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corrected vehicle behaviour when acting on self assigned orders
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@@ -319,7 +319,8 @@ namespace battleship{
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ActiveGameState *activeState = (ActiveGameState*)GameManager::getSingleton()->getStateManager()->getAppStateByType(AppStateType::ACTIVE_STATE);
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Player *mainPlayer = (activeState ? activeState->getPlayer() : nullptr);
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targetUnitsAutomatically();
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if(state != State::HOLD_FIRE)
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targetUnitsAutomatically();
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vector<Player*> selectingPlayers = getSelectingPlayers();
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bool mainPlayerSelecting = (find(selectingPlayers.begin(), selectingPlayers.end(), mainPlayer) != selectingPlayers.end());
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