automatically attacking hostle units

This commit is contained in:
devZoGok
2024-02-16 15:22:53 +02:00
parent 781f1649b0
commit ef290ee880
3 changed files with 26 additions and 2 deletions
+20
View File
@@ -295,12 +295,32 @@ namespace battleship{
}
}
void Unit::targetUnitsAutomatically(){
vector<Player*> players = Game::getSingleton()->getPlayers();
vector<Unit*> units;
for(Player *pl : players)
if(!(pl == player || pl->getTeam() == player->getTeam())){
vector<Unit*> un = pl->getUnits();
units.insert(units.end(), un.begin(), un.end());
}
if(orders.empty())
for(Unit *unit : units)
if(unit->getPos().getDistanceFrom(pos) < lineOfSight){
setOrder(Order(Order::TYPE::ATTACK, vector<Order::Target>{Order::Target(unit)}, Vector3::VEC_ZERO, false));
break;
}
}
void Unit::update() {
GameObject::update();
ActiveGameState *activeState = (ActiveGameState*)GameManager::getSingleton()->getStateManager()->getAppStateByType(AppStateType::ACTIVE_STATE);
Player *mainPlayer = (activeState ? activeState->getPlayer() : nullptr);
targetUnitsAutomatically();
vector<Player*> selectingPlayers = getSelectingPlayers();
bool mainPlayerSelecting = (find(selectingPlayers.begin(), selectingPlayers.end(), mainPlayer) != selectingPlayers.end());
bool mainPlayerOwner = (player == mainPlayer);