launchable cruise missiles

This commit is contained in:
devZoGok
2024-01-21 15:42:17 +02:00
parent e1dde2c90f
commit a36648eabe
11 changed files with 123 additions and 16 deletions
+7 -5
View File
@@ -3,11 +3,10 @@
#include "factory.h"
#include "engineer.h"
#include "transport.h"
#include "submarine.h"
#include "projectile.h"
#include "resourceDeposit.h"
#include "pointDefense.h"
#include "projectile.h"
#include "cruiseMissile.h"
#include "defConfigs.h"
#include <solUtil.h>
@@ -28,9 +27,6 @@ namespace battleship{
return new Engineer(player, id, pos, rot);
case UnitClass::TRANSPORT:
return new Transport(player, id, pos, rot);
case UnitClass::MISSILE_SUBMARINE:
case UnitClass::STEALTH_SUBMARINE:
return new Submarine(player, id, pos, rot);
case UnitClass::LAND_FACTORY:
case UnitClass::NAVAL_FACTORY:
return new Factory(player, id, pos, rot, buildStatus);
@@ -49,6 +45,12 @@ namespace battleship{
int projectileClass = