devZoGok
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0a4b7ae08e
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Transport vehicle class
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2023-10-17 19:46:16 +03:00 |
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devZoGok
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dfeddbdaa0
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correctly checking rate of fire
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2023-10-17 19:27:38 +03:00 |
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devZoGok
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d32b98be3e
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destructible units
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2023-10-15 16:00:47 +03:00 |
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devZoGok
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f8328a540f
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implemented moving towards attack targets
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2023-10-14 17:17:13 +03:00 |
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devZoGok
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f0b44a50ac
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implemented majority of unit models in game
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2023-10-14 12:00:36 +03:00 |
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devZoGok
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9fcccb498d
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placeable resource deposits in the map editor
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2023-10-07 17:29:27 +03:00 |
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devZoGok
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3696158e78
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refactored unit, projectile and resource deposit data scripts with coresponding namespaces
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2023-10-07 16:36:37 +03:00 |
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devZoGok
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35996a0298
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implemented paint selection of constructable buildings
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2023-09-23 14:51:34 +03:00 |
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devZoGok
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85811fca7c
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implemented buildable structure selection buttons
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2023-09-23 09:59:47 +03:00 |
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devZoGok
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21db6584e0
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limiting pathfinding for units to their types of cells
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2023-09-10 15:48:55 +03:00 |
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devZoGok
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e83b9a7330
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Merge branch 'develop' into bf-2-pathfinding
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2023-09-10 11:38:19 +03:00 |
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devZoGok
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a52a10829e
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implemented lake scaling
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2023-09-10 11:06:30 +03:00 |
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devZoGok
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63c0acf613
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implemented simple pathfinding
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2023-09-03 10:39:42 +03:00 |
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devZoGok
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06e1ec54aa
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updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
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c00d50fa1a
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using main() arguments to set the game dir
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2023-08-15 15:49:32 +03:00 |
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devZoGok
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69825df572
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reimplemented certain paused game state buttons using the new GUI subsystem
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2023-07-02 11:31:06 +03:00 |
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devZoGok
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01f56eca5e
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starting the game using the new GUI subsystem
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2023-07-02 10:12:50 +03:00 |
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devZoGok
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4ee08f1c49
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map editing screen accessible using the new GUI subsystem
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2023-07-01 17:28:33 +03:00 |
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devZoGok
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0c3c6b712f
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GUI element dependency implementation using the new GUI subsystem
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2023-07-01 15:06:52 +03:00 |
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devZoGok
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864bd01ed9
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begun implementing the new GUI subsystem for the map editor entry buttons
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2023-07-01 08:19:29 +03:00 |
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devZoGok
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d5a58cb4ce
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expanded configs
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2023-06-25 16:22:05 +03:00 |
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devZoGok
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adaa472fd7
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factored out options screen GUI elements using the new GUI subsystem
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2023-06-25 15:44:35 +03:00 |
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devZoGok
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3196d9b0b9
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added missing files
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2023-06-25 10:55:43 +03:00 |
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devZoGok
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653a67e03b
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Terrain object cell markers
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2023-02-05 16:11:45 +02:00 |
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devZoGok
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5370b217e5
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Weights generation status text
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2023-01-21 17:03:29 +02:00 |
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devZoGok
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8a43123021
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implemented terrain object movement
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2023-01-06 14:49:16 +02:00 |
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devZoGok
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d38823d7f9
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implemented landmass vert shifting
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2023-01-04 11:13:43 +02:00 |
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devZoGok
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6c4d85ed71
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Merge branch 'demo' into map-editor
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2023-01-02 15:30:48 +02:00 |
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devZoGok
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6644474e7e
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using recursive asset loading
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2023-01-02 15:29:35 +02:00 |
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devZoGok
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42a71dd39f
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listboxes for map editting
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2022-12-30 14:34:43 +02:00 |
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devZoGok
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67493df340
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added camera rotation to the map editor
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2022-12-29 15:27:32 +02:00 |
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devZoGok
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87503c7b48
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runnable player script from Player class
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2022-12-04 11:37:44 +02:00 |
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devZoGok
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919d6155e5
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minor refactoring
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2022-12-03 17:17:11 +02:00 |
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devZoGok
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5ddf643cf9
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implemented structure frame rotation
implemented terrain evenness check for structures
fixed structure frame placement
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2022-11-27 13:21:43 +02:00 |
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devZoGok
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32d292e268
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placeable frames of structures to be built
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2022-11-12 16:36:09 +02:00 |
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devZoGok
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474dae85f6
|
new mappings
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2022-11-12 12:02:20 +02:00 |
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devZoGok
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5a91333ebd
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units broken into vehicles and structures
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2022-11-05 18:02:00 +02:00 |
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devZoGok
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dbf751cf89
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refactored Projectile class
removed unused projectile classes and files
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2022-10-31 12:25:29 +02:00 |
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devZoGok
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9fabc77107
|
refactored setting window resolution upon start up
|
2022-10-30 10:43:22 +02:00 |
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devZoGok
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7473e2d8f1
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bugfixes in sub pathfinding, water body node generation and seabed
calculation
|
2022-10-29 16:33:47 +03:00 |
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devZoGok
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b625510cdf
|
fixed bug of allowing units to move between land and water masses
vector coord bugfixes
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2022-10-09 17:36:51 +03:00 |
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devZoGok
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7845c1cfee
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fixed cell position calculation bugs
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2022-10-09 16:53:57 +03:00 |
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devZoGok
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36b7ac1398
|
minor refactoring
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2022-10-08 17:04:52 +03:00 |
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devZoGok
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2fd6236604
|
minor refactoring
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2022-10-02 10:00:12 +03:00 |
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devZoGok
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e16fd479f0
|
simplified cell impassibility determination
some script bugfixes
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2022-10-01 18:44:50 +03:00 |
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devZoGok
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83b45352f5
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calculating cell position and determening impassibility
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2022-10-01 16:59:34 +03:00 |
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devZoGok
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2989f33c4c
|
added cell position calculation
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2022-09-25 15:29:49 +03:00 |
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devZoGok
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356bdc7f39
|
added map cell weights calculation
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2022-09-25 11:31:39 +03:00 |
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devZoGok
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a0950f8d09
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Python script that creates Lua map scripts
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2022-09-24 17:24:24 +03:00 |
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devZoGok
|
11afaa32d3
|
first submarine submerging iteration
|
2022-09-16 22:22:25 +03:00 |
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