Commit Graph
100 Commits
Author SHA1 Message Date
devZoGok 80302ccfc5 fixed minimap generation 2026-05-03 11:25:54 +03:00
devZoGok 195fde5814 bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
2026-05-01 11:36:18 +03:00
devZoGok 3c1caa5f95 using dest clamping to determine whether to build naval factories for CPU players 2026-04-30 18:56:44 +03:00
devZoGok a86b9a9101 refactoring 2026-04-26 17:57:19 +03:00
devZoGok dc036748e3 fixed underwater cells calculation
code cleanup
2026-04-26 17:50:59 +03:00
devZoGok 8b180181d2 vehicles find paths according to the map regions they occupy 2026-04-26 17:38:21 +03:00
devZoGok 8d74d09e39 implemented map regions generation 2026-04-26 10:18:45 +03:00
devZoGok 74b6dbed5e updating CPU player AI only if debugging is on 2026-04-24 20:04:51 +03:00
devZoGok a7a89e00a0 reduced cyborg engineer LOSs
minor CPU AI refactoring
2026-04-24 19:52:55 +03:00
devZoGok 37418b125e collecting Lua script garbage
updated vb01
2026-04-24 19:39:47 +03:00
devZoGok dfcffa0aaa Merge branch 'develop' into cpu-ai-fixes 2026-04-24 19:38:42 +03:00
devZoGok 6801a9784e fixed sub diving and surrounding cells selection 2026-04-24 19:28:31 +03:00
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok c9d53f21a0 finding paths between water and land cells 2026-03-15 20:06:41 +02:00
devZoGok 73625f349f map update 2026-03-15 19:59:34 +02:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok adc5f329f0 bugfix unpausing crashes 2026-03-15 15:21:11 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 580659aad5 refactored visible game object detection
checking whether the game object frame is on the right type of a cell
2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 03f9f9cc2e calculating heuristics in a function
ending pathpoint generation early for empty paths
2026-03-15 15:21:11 +02:00
devZoGok 4709581fcd buildings cannot be placed outside of the map 2026-03-15 15:21:11 +02:00
devZoGok 86346c0e02 added missing file 2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok fa8e28cb19 new maps
bugfixes for choosing the right cells
2026-03-15 15:14:40 +02:00
devZoGok 25e8803072 redone maps 2026-03-14 11:56:01 +02:00
devZoGok 284060fb22 bufix for classifying parts of land mass as water cells 2026-03-14 11:32:28 +02:00
devZoGok e53886c300 map selections are loaded instantly 2026-03-14 11:32:28 +02:00
devZoGok a3e659eb6e bugfixed for resource gathering 2026-02-02 20:09:03 +02:00
devZoGok 932f31158a setting path as truncated 2026-02-02 20:08:39 +02:00
devZoGok 687b4013f2 ending the path at the edge of the target game object 2026-02-01 17:08:00 +02:00
devZoGok 1fd38b998c updating game obj frame placement pos upon frame creation 2026-02-01 16:07:56 +02:00
devZoGok 0770d64784 removing projectiles if they go out of map bounds 2026-02-01 10:26:54 +02:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok 38155859c7 Merge branch 'freezer' into imp-215-freezer-weapons 2026-01-29 20:40:34 +02:00
devZoGok 7ace63101b adjusted building implementation for freezers 2026-01-29 20:23:22 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00
devZoGok ad1922fe48 adding depth charges for other anti sub cruisers 2026-01-28 19:12:51 +02:00
devZoGok d35d93b8d4 testing map 2026-01-28 19:12:51 +02:00
devZoGok f9a1297cc6 updated vb01 2026-01-28 19:12:51 +02:00
devZoGok 111706065d bugfix for not attacking units 2026-01-28 19:12:51 +02:00
devZoGok f70532788a dropping depth charges 2026-01-28 19:12:51 +02:00
devZoGok 5e93806088 improved targetting of projectiles 2026-01-28 19:07:03 +02:00
devZoGok e97d499568 raycasting units' hitboxes 2026-01-17 12:24:11 +02:00
