|
reiniting all game objects
|
2024-01-26 15:03:36 +02:00 |
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