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Added the Unit::State constructor argument
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@@ -95,9 +95,7 @@ namespace battleship{
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lastFireTime = getTime();
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}
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Unit::Unit(Player *player, int id, Vector3 pos, Quaternion rot) : GameObject(GameObject::Type::UNIT, id, player, pos, rot){
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this->id = id;
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this->player = player;
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Unit::Unit(Player *player, int id, Vector3 pos, Quaternion rot, State st) : GameObject(GameObject::Type::UNIT, id, player, pos, rot), state(st){
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selectable = true;
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initProperties();
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