Commit Graph
40 Commits
Author SHA1 Message Date
devZoGok 6b715a425a Merge branch 'develop' into ft-19-lake-size 2023-09-10 11:36:27 +03:00
devZoGok c5e8d7554d updating quad's size instead of scaling 2023-09-10 11:16:44 +03:00
devZoGok a52a10829e implemented lake scaling 2023-09-10 11:06:30 +03:00
devZoGok 473dd14578 fixed landmass vert pushing/pulling 2023-09-10 08:23:19 +03:00
devZoGok 85dc917ba6 bugfixes for water cell allocation and not allocating diagnal adjacent cells 2023-09-03 09:22:54 +03:00
devZoGok a7293245dc underwater cell generation 2023-09-03 09:22:54 +03:00
devZoGok fa4b875a2b (BANDAID FIX!) filling in landmass cells for regions "missed" by ray casting 2023-09-03 09:22:54 +03:00
devZoGok f228297b8a water cell detection
code refactoring
2023-09-03 09:22:54 +03:00
devZoGok 16250f2920 implemented cell debug rendering 2023-09-03 09:22:54 +03:00
devZoGok 0a1729fd3f corrected map exporting and reading bugs 2023-09-03 09:22:52 +03:00
devZoGok 4ae34a0c0d generating the top cell layer 2023-09-03 09:22:08 +03:00
devZoGok 80dc5503be removed TerrainObject struct 2023-09-03 09:22:05 +03:00
devZoGok 06e1ec54aa updated lua invocations using sol3 2023-08-19 10:23:00 +03:00
devZoGok 842b1ecdc6 corrected default texture sourcing 2023-08-15 15:49:32 +03:00
devZoGok 5f1eebbb3a code cleanup 2023-07-02 11:55:09 +03:00
devZoGok ca2d492efc reimplemented unit listboxes in the map editor 2023-07-02 08:17:19 +03:00
devZoGok 208d2307ec corrected map exporting using the new GUI subsystem 2023-07-01 19:33:57 +03:00
devZoGok 4ee08f1c49 map editing screen accessible using the new GUI subsystem 2023-07-01 17:28:33 +03:00
devZoGok e4a937683f commented out code 2023-06-25 10:34:31 +03:00
devZoGok b4622ac53b removed needless water body quad orientation 2023-02-08 19:47:40 +02:00
devZoGok 7c558dd50d using the filesystem lib to handle files 2023-02-06 20:47:39 +02:00
devZoGok 701afbca39 shifting landmass cell markers after weights calculation 2023-02-05 16:48:54 +02:00
devZoGok 653a67e03b Terrain object cell markers 2023-02-05 16:11:45 +02:00
devZoGok 045d3aac34 parsing terrain objects 2023-02-05 15:18:28 +02:00
devZoGok e044d272a7 weights and cell generation reimplemented in C++ 2023-01-22 17:18:49 +02:00
devZoGok 5370b217e5 Weights generation status text 2023-01-21 17:03:29 +02:00
devZoGok 64fa6d7ea7 saving landmass as an XML file 2023-01-21 15:52:03 +02:00
devZoGok fea4d75d08 refactoring for the improved Quad class 2023-01-19 20:36:22 +02:00
devZoGok f91592712f current maps can be loaded in the map editor 2023-01-07 15:27:43 +02:00
devZoGok 8a43123021 implemented terrain object movement 2023-01-06 14:49:16 +02:00
devZoGok 3542b3e4b8 selectable terrain objects in the map editor 2023-01-06 08:36:26 +02:00
devZoGok 75e5013abf updated models and landmass terrain object node accesses for the new XML
model reading
2023-01-04 15:13:22 +02:00
devZoGok d38823d7f9 implemented landmass vert shifting 2023-01-04 11:13:43 +02:00
devZoGok 81ea1b452a placeable units and structures 2023-01-04 08:57:47 +02:00
devZoGok eeefa41f41 factored out unit frame handling 2023-01-03 15:54:26 +02:00
devZoGok ecc066d7aa changing skybox and landmass textures from their listboxes 2023-01-03 08:57:51 +02:00
devZoGok 42a71dd39f listboxes for map editting 2022-12-30 14:34:43 +02:00
devZoGok 67493df340 added camera rotation to the map editor 2022-12-29 15:27:32 +02:00
devZoGok d3b7b88768 factored out camera handling
camera controls added to the map editor
2022-12-29 15:09:39 +02:00
devZoGok 19f16da9ed generated landmass plane 2022-12-29 11:42:19 +02:00