mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
refactored unit, projectile and resource deposit data scripts with coresponding namespaces
This commit is contained in:
@@ -30,10 +30,12 @@ ListboxType = {
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CONTROLS = 0,
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RESOLUTION = 1,
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MAPS = 2,
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UNITS = 3,
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SKYBOX_TEXTURES = 4,
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LAND_TEXTURES = 5,
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CPU_DIFFICULTIES = 6,
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FACTIONS = 7,
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CONSOLE = 8
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VEHICLES = 3,
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STRUCTURES = 4,
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RESOURCE_DEPOSITS = 5,
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SKYBOX_TEXTURES = 6,
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LAND_TEXTURES = 7,
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CPU_DIFFICULTIES = 8,
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FACTIONS = 9,
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CONSOLE = 10
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}
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@@ -1,4 +1,4 @@
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numGui = 5
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numGui = 6
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Size = {x = 140, y = 20}
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startX = 100
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@@ -14,29 +14,34 @@ gui = {
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pos = {x = startX + Size.x + 10, y = 400},
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size = Size,
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guiType = GuiType.LISTBOX,
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listboxType = ListboxType.UNITS,
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vehicles = true,
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listboxType = ListboxType.VEHICLES,
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numMaxDisplay = 5
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},
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{
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pos = {x = startX + 2 * (Size.x + 10), y = 400},
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size = Size,
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guiType = GuiType.LISTBOX,
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listboxType = ListboxType.UNITS,
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vehicles = false,
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listboxType = ListboxType.STRUCTURES,
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numMaxDisplay = 5
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},
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{
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pos = {x = startX + 3 * (Size.x + 10), y = 400},
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size = Size,
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guiType = GuiType.LISTBOX,
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listboxType = ListboxType.SKYBOX_TEXTURES,
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listboxType = ListboxType.RESOURCE_DEPOSITS,
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numMaxDisplay = 5
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},
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{
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pos = {x = startX + 4 * (Size.x + 10), y = 400},
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size = Size,
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guiType = GuiType.LISTBOX,
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listboxType = ListboxType.SKYBOX_TEXTURES,
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numMaxDisplay = 5
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},
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{
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pos = {x = startX + 5 * (Size.x + 10), y = 400},
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size = Size,
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guiType = GuiType.LISTBOX,
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listboxType = ListboxType.LAND_TEXTURES,
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numMaxDisplay = 5
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}
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+243
-241
@@ -1,242 +1,244 @@
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numberOfTypesOfWeapons = 2
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g = 2.2
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speed = {
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{
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{10,10,10,10,10,10,10,10,10,10,10}
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},
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{
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||||
{10,10,10,10,10,10,10,10,10,10,10}
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},
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||||
{
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{10, 10, 10, 10}
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},
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{
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{10, 10, 10, 10}
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},
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{
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{5,5}
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},
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{
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{7,7,7,7,7}
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},
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{},
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{},
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{.05},
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{
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{.1, .1},
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{.1, .1}
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}
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}
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length = {
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{
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||||
{1,1,1,1,1,1,1,1,1,1,1,1,1}
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},
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{
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{1,1,1,1,1,1,1,1,1,1,1,1,1}
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},
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||||
{
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{1,1,1,1}
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},
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{
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{1,1,1,1}
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},
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{
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{1,1}
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},
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{
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{1,1,1,1,1}
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},
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{},
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{},
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{
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{.5}
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},
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{
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{1,1},
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{1,1}
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},
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{}
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}
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scale = {
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{
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{1, 1, 1, .5, .5, .5, .5, .5, .5, .5, .5, .5, .5}
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},
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||||
{
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{1, 1, 1, .23, .23, .23, .23, .23, .23, .23, .23, .23, .23}
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},
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||||
{
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{.45, .45, .45, .45}
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},
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{
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{.5, .5, .5, .5}
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},
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||||
{
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{.95, .95}
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||||
},
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{
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{.6, .6, .6, .6, .6}
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}
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}
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pos = {
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||||
{
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{
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{x = 0, y = 0, z = 1.05},
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{x = 0, y = 0, z = 1.05},
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{x = 0, y = 0, z = 1.05},
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{x = 0, y = 0, z = 1.5},
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{x = 0, y = 0, z = 2.5},
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{x = 0, y = 0, z = 2.5},
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||||
{x = 0, y = 0, z = 2.5},
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||||
{x = 0, y = 0, z = 2.5},
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||||
{x = 0, y = 0, z = 2.5},
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{x = 0, y = 0, z = 2.5},
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||||
{x = 0, y = 0, z = 2.5},
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{x = 0, y = 0, z = 2.5},
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{x = 0, y = 0, z = 2.5}
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}
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},
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{
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{
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{x = 0, y = 0, z = 0.79254},
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{x = 0, y = 0, z = 0.79254},
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{x = 0, y = 0, z = 0.79254},
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{x = 0, y = 0, z = 0.17723},
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{x = 0, y = 0, z = 0.17723},
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||||
{x = 0, y = 0, z = 0.17723},
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||||
{x = 0, y = 0, z = 0.17723},
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||||
{x = 0, y = 0, z = 0.17723},
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||||
{x = 0, y = 0, z = 0.17723},
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||||
{x = 0, y = 0, z = 0.17723},
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||||
{x = 0, y = 0, z = 0.17723},
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||||
{x = 0, y = 0, z = 0.17723},
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{x = 0, y = 0, z = 0.17723}
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||||
}
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},
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{
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{
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{x = 0, y = 0, z = -0.36178},
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{x = 0, y = 0, z = -0.36178},
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{x = 0, y = 0, z = -0.36178},
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{x = 0, y = 0, z = -0.36178}
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},
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{x = 0, y = -3, z = 0}
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},
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{
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||||
{
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{x = 0, y = 0, z = -0.30074},
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||||
{x = 0, y = 0, z = -0.30074},
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||||
{x = 0, y = 0, z = -0.30074},
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||||
{x = 0, y = 0, z = -0.30074}
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},
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{x = 0, y = -2, z = 0}
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||||
},
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{
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||||
{
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{x = 0, y = 0, z = -0.62118},
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{x = 0, y = 0, z = -0.62118}
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},
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||||
{
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||||
{x = 0.24482, y = 1.14985, z = 1.32775},
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||||
{x = 0.24482, y = 1.14985, z = 1.62698},
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||||
{x = 0.24482, y = 1.14985, z = 1.88017},
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||||
{x = -0.24482, y = 1.14985, z = 1.32775},
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||||
{x = -0.24482, y = 1.14985, z = 1.62698},
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||||
{x = -0.24482, y = 1.14985, z = 1.88017}
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||||
}
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||||
},
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||||
{
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||||
{
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||||
{x = 0, y = 0, z = -0.59117},
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||||
{x = 0, y = 0, z = -0.59117},
