devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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0770d64784
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removing projectiles if they go out of map bounds
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2026-02-01 10:26:54 +02:00 |
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devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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44a22ab98e
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freezer ships can freeze units
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2025-06-08 10:47:20 +03:00 |
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devZoGok
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b8051f24df
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refactored checking if a point is within a cuboid
ice sheets can be crushed
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2025-06-04 15:45:27 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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90a11b6f58
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subs can only fire missiles when reemerged
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2025-06-01 10:12:47 +03:00 |
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devZoGok
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692c917296
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fixed ability to fire cruise missiles
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2025-05-31 20:14:48 +03:00 |
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devZoGok
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3f9c385728
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artillery pieces firing missiles
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2025-05-31 19:37:31 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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59670c9310
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labs generate research
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2024-02-24 12:12:48 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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3cb6b494ce
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minor refactoring
corrected CPU player script
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2024-01-24 15:39:51 +02:00 |
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devZoGok
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ceba728438
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implemented 2 different types of transport ships
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2024-01-24 15:35:08 +02:00 |
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devZoGok
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1c680aebf2
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added bars for extractors/deposits and cargo ships
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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a36648eabe
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launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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827589c823
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submarines fire torpedos
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2024-01-16 20:01:19 +02:00 |
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devZoGok
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760b986b18
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implemented point defense
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2023-11-26 09:38:19 +02:00 |
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devZoGok
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6a2b9d8fe8
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trainable units
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2023-11-26 08:21:13 +02:00 |
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devZoGok
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29679a0e45
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implemented playtesting unit creation via add-unit
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2023-11-25 12:32:24 +02:00 |
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devZoGok
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0a4b7ae08e
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Transport vehicle class
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2023-10-17 19:46:16 +03:00 |
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devZoGok
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b895a85378
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implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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devZoGok
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9fcccb498d
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placeable resource deposits in the map editor
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2023-10-07 17:29:27 +03:00 |
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devZoGok
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3696158e78
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refactored unit, projectile and resource deposit data scripts with coresponding namespaces
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2023-10-07 16:36:37 +03:00 |
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devZoGok
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cf9ac6199e
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factored out GameObjectFrame
refactored GameObject/Unit- Factory class
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2023-10-07 12:43:08 +03:00 |
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