devZoGok a5aaf8e30e horizontal aiming constraints 2026-01-12 19:51:56 +02:00
devZoGok 42b4baf99a using weapons' pos instead of unit pos
improved vertical aiming
2026-01-11 16:23:48 +02:00
devZoGok 2567508b20 updated vb01 2026-01-03 12:17:28 +02:00
devZoGok 679fb08e2f Merge branch 'develop' into unit-models 2026-01-03 12:04:38 +02:00
devZoGok cfc2580c3b updated test maps 2026-01-03 12:00:27 +02:00
devZoGok 36ef5e4d1b updated CPU player behaviour to newest models 2026-01-03 11:54:40 +02:00
devZoGok 06cddba086 improved extractor frame selection 2026-01-03 10:43:42 +02:00
devZoGok c2f4feaa7d using initial weapon dirs 2026-01-02 17:24:28 +02:00
devZoGok 86b5bf9731 bugfix for crashes when clicking on trade centers or labs 2026-01-02 17:22:56 +02:00
devZoGok b2cf1bb1e0 added colored nodes for newer models 2026-01-02 12:24:31 +02:00
devZoGok 85948f5615 fixed laser VFX placement 2026-01-01 20:31:41 +02:00
devZoGok 1ea3541113 updated muzzle flashes and hitboxes 2026-01-01 19:51:02 +02:00
devZoGok 103bb8a97b added placeholder models 2025-12-31 21:54:40 +02:00
devZoGok 3a33adecea Merge branch 'aa-point-defense' into imp-207-shoot-down-missiles 2025-12-06 16:22:26 +02:00
devZoGok c3b94fdc21 using components for weapons instead of separate nodes 2025-12-06 13:18:02 +02:00
devZoGok 1cfa181918 point defenses aim vertically towards missiles 2025-12-05 14:43:18 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok 4fa5d73c1b using the Destructable class as part of units' and projectiles' inheritance structure 2025-11-29 15:57:27 +02:00
devZoGok 786d0c706d fixed game object frame snapping 2025-11-26 15:36:39 +02:00
devZoGok af8e124276 vehicles can't obstruct their own frames 2025-11-26 13:47:45 +02:00
devZoGok 7b9399d2a5 bugfix for maxUnevenness becoming 0 2025-11-26 10:07:54 +02:00
devZoGok ce52a85854 max unevenness property moved to unit configuration 2025-11-25 08:29:15 +02:00
devZoGok db345af328 code refactoring 2025-11-23 15:02:31 +02:00
devZoGok cb175c4d18 rectangle intersection check when rotating game object frames 2025-11-23 14:29:01 +02:00
devZoGok 1999e1dad9 checking for rectangle check for buildable structures 2025-11-21 20:24:10 +02:00
devZoGok b10b182dd4 using a new map 2025-11-20 10:41:37 +02:00
devZoGok 7ca5ca740d updated vb01 2025-11-14 16:38:29 +02:00
devZoGok fcd9468edf using a variable number of nodes for unit weapons 2025-11-14 16:16:26 +02:00
devZoGok f39c67793f improved turret handling on a hilly surface 2025-11-14 15:49:05 +02:00
devZoGok 3fda274bb1 aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
2025-10-21 20:33:37 +03:00
devZoGok d769e5cbf6 vehicles aligning to hilly terrain 2025-10-19 16:09:44 +03:00
devZoGok 00af4433d3 aligning placed units' height with the surface 2025-09-22 18:27:16 +03:00
devZoGok 443d4042ab updated vb01 2025-07-28 08:31:12 +03:00
devZoGok 15856bd6fe updated map file output script
bugfix for showing wrong units in map editor listboxes
2025-07-27 16:20:56 +03:00
devZoGok 8f8d0d0a88 placeable and rotatable vehicles in the map editor 2025-07-27 12:41:48 +03:00
devZoGok 8fd807094c creating civilian player when creating the map
fixed map file copy error
2025-07-27 11:46:42 +03:00
devZoGok a5acc646a2 updated README 2025-07-07 09:40:42 +03:00
devZoGok 0a699e76ee updated gamebase 2025-07-07 09:02:32 +03:00
devZoGok 576c96a04b updated deps 2025-07-07 08:37:04 +03:00
devZoGok 00d1e0780d updated maps 2025-07-06 15:15:51 +03:00
devZoGok c03c601517 added missing files 2025-07-06 15:07:51 +03:00
devZoGok 9a2db1d0ba adding choosable and civilian players separately 2025-07-06 15:05:28 +03:00
devZoGok f072ad1586 updated vb01 2025-07-06 13:04:33 +03:00