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||||
{x = 0, y = 0, z = -0.59117},
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||||
{x = 0, y = 0, z = -0.59117},
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||||
{x = 0, y = 0, z = -0.59117}
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||||
},
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{{x = 0.17192, y = 0.57858, z = 0.64471}, {x = -0.17192, y = 0.57858, z = 0.64471}}
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},
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{},
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{},
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{
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{x = 0, y =-.3, z =-1.5}
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},
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{
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||||
{
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{x = -.25, y =0, z =0},
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{x = .25, y =0, z =0}
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},
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{
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{x = -.25, y =0, z =0},
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{x = .25, y =0, z =0}
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}
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},
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{}
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}
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damage = {
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{
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{50, 50, 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10}
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},
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{
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||||
{50, 50, 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10}
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||||
},
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||||
{
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{50,50,50,50},
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{50}
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},
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||||
{
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||||
{50,50,50,50},
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{50}
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},
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{
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{10,10},
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||||
{}
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||||
},
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||||
{
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||||
{10,10,10,10,10},
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||||
{}
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||||
},
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||||
{},
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||||
{},
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||||
{
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||||
{}
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||||
},
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||||
{
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{50,50},
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{50,50}
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||||
},
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{}
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}
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projectileName = {
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{"shell"},
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{"shell"},
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{"shell"},
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{"shell"},
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{"shell","guidedMissile"},
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{"shell","guidedMissile"},
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{""},
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{""},
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{"torpedo"},
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{"missile","missile"},
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}
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meshPath = {
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{PATH .. "Models/Shell/shell.x"},
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{PATH .. "Models/Shell/shell.x"},
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{PATH .. "Models/Shell/shell.x", PATH .. "Models/Depth charge/depthCharge.x"},
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{PATH .. "Models/Shell/shell.x", PATH .. "Models/Depth charge/depthCharge.x"},
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{PATH .. "Models/Shell/shell.x", PATH .. "Models/Guided missile/guidedMissile.x"},
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{PATH .. "Models/Shell/shell.x", PATH .. "Models/Guided missile/guidedMissile.x"},
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{},
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{},
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{PATH .. "Models/Torpedo/torpedo.x"},
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{PATH .. "Models/Jets/aam.x", PATH .. "Models/Jets/awm.x"}
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}
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diffuseMapTextPath = {
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{},
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||||
{},
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||||
{},
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||||
{},
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{},
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{},
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{},
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{},
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{}
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projectiles = {
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numberOfTypesOfWeapons = 2,
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g = 2.2,
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speed = {
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||||
{
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||||
{10,10,10,10,10,10,10,10,10,10,10}
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||||
},
|
||||
{
|
||||
{10,10,10,10,10,10,10,10,10,10,10}
|
||||
},
|
||||
{
|
||||
{10, 10, 10, 10}
|
||||
},
|
||||
{
|
||||
{10, 10, 10, 10}
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||||
},
|
||||
{
|
||||
{5,5}
|
||||
},
|
||||
{
|
||||
{7,7,7,7,7}
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{.05},
|
||||
{
|
||||
{.1, .1},
|
||||
{.1, .1}
|
||||
}
|
||||
},
|
||||
length = {
|
||||
{
|
||||
{1,1,1,1,1,1,1,1,1,1,1,1,1}
|
||||
},
|
||||
{
|
||||
{1,1,1,1,1,1,1,1,1,1,1,1,1}
|
||||
},
|
||||
{
|
||||
{1,1,1,1}
|
||||
},
|
||||
{
|
||||
{1,1,1,1}
|
||||
},
|
||||
{
|
||||
{1,1}
|
||||
},
|
||||
{
|
||||
{1,1,1,1,1}
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
{.5}
|
||||
},
|
||||
{
|
||||
{1,1},
|
||||
{1,1}
|
||||
},
|
||||
{}
|
||||
},
|
||||
scale = {
|
||||
{
|
||||
{1, 1, 1, .5, .5, .5, .5, .5, .5, .5, .5, .5, .5}
|
||||
},
|
||||
{
|
||||
{1, 1, 1, .23, .23, .23, .23, .23, .23, .23, .23, .23, .23}
|
||||
},
|
||||
{
|
||||
{.45, .45, .45, .45}
|
||||
},
|
||||
{
|
||||
{.5, .5, .5, .5}
|
||||
},
|
||||
{
|
||||
{.95, .95}
|
||||
},
|
||||
{
|
||||
{.6, .6, .6, .6, .6}
|
||||
}
|
||||
},
|
||||
pos = {
|
||||
{
|
||||
{
|
||||
{x = 0, y = 0, z = 1.05},
|
||||
{x = 0, y = 0, z = 1.05},
|
||||
{x = 0, y = 0, z = 1.05},
|
||||
{x = 0, y = 0, z = 1.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5},
|
||||
{x = 0, y = 0, z = 2.5}
|
||||
}
|
||||
},
|
||||
{
|
||||
{
|
||||
{x = 0, y = 0, z = 0.79254},
|
||||
{x = 0, y = 0, z = 0.79254},
|
||||
{x = 0, y = 0, z = 0.79254},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723},
|
||||
{x = 0, y = 0, z = 0.17723}
|
||||
}
|
||||
},
|
||||
{
|
||||
{
|
||||
{x = 0, y = 0, z = -0.36178},
|
||||
{x = 0, y = 0, z = -0.36178},
|
||||
{x = 0, y = 0, z = -0.36178},
|
||||
{x = 0, y = 0, z = -0.36178}
|
||||
},
|
||||
{x = 0, y = -3, z = 0}
|
||||
},
|
||||
{
|
||||
{
|
||||
{x = 0, y = 0, z = -0.30074},
|
||||
{x = 0, y = 0, z = -0.30074},
|
||||
{x = 0, y = 0, z = -0.30074},
|
||||
{x = 0, y = 0, z = -0.30074}
|
||||
},
|
||||
{x = 0, y = -2, z = 0}
|
||||
},
|
||||
{
|
||||
{
|
||||
{x = 0, y = 0, z = -0.62118},
|
||||
{x = 0, y = 0, z = -0.62118}
|
||||
},
|
||||
{
|
||||
{x = 0.24482, y = 1.14985, z = 1.32775},
|
||||
{x = 0.24482, y = 1.14985, z = 1.62698},
|
||||
{x = 0.24482, y = 1.14985, z = 1.88017},
|
||||
{x = -0.24482, y = 1.14985, z = 1.32775},
|
||||
{x = -0.24482, y = 1.14985, z = 1.62698},
|
||||
{x = -0.24482, y = 1.14985, z = 1.88017}
|
||||
}
|
||||
},
|
||||
{
|
||||
{
|
||||
{x = 0, y = 0, z = -0.59117},
|
||||
{x = 0, y = 0, z = -0.59117},
|
||||
{x = 0, y = 0, z = -0.59117},
|
||||
{x = 0, y = 0, z = -0.59117},
|
||||
{x = 0, y = 0, z = -0.59117}
|
||||
},
|
||||
{{x = 0.17192, y = 0.57858, z = 0.64471}, {x = -0.17192, y = 0.57858, z = 0.64471}}
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
{x = 0, y =-.3, z =-1.5}
|
||||
},
|
||||
{
|
||||
{
|
||||
{x = -.25, y =0, z =0},
|
||||
{x = .25, y =0, z =0}
|
||||
},
|
||||
{
|
||||
{x = -.25, y =0, z =0},
|
||||
{x = .25, y =0, z =0}
|
||||
}
|
||||
},
|
||||
{}
|
||||
},
|
||||
damage = {
|
||||
{
|
||||
{50, 50, 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10}
|
||||
},
|
||||
{
|
||||
{50, 50, 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10}
|
||||
},
|
||||
{
|
||||
{50,50,50,50},
|
||||
{50}
|
||||
},
|
||||
{
|
||||
{50,50,50,50},
|
||||
{50}
|
||||
},
|
||||
{
|
||||
{10,10},
|
||||
{}
|
||||
},
|
||||
{
|
||||
{10,10,10,10,10},
|
||||
{}
|
||||
},
|
||||
{},
|
||||
{},
|
||||
{
|
||||
{}
|
||||
},
|
||||
{
|
||||
{50,50},
|
||||
{50,50}
|
||||
},
|
||||
{}
|
||||
},
|
||||
projectileName = {
|
||||
{"shell"},
|
||||
{"shell"},
|
||||
{"shell"},
|
||||
{"shell"},
|
||||
{"shell","guidedMissile"},
|
||||
{"shell","guidedMissile"},
|
||||
{""},
|
||||
{""},
|
||||
{"torpedo"},
|
||||
{"missile","missile"},
|
||||
},
|
||||
meshPath = {
|
||||
{PATH .. "Models/Shell/shell.x"},
|
||||
{PATH .. "Models/Shell/shell.x"},
|
||||
{PATH .. "Models/Shell/shell.x", PATH .. "Models/Depth charge/depthCharge.x"},
|
||||
{PATH .. "Models/Shell/shell.x", PATH .. "Models/Depth charge/depthCharge.x"},
|
||||
{PATH .. "Models/Shell/shell.x", PATH .. "Models/Guided missile/guidedMissile.x"},
|
||||
{PATH .. "Models/Shell/shell.x", PATH .. "Models/Guided missile/guidedMissile.x"},
|
||||
{},
|
||||
{},
|
||||
{PATH .. "Models/Torpedo/torpedo.x"},
|
||||
{PATH .. "Models/Jets/aam.x", PATH .. "Models/Jets/awm.x"}
|
||||
},
|
||||
diffuseMapTextPath = {
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
resources = {
|
||||
num = 1,
|
||||
|
||||
meshPath = {
|
||||
"resource.xml"
|
||||
},
|
||||
name = {
|
||||
"Resource",
|
||||
},
|
||||
basePath = {
|
||||
PATH .. 'Models/Resources/'
|
||||
}
|
||||
}
|
||||
+276
-274
@@ -1,278 +1,280 @@
|
||||
numUnits = 4
|
||||
UnitClass = {VESSEL = 0, ENGINEER = 1, SAMPLE_STRUCTURE = 2}
|
||||
UnitType = {UNDERWATER = 0, SEA_LEVEL = 1, HOVER = 2, LAND = 3, AIR = 4}
|
||||
|
||||
UnitClass = {VESSEL = 0, ENGINEER = 1, SAMPLE_STRUCTURE = 2};
|
||||
|
||||
UnitType = {UNDERWATER = 0, SEA_LEVEL = 1, HOVER = 2, LAND = 3, AIR = 4};
|
||||
|
||||
unitClass = {
|
||||
UnitClass.VESSEL, UnitClass.VESSEL,
|
||||
UnitClass.ENGINEER, UnitClass.SAMPLE_STRUCTURE
|
||||
};
|
||||
|
||||
unitType = {
|
||||
UnitType.HOVER, UnitType.SEA_LEVEL,
|
||||
UnitType.LAND, UnitType.HOVER
|
||||
}
|
||||
|
||||
isVehicle = {
|
||||
true, true, true, false
|
||||
};
|
||||
|
||||
health = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
|
||||
cost = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
|
||||
range = {15, 15, 14, 14, 13, 13, 12, 12, 15, 25}
|
||||
|
||||
unitCornerPoints = {
|
||||
{
|
||||
{x = .9, y = -1, z = -6},
|
||||
{x = -.9, y = -1, z = -6},
|
||||
{x = -.9, y = -1, z = 5.8},
|
||||
{x = .9, y = -1, z = 5.8},
|
||||
{x = .9, y = 3.5, z = -6},
|
||||
{x = -.9, y = 3.5, z = -6},
|
||||
{x = -.9, y = 3.5, z = 5.8},
|
||||
{x = .9, y = 3.5, z = 5.8}
|
||||
},
|
||||
{
|
||||
{x = .5, y = -.5, z = -7.05},
|
||||
{x = -.5, y = -.5, z = -7.05},
|
||||
{x = -.5, y = -.5, z = 6.4},
|
||||
{x = .5, y = -.5, z = 6.4},
|
||||
{x = .5, y = 3, z = -7.05},
|
||||
{x = -.5, y = 3, z = -7.05},
|
||||
{x = -.5, y = 3, z = 6.4},
|
||||
{x = .5, y = 3, z = 6.4}
|
||||
},
|
||||
{
|
||||
{x = .5, y = -.5, z = -3.4},
|
||||
{x = -.5, y = -.5, z = -3.4},
|
||||
{x = -.5, y = -.5, z = 3.4},
|
||||
{x = .5, y = -.4, z = 3.4},
|
||||
{x = .5, y = 2.1, z = -3.4},
|
||||
{x = -.5, y = 2, z = -3.4},
|
||||
{x = -.5, y = 2, z = 3.4},
|
||||
{x = .5, y = 2, z = 3.4}
|
||||
},
|
||||
{
|
||||
{x = 1, y = -.25, z = -1},
|
||||
{x = -1, y = -.25, z = -1},
|
||||
{x = -1, y = -.25, z = 1},
|
||||
{x = 1, y = -.25, z = 1},
|
||||
{x = 1, y = .8, z = -1},
|
||||
{x = -1, y = .8, z = -1},
|
||||
{x = -1, y = .8, z = 1},
|
||||
{x = 1, y = .8, z = 1}
|
||||
},
|
||||
{
|
||||
{x = .7, y = -.3, z = -4},
|
||||
{x = -.7, y = -.3, z = -4},
|
||||
{x = -.7, y = -.3, z = 3.4},
|
||||
{x = .7, y = -.3, z = 3.4},
|
||||
{x = .7, y = 2.9, z = -4},
|
||||
{x = -.7, y = 2.9, z = -4},
|
||||
{x = -.7, y = 2.9, z = 3.4},
|
||||
{x = .7, y = 2.9, z = 3.4}
|
||||
},
|
||||
{
|
||||
{x = .5, y = -.5, z = -6.1},
|
||||
{x = -.5, y = -.5, z = -6.1},
|
||||
{x = -.5, y = -.5, z = 5.2},
|
||||
{x = .5, y = -.5, z = 5.2},
|
||||
{x = .5, y = 2.2, z = -6.1},
|
||||
{x = -.5, y = 2.2, z = -6.1},
|
||||
{x = -.5, y = 2.2, z = 5.2},
|
||||
{x = .5, y = 2.2, z = 5.2}
|
||||
},
|
||||
{
|
||||
{x = 2, y = -.5, z = -10},
|
||||
{x = -2, y = -.5, z = -10},
|
||||
{x = -2, y = -.5, z = 9},
|
||||
{x = 2, y = -.5, z = 9},
|
||||
{x = 2, y = 5.5, z = -10},
|
||||
{x = -2, y = 5.5, z = -10},
|
||||
{x = -2, y = 5.5, z = 9},
|
||||
{x = 2, y = 5.5, z = 9}
|
||||
},
|
||||
{
|
||||
{x = 2, y = -1, z = -10},
|
||||
{x = -2, y = -1, z = -10},
|
||||
{x = -2, y = -1, z = 9},
|
||||
{x = 2, y = -1, z = 9},
|
||||
{x = 2, y = 4.5, z = -10},
|
||||
{x = -2, y = 4.5, z = -10},
|
||||
{x = -2, y = 4.5, z = 9},
|
||||
{x = 2, y = 4.5, z = 9}
|
||||
},
|
||||
{
|
||||
{x = .25, y = -.5, z = -2},
|
||||
{x = -.25, y = -.5, z = -2},
|
||||
{x = -.25, y = -.5, z = 3},
|
||||
{x = .25, y = -.5, z = 3},
|
||||
{x = .25, y = .7, z = -2},
|
||||
{x = -.25, y = .7, z = -2},
|
||||
{x = -.25, y = .7, z = 3},
|
||||
{x = .25, y = .7, z = 3}
|
||||
},
|
||||
{
|
||||
{x = .6, y =-.1, z =-1.3},
|
||||
{x = -.6, y =-.1, z =-1.3},
|
||||
{x = -.6, y =-.1, z =.8},
|
||||
{x = .6, y =-.1, z =.8},
|
||||
{x = .6, y =.3, z =-1.3},
|
||||
{x = -.6, y =.3, z =-1.3},
|
||||
{x = -.6, y =.3, z =.8},
|
||||
{x = .6, y =.3, z =.8}
|
||||
},
|
||||
{
|
||||
{x = .5, y =-.1, z =-1.3},
|
||||
{x = -.5, y =-.1, z =-1.3},
|
||||
{x = -.5, y =-.1, z =.7},
|
||||
{x = .5, y =-.1, z =.7},
|
||||
{x = .5, y =.15, z =-1.3},
|
||||
{x = -.5, y =.15, z =-1.3},
|
||||
{x = -.5, y =.15, z =.7},
|
||||
{x = .5, y =.15, z =.7}
|
||||
}
|
||||
};
|
||||
unitCuboidDimensions = {
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1}
|
||||
},
|
||||
{
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1}
|
||||
},
|
||||
{
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1}
|
||||
}
|
||||
};
|
||||
|
||||
unitAxisLength = {8, 8, 6, 6, 5, 5, 8, 8, 7, 2, 2}
|
||||
lineOfSight = {5, 8, 4, 4, 3, 3, 6, 6, 3, 3, 8}
|
||||
name = {
|
||||
"Battleship", "Battleship",
|
||||
"Battleship", "Sample",
|
||||
"Cruiser", "Cruiser",
|
||||
"Aircraft carrier", "Aircraft carrier",
|
||||
"Submarine",
|
||||
"Jet", "Jet"
|
||||
}
|
||||
meshPath = {
|
||||
"battleship00.xml", "battleship00.xml",
|
||||
"battleship00.xml", "sample.xml",
|
||||
"cruiser00.xml", "cruiser01.xml",
|
||||
"aircraftCarrier00.xml", "aircraftCarrier01.xml",
|
||||
"submarine.xml",
|
||||
"jet00.xml", "jet01.xml"
|
||||
}
|
||||
modelPrefix = "Models/"
|
||||
vehiclePrefix = modelPrefix .. "Units/Vehicles/"
|
||||
structurePrefix = modelPrefix .. "Units/Structures/"
|
||||
basePath = {
|
||||
PATH .. vehiclePrefix .. "Battleships/", PATH .. vehiclePrefix .. "Battleships/",
|
||||
PATH .. vehiclePrefix .. "Battleships/", PATH .. structurePrefix .. "Sample/",
|
||||
PATH .. vehiclePrefix .. "Cruisers/", PATH .. vehiclePrefix .. "Cruisers/",
|
||||
PATH .. vehiclePrefix .. "Aircraft carriers/", PATH .. vehiclePrefix .. "Aircraft carriers/",
|
||||
PATH .. vehiclePrefix .. "Submarines/",
|
||||
PATH .. vehiclePrefix .. "Jets/", PATH .. vehiclePrefix .. "Jets/"
|
||||
};
|
||||
|
||||
units = {
|
||||
num = 4,
|
||||
|
||||
unitClass = {
|
||||
UnitClass.VESSEL, UnitClass.VESSEL,
|
||||
UnitClass.ENGINEER, UnitClass.SAMPLE_STRUCTURE
|
||||
},
|
||||
|
||||
unitType = {
|
||||
UnitType.HOVER, UnitType.SEA_LEVEL,
|
||||
UnitType.LAND, UnitType.HOVER
|
||||
},
|
||||
|
||||
isVehicle = {
|
||||
true, true, true, false
|
||||
},
|
||||
|
||||
health = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500},
|
||||
cost = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500},
|
||||
range = {15, 15, 14, 14, 13, 13, 12, 12, 15, 25},
|
||||
|
||||
unitCornerPoints = {
|
||||
{
|
||||
{x = .9, y = -1, z = -6},
|
||||
{x = -.9, y = -1, z = -6},
|
||||
{x = -.9, y = -1, z = 5.8},
|
||||
{x = .9, y = -1, z = 5.8},
|
||||
{x = .9, y = 3.5, z = -6},
|
||||
{x = -.9, y = 3.5, z = -6},
|
||||
{x = -.9, y = 3.5, z = 5.8},
|
||||
{x = .9, y = 3.5, z = 5.8}
|
||||
},
|
||||
{
|
||||
{x = .5, y = -.5, z = -7.05},
|
||||
{x = -.5, y = -.5, z = -7.05},
|
||||
{x = -.5, y = -.5, z = 6.4},
|
||||
{x = .5, y = -.5, z = 6.4},
|
||||
{x = .5, y = 3, z = -7.05},
|
||||
{x = -.5, y = 3, z = -7.05},
|
||||
{x = -.5, y = 3, z = 6.4},
|
||||
{x = .5, y = 3, z = 6.4}
|
||||
},
|
||||
{
|
||||
{x = .5, y = -.5, z = -3.4},
|
||||
{x = -.5, y = -.5, z = -3.4},
|
||||
{x = -.5, y = -.5, z = 3.4},
|
||||
{x = .5, y = -.4, z = 3.4},
|
||||
{x = .5, y = 2.1, z = -3.4},
|
||||
{x = -.5, y = 2, z = -3.4},
|
||||
{x = -.5, y = 2, z = 3.4},
|
||||
{x = .5, y = 2, z = 3.4}
|
||||
},
|
||||
{
|
||||
{x = 1, y = -.25, z = -1},
|
||||
{x = -1, y = -.25, z = -1},
|
||||
{x = -1, y = -.25, z = 1},
|
||||
{x = 1, y = -.25, z = 1},
|
||||
{x = 1, y = .8, z = -1},
|
||||
{x = -1, y = .8, z = -1},
|
||||
{x = -1, y = .8, z = 1},
|
||||
{x = 1, y = .8, z = 1}
|
||||
},
|
||||
{
|
||||
{x = .7, y = -.3, z = -4},
|
||||
{x = -.7, y = -.3, z = -4},
|
||||
{x = -.7, y = -.3, z = 3.4},
|
||||
{x = .7, y = -.3, z = 3.4},
|
||||
{x = .7, y = 2.9, z = -4},
|
||||
{x = -.7, y = 2.9, z = -4},
|
||||
{x = -.7, y = 2.9, z = 3.4},
|
||||
{x = .7, y = 2.9, z = 3.4}
|
||||
},
|
||||
{
|
||||
{x = .5, y = -.5, z = -6.1},
|
||||
{x = -.5, y = -.5, z = -6.1},
|
||||
{x = -.5, y = -.5, z = 5.2},
|
||||
{x = .5, y = -.5, z = 5.2},
|
||||
{x = .5, y = 2.2, z = -6.1},
|
||||
{x = -.5, y = 2.2, z = -6.1},
|
||||
{x = -.5, y = 2.2, z = 5.2},
|
||||
{x = .5, y = 2.2, z = 5.2}
|
||||
},
|
||||
{
|
||||
{x = 2, y = -.5, z = -10},
|
||||
{x = -2, y = -.5, z = -10},
|
||||
{x = -2, y = -.5, z = 9},
|
||||
{x = 2, y = -.5, z = 9},
|
||||
{x = 2, y = 5.5, z = -10},
|
||||
{x = -2, y = 5.5, z = -10},
|
||||
{x = -2, y = 5.5, z = 9},
|
||||
{x = 2, y = 5.5, z = 9}
|
||||
},
|
||||
{
|
||||
{x = 2, y = -1, z = -10},
|
||||
{x = -2, y = -1, z = -10},
|
||||
{x = -2, y = -1, z = 9},
|
||||
{x = 2, y = -1, z = 9},
|
||||
{x = 2, y = 4.5, z = -10},
|
||||
{x = -2, y = 4.5, z = -10},
|
||||
{x = -2, y = 4.5, z = 9},
|
||||
{x = 2, y = 4.5, z = 9}
|
||||
},
|
||||
{
|
||||
{x = .25, y = -.5, z = -2},
|
||||
{x = -.25, y = -.5, z = -2},
|
||||
{x = -.25, y = -.5, z = 3},
|
||||
{x = .25, y = -.5, z = 3},
|
||||
{x = .25, y = .7, z = -2},
|
||||
{x = -.25, y = .7, z = -2},
|
||||
{x = -.25, y = .7, z = 3},
|
||||
{x = .25, y = .7, z = 3}
|
||||
},
|
||||
{
|
||||
{x = .6, y =-.1, z =-1.3},
|
||||
{x = -.6, y =-.1, z =-1.3},
|
||||
{x = -.6, y =-.1, z =.8},
|
||||
{x = .6, y =-.1, z =.8},
|
||||
{x = .6, y =.3, z =-1.3},
|
||||
{x = -.6, y =.3, z =-1.3},
|
||||
{x = -.6, y =.3, z =.8},
|
||||
{x = .6, y =.3, z =.8}
|
||||
},
|
||||
{
|
||||
{x = .5, y =-.1, z =-1.3},
|
||||
{x = -.5, y =-.1, z =-1.3},
|
||||
{x = -.5, y =-.1, z =.7},
|
||||
{x = .5, y =-.1, z =.7},
|
||||
{x = .5, y =.15, z =-1.3},
|
||||
{x = -.5, y =.15, z =-1.3},
|
||||
{x = -.5, y =.15, z =.7},
|
||||
{x = .5, y =.15, z =.7}
|
||||
}
|
||||
},
|
||||
unitCuboidDimensions = {
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
{x = 1, y = 1, z = 1}
|
||||
},
|
||||
{
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1}
|
||||
},
|
||||
{
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1}
|
||||
},
|
||||
{
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1},
|
||||
{x = .1, y = .1, z = .1}
|
||||
}
|
||||
},
|
||||
|
||||
unitAxisLength = {8, 8, 6, 6, 5, 5, 8, 8, 7, 2, 2},
|
||||
lineOfSight = {5, 8, 4, 4, 3, 3, 6, 6, 3, 3, 8},
|
||||
name = {
|
||||
"Battleship", "Battleship",
|
||||
"Battleship", "Sample",
|
||||
"Cruiser", "Cruiser",
|
||||
"Aircraft carrier", "Aircraft carrier",
|
||||
"Submarine",
|
||||
"Jet", "Jet"
|
||||
},
|
||||
meshPath = {
|
||||
"battleship00.xml", "battleship00.xml",
|
||||
"battleship00.xml", "sample.xml",
|
||||
"cruiser00.xml", "cruiser01.xml",
|
||||
"aircraftCarrier00.xml", "aircraftCarrier01.xml",
|
||||
"submarine.xml",
|
||||
"jet00.xml", "jet01.xml"
|
||||
},
|
||||
basePath = {
|
||||
PATH .. vehiclePrefix .. "Battleships/", PATH .. vehiclePrefix .. "Battleships/",
|
||||
PATH .. vehiclePrefix .. "Battleships/", PATH .. structurePrefix .. "Sample/",
|
||||
PATH .. vehiclePrefix .. "Cruisers/", PATH .. vehiclePrefix .. "Cruisers/",
|
||||
PATH .. vehiclePrefix .. "Aircraft carriers/", PATH .. vehiclePrefix .. "Aircraft carriers/",
|
||||
PATH .. vehiclePrefix .. "Submarines/",
|
||||
PATH .. vehiclePrefix .. "Jets/", PATH .. vehiclePrefix .. "Jets/"
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -13,7 +13,7 @@ set(OPTIONS_BUTTONS optionsButton.cpp tabButton.cpp okButton.cpp defaultsButton.
|
||||
set(IN_GAME_APP_STATE_BUTTONS mainMenuButton.cpp)
|
||||
set(MAP_EDITOR_BUTTONS mapEditorButton.cpp newMapButton.cpp loadMapButton.cpp exportButton.cpp)
|
||||
set(BUTTONS singlePlayerButton.cpp exitButton.cpp backButton.cpp playButton.cpp ${OPTIONS_BUTTONS} ${IN_GAME_APP_STATE_BUTTONS} ${MAP_EDITOR_BUTTONS} ${UNIT_BUTTONS})
|
||||
set(LISTBOXES skyboxTextureListbox.cpp landTextureListbox.cpp unitListbox.cpp)
|
||||
set(LISTBOXES skyboxTextureListbox.cpp landTextureListbox.cpp gameObjectListbox.cpp)
|
||||
set(GUI tooltip.cpp concreteGuiManager.cpp ${BUTTONS} ${LISTBOXES})
|
||||
|
||||
set(STATES activeGameState.cpp inGameAppState.cpp guiAppState.cpp mapEditorAppState.cpp)
|
||||
|
||||
+1
-1
@@ -23,7 +23,7 @@ namespace battleship{
|
||||
|
||||
unitId = atoi(arguments[1].c_str());
|
||||
|
||||
if(!(0 <= unitId && unitId <= (int)generateView()["numUnits"]))
|
||||
if(!(0 <= unitId && unitId <= (int)generateView()["units"]["num"]))
|
||||
return;
|
||||
|
||||
if(arguments.size() >= 5){
|
||||
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
#include "buildButton.h"
|
||||
#include "gameManager.h"
|
||||
#include "unit.h"
|
||||
#include "gameObject.h"
|
||||
#include "gameObjectFrameController.h"
|
||||
|
||||
#include <solUtil.h>
|
||||
@@ -18,7 +18,7 @@ namespace battleship{
|
||||
|
||||
void BuildButton::onClick(){
|
||||
GameObjectFrameController *ufCtr = GameObjectFrameController::getSingleton();
|
||||
ufCtr->addGameObjectFrame(GameObjectFrame(structureId, GameObjectFrame::UNIT));
|
||||
ufCtr->addGameObjectFrame(GameObjectFrame(structureId, GameObject::Type::UNIT));
|
||||
ufCtr->setPlacingFrames(true);
|
||||
}
|
||||
}
|
||||
|
||||
+23
-12
@@ -15,7 +15,7 @@
|
||||
#include "exportButton.h"
|
||||
#include "skyboxTextureListbox.h"
|
||||
#include "landTextureListbox.h"
|
||||
#include "unitListbox.h"
|
||||
#include "gameObjectListbox.h"
|
||||
#include "playButton.h"
|
||||
#include "inGameAppState.h"
|
||||
#include "mainMenuButton.h"
|
||||
@@ -166,6 +166,9 @@ namespace battleship{
|
||||
return button;
|
||||
}
|
||||
|
||||
Listbox* ConcreteGuiManager::parseGameObjectListbox(){
|
||||
}
|
||||
|
||||
Listbox* ConcreteGuiManager::parseListbox(int guiId){
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table guiTable = SOL_LUA_STATE["gui"][guiId + 1];
|
||||
@@ -220,23 +223,31 @@ namespace battleship{
|
||||
|
||||
listbox = new Listbox(pos, size, lines, maxDisplay, fontPath, closable);
|
||||
break;
|
||||
case UNITS:{
|
||||
string path = GameManager::getSingleton()->getPath();
|
||||
bool vehicles = guiTable["vehicles"];
|
||||
int numUnits = SOL_LUA_STATE["numUnits"];
|
||||
case VEHICLES:
|
||||
case STRUCTURES:
|
||||
case RESOURCE_DEPOSITS:{
|
||||
bool resources = (listboxType == RESOURCE_DEPOSITS);
|
||||
sol::table gameObjTable = SOL_LUA_STATE[resources ? "resources" : "units"];
|
||||
int numGameObjs = gameObjTable["num"];
|
||||
|
||||
for(int i = 0; i < numGameObjs; i++){
|
||||
bool canAdd = true;
|
||||
|
||||
for(int i = 0; i < numUnits; i++){
|
||||
bool v = SOL_LUA_STATE["isVehicle"][i + 1];
|
||||
if(!resources){
|
||||
bool vehicles = (listboxType == VEHICLES);
|
||||
bool v = gameObjTable["isVehicle"][i + 1];
|
||||
canAdd = (v == vehicles);
|
||||
}
|
||||
|
||||
if(v == vehicles)
|
||||
lines.push_back(SOL_LUA_STATE["name"][i + 1]);
|
||||
if(canAdd)
|
||||
lines.push_back(gameObjTable["name"][i + 1]);
|
||||
}
|
||||
|
||||
|
||||
numLines = lines.size();
|
||||
closable = true;
|
||||
maxDisplay = (numLines > numMaxDisplay ? numMaxDisplay : numLines);
|
||||
|
||||
listbox = new UnitListbox(pos, size, lines, maxDisplay, fontPath);
|
||||
|
||||
listbox = new GameObjectListbox(!resources, pos, size, lines, maxDisplay, fontPath);
|
||||
break;
|
||||
}
|
||||
case SKYBOX_TEXTURES:
|
||||
|
||||
@@ -38,7 +38,9 @@ namespace battleship{
|
||||
CONTROLS,
|
||||
RESOLUTION,
|
||||
MAPS,
|
||||
UNITS,
|
||||
VEHICLES,
|
||||
STRUCTURES,
|
||||
RESOURCE_DEPOSITS,
|
||||
SKYBOX_TEXTURES,
|
||||
LAND_TEXTURES,
|
||||
CPU_DIFFICULTIES,
|
||||
@@ -60,6 +62,7 @@ namespace battleship{
|
||||
private:
|
||||
ConcreteGuiManager(){}
|
||||
vb01Gui::Button* parseButton(int);
|
||||
vb01Gui::Listbox* parseGameObjectListbox();
|
||||
vb01Gui::Listbox* parseListbox(int);
|
||||
vb01Gui::Checkbox* parseCheckbox(int);
|
||||
vb01Gui::Slider* parseSlider(int);
|
||||
|
||||
@@ -39,6 +39,7 @@ namespace battleship{
|
||||
"Scripts/unitData.lua",
|
||||
"Scripts/vehicleData.lua",
|
||||
"Scripts/structureData.lua",
|
||||
"Scripts/resourceData.lua",
|
||||
"Scripts/player.lua"
|
||||
};
|
||||
|
||||
|
||||
+12
-1
@@ -36,7 +36,7 @@ namespace battleship{
|
||||
}
|
||||
|
||||
void GameObject::initModel(bool textured){
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table SOL_LUA_STATE = generateView()[GameObject::getGameObjTableName()];
|
||||
string basePath = SOL_LUA_STATE["basePath"][id + 1];
|
||||
string meshPath = SOL_LUA_STATE["meshPath"][id + 1];
|
||||
|
||||
@@ -67,4 +67,15 @@ namespace battleship{
|
||||
void GameObject::destroySound(){}
|
||||
|
||||
void GameObject::initSound(){}
|
||||
|
||||
string GameObject::getGameObjTableName(){
|
||||
switch(type){
|
||||
case GameObject::Type::UNIT:
|
||||
return "units";
|
||||
case GameObject::Type::PROJECTILE:
|
||||
return "projectiles";
|
||||
case GameObject::Type::RESOURCE_DEPOSIT:
|
||||
return "resources";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-1
@@ -10,12 +10,15 @@ namespace battleship{
|
||||
|
||||
class GameObject{
|
||||
public:
|
||||
GameObject(int i, Player *pl, vb01::Vector3 vec, vb01::Quaternion quat) : id(i), player(pl), pos(vec), rot(quat){}
|
||||
enum class Type{UNIT, PROJECTILE, RESOURCE_DEPOSIT};
|
||||
|
||||
GameObject(Type t, int i, Player *pl, vb01::Vector3 vec, vb01::Quaternion quat) : type(t), id(i), player(pl), pos(vec), rot(quat){}
|
||||
~GameObject(){}
|
||||
virtual void update();
|
||||
virtual void toggleSelection(bool sel){selected = sel;}
|
||||
void placeAt(vb01::Vector3);
|
||||
void orientAt(vb01::Quaternion);
|
||||
std::string getGameObjTableName();
|
||||
inline vb01::Vector3 getCorner(int i){return corners[i];}
|
||||
inline bool isSelected(){return selected;}
|
||||
inline bool isSelectable(){return selectable;}
|
||||
@@ -40,6 +43,7 @@ namespace battleship{
|
||||
virtual void destroySound();
|
||||
virtual void initSound();
|
||||
|
||||
Type type;
|
||||
int id;
|
||||
Player *player;
|
||||
vb01::Model *model = nullptr;
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace battleship{
|
||||
|
||||
Unit* GameObjectFactory::createUnit(Player *player, int id, Vector3 pos, Quaternion rot){
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
int unitClass = SOL_LUA_STATE["unitClass"][id + 1];
|
||||
int unitClass = SOL_LUA_STATE["units"]["unitClass"][id + 1];
|
||||
|
||||
switch((UnitClass)unitClass){
|
||||
case UnitClass::ENGINEER:
|
||||
|
||||
+1
-3
@@ -9,14 +9,12 @@
|
||||
namespace battleship{
|
||||
struct GameObjectFrame : public GameObject{
|
||||
enum Status{PLACEABLE, NOT_PLACEABLE, PLACED};
|
||||
enum Type {UNIT, RESOURCE_DEPOSIT};
|
||||
|
||||
GameObjectFrame(int i, Type t, vb01::Vector3 pos = vb01::Vector3::VEC_ZERO, vb01::Quaternion rot = vb01::Quaternion::QUAT_W) : GameObject(i, nullptr, pos, rot), type(t) {
|
||||
GameObjectFrame(int i, GameObject::Type t, vb01::Vector3 pos = vb01::Vector3::VEC_ZERO, vb01::Quaternion rot = vb01::Quaternion::QUAT_W) : GameObject(t, i, nullptr, pos, rot) {
|
||||
initModel(false);
|
||||
}
|
||||
~GameObjectFrame(){}
|
||||
|
||||
Type type;
|
||||
Status status;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace battleship{
|
||||
buildDir = gameObjectFrames[1].getModel()->getPosition() - gameObjectFrames[0].getModel()->getPosition();
|
||||
|
||||
Vector3 pos = paintSelectRowStart + buildDir.norm() * hypothenuse * gameObjectFrames.size();
|
||||
addGameObjectFrame(GameObjectFrame(structureId, GameObjectFrame::UNIT, pos));
|
||||
addGameObjectFrame(GameObjectFrame(structureId, GameObject::Type::UNIT, pos));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,8 +100,7 @@ namespace battleship{
|
||||
if(results.empty()) return;
|
||||
|
||||
Vector3 newPos, rowEnd;
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table unitTable = SOL_LUA_STATE["unitCornerPoints"][gameObjectFrames[0].getId() + 1];
|
||||
sol::table unitTable = generateView()[gameObjectFrames[0].getGameObjTableName()]["unitCornerPoints"][gameObjectFrames[0].getId() + 1];
|
||||
float width = (float)unitTable[1]["x"] - (float)unitTable[2]["x"];
|
||||
float length = (float)unitTable[4]["z"] - (float)unitTable[1]["z"];
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#include <solUtil.h>
|
||||
|
||||
#include "gameObject.h"
|
||||
#include "gameObjectListbox.h"
|
||||
#include "gameObjectFrameController.h"
|
||||
|
||||
namespace battleship{
|
||||
using namespace std;
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
GameObjectListbox::GameObjectListbox(bool ul, Vector2 pos, Vector2 size, vector<string> lines, int maxDisplay, string fontPath) : Listbox(pos, size, lines, maxDisplay, fontPath), unitListbox(ul) {}
|
||||
|
||||
void GameObjectListbox::onClose(){
|
||||
GameObjectFrameController *ufCtr = GameObjectFrameController::getSingleton();
|
||||
GameObject::Type type = (unitListbox ? GameObject::Type::UNIT : GameObject::Type::RESOURCE_DEPOSIT);
|
||||
ufCtr->addGameObjectFrame(GameObjectFrame(selectedOption, type));
|
||||
ufCtr->setPlacingFrames(true);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef UNIT_LISTBOX_H
|
||||
#define UNIT_LISTBOX_H
|
||||
|
||||
#include <listbox.h>
|
||||
|
||||
namespace battleship{
|
||||
class GameObjectListbox : public vb01Gui::Listbox{
|
||||
public:
|
||||
GameObjectListbox(bool, vb01::Vector2, vb01::Vector2, std::vector<std::string>, int, std::string);
|
||||
void onClose();
|
||||
private:
|
||||
bool unitListbox;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
+4
-4
@@ -23,7 +23,7 @@ namespace battleship{
|
||||
using namespace configData;
|
||||
using namespace gameBase;
|
||||
|
||||
Projectile::Projectile(Unit *unit, Node *node, Vector3 pos, Vector3 dir, Vector3 left, Vector3 up, int id, int weaponTypeId, int weaponId) : GameObject(id, unit->getPlayer(), pos, Quaternion::QUAT_W){
|
||||
Projectile::Projectile(Unit *unit, Node *node, Vector3 pos, Vector3 dir, Vector3 left, Vector3 up, int id, int weaponTypeId, int weaponId) : GameObject(GameObject::Type::PROJECTILE, id, unit->getPlayer(), pos, Quaternion::QUAT_W){
|
||||
this->unit = unit;
|
||||
this->id = id;
|
||||
this->weaponTypeId = weaponTypeId;
|
||||
@@ -43,7 +43,7 @@ namespace battleship{
|
||||
}
|
||||
|
||||
void Projectile::initProperties(int weaponId){
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table SOL_LUA_STATE = generateView()[GameObject::getGameObjTableName()];
|
||||
rayLength = SOL_LUA_STATE["rayLength"][id + 1][weaponTypeId + 1][weaponId + 1];
|
||||
damage = SOL_LUA_STATE["damage"][id + 1][weaponTypeId + 1][weaponId + 1];
|
||||
speed = SOL_LUA_STATE["speed"][id + 1][weaponTypeId + 1][weaponId + 1];
|
||||
@@ -51,7 +51,7 @@ namespace battleship{
|
||||
|
||||
void Projectile::initModel(Node *node){
|
||||
if(!node){
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table SOL_LUA_STATE = generateView()[GameObject::getGameObjTableName()];
|
||||
string meshPath = SOL_LUA_STATE["meshPath"][id + 1][weaponTypeId + 1];
|
||||
this->node = new Model(meshPath);
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace battleship{
|
||||
void Projectile::initSound(){
|
||||
GameManager *gm = GameManager::getSingleton();
|
||||
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table SOL_LUA_STATE = generateView()[GameObject::getGameObjTableName()];
|
||||
string unitName = SOL_LUA_STATE["name"][id + 1];
|
||||
string projectileName = SOL_LUA_STATE["projectileName"][id + 1][weaponTypeId + 1];
|
||||
string p1 = gm->getPath() + "Sounds/" + unitName + "s/" + projectileName + ".ogg";
|
||||
|
||||
@@ -22,7 +22,7 @@ using namespace gameBase;
|
||||
using namespace std;
|
||||
|
||||
namespace battleship{
|
||||
Unit::Unit(Player *player, int id, Vector3 pos, Quaternion rot) : GameObject(id, player, pos, rot){
|
||||
Unit::Unit(Player *player, int id, Vector3 pos, Quaternion rot) : GameObject(GameObject::Type::UNIT, id, player, pos, rot){
|
||||
this->id = id;
|
||||
this->player = player;
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace battleship{
|
||||
}
|
||||
|
||||
void Unit::initProperties(){
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table SOL_LUA_STATE = generateView()[GameObject::getGameObjTableName()];
|
||||
health = SOL_LUA_STATE["health"][id + 1];
|
||||
maxHealth = health;
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace battleship{
|
||||
}
|
||||
|
||||
void Unit::initSound(){
|
||||
sol::state_view SOL_LUA_STATE = generateView();
|
||||
sol::table SOL_LUA_STATE = generateView()[GameObject::getGameObjTableName()];
|
||||
string name = SOL_LUA_STATE["name"][id + 1];
|
||||
selectionSfxBuffer = new sf::SoundBuffer();
|
||||
string p = GameManager::getSingleton()->getPath() + "Sounds/" + name + "s/selection.ogg";
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
#include <solUtil.h>
|
||||
|
||||
#include "unitListbox.h"
|
||||
#include "unit.h"
|
||||
#include "gameObjectFrameController.h"
|
||||
|
||||
namespace battleship{
|
||||
using namespace std;
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
UnitListbox::UnitListbox(Vector2 pos, Vector2 size, vector<string> lines, int maxDisplay, string fontPath) : Listbox(pos, size, lines, maxDisplay, fontPath){
|
||||
}
|
||||
|
||||
void UnitListbox::onClose(){
|
||||
GameObjectFrameController *ufCtr = GameObjectFrameController::getSingleton();
|
||||
ufCtr->addGameObjectFrame(GameObjectFrame(selectedOption, GameObjectFrame::UNIT));
|
||||
ufCtr->setPlacingFrames(true);
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef UNIT_LISTBOX_H
|
||||
#define UNIT_LISTBOX_H
|
||||
|
||||
#include <listbox.h>
|
||||
|
||||
namespace battleship{
|
||||
class UnitListbox : public vb01Gui::Listbox{
|
||||
public:
|
||||
UnitListbox(vb01::Vector2, vb01::Vector2, std::vector<std::string>, int, std::string);
|
||||
void onClose();
|
||||
private:
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user