Commit Graph
847 Commits
Author SHA1 Message Date
devZoGok 80302ccfc5 fixed minimap generation 2026-05-03 11:25:54 +03:00
devZoGok 304ced2ca3 Merge pull request #239 from devZoGok/imp-237-map-regions
Imp 237 map regions
2026-05-01 11:55:12 +00:00
devZoGok 195fde5814 bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
2026-05-01 11:36:18 +03:00
devZoGok 3c1caa5f95 using dest clamping to determine whether to build naval factories for CPU players 2026-04-30 18:56:44 +03:00
devZoGok a86b9a9101 refactoring 2026-04-26 17:57:19 +03:00
devZoGok dc036748e3 fixed underwater cells calculation
code cleanup
2026-04-26 17:50:59 +03:00
devZoGok 8b180181d2 vehicles find paths according to the map regions they occupy 2026-04-26 17:38:21 +03:00
devZoGok 8d74d09e39 implemented map regions generation 2026-04-26 10:18:45 +03:00
devZoGok 5e7d5b839e Merge pull request #236 from devZoGok/bf-234-debug-off-ai-update
bf-234-debug-off-ai-update
2026-04-24 20:13:14 +03:00
devZoGok 74b6dbed5e updating CPU player AI only if debugging is on 2026-04-24 20:04:51 +03:00
devZoGok 52756ace47 Merge pull request #235 from devZoGok/imp-233-fog-of-war-explo
Imp 233 fog of war explo
2026-04-24 19:57:20 +03:00
devZoGok a7a89e00a0 reduced cyborg engineer LOSs
minor CPU AI refactoring
2026-04-24 19:52:55 +03:00
devZoGok 37418b125e collecting Lua script garbage
updated vb01
2026-04-24 19:39:47 +03:00
devZoGok dfcffa0aaa Merge branch 'develop' into cpu-ai-fixes 2026-04-24 19:38:42 +03:00
devZoGok ce621d6102 Merge pull request #232 from devZoGok/bf-231-unit-movement
bf-231-unit-movement
2026-04-24 19:33:08 +03:00
devZoGok 6801a9784e fixed sub diving and surrounding cells selection 2026-04-24 19:28:31 +03:00
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok 4b4e0df9f3 Merge pull request #230 from devZoGok/bf-223-paths-to-shore
finding paths between water and land cells
2026-03-15 18:26:35 +00:00
devZoGok c9d53f21a0 finding paths between water and land cells 2026-03-15 20:06:41 +02:00
devZoGok 445e9b6230 Merge pull request #229 from devZoGok/imp-222-p2w-cpu-ai
Imp 222 p2w cpu ai
2026-03-15 18:06:10 +00:00
devZoGok 73625f349f map update 2026-03-15 19:59:34 +02:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok adc5f329f0 bugfix unpausing crashes 2026-03-15 15:21:11 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 580659aad5 refactored visible game object detection
checking whether the game object frame is on the right type of a cell
2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 03f9f9cc2e calculating heuristics in a function
ending pathpoint generation early for empty paths
2026-03-15 15:21:11 +02:00
devZoGok 4709581fcd buildings cannot be placed outside of the map 2026-03-15 15:21:11 +02:00
devZoGok 86346c0e02 added missing file 2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok f37aa9ba34 Merge pull request #228 from devZoGok/bf-224-landmass-fix
Bf 224 landmass fix
2026-03-15 13:20:16 +00:00
devZoGok fa8e28cb19 new maps
bugfixes for choosing the right cells
2026-03-15 15:14:40 +02:00
devZoGok 25e8803072 redone maps 2026-03-14 11:56:01 +02:00
devZoGok 284060fb22 bufix for classifying parts of land mass as water cells 2026-03-14 11:32:28 +02:00
devZoGok e53886c300 map selections are loaded instantly 2026-03-14 11:32:28 +02:00
devZoGok 499721ccd4 Merge pull request #220 from devZoGok/bf-210-rover-gathering
Bf 210 rover gathering
2026-02-05 18:17:21 +00:00
devZoGok a3e659eb6e bugfixed for resource gathering 2026-02-02 20:09:03 +02:00
devZoGok 932f31158a setting path as truncated 2026-02-02 20:08:39 +02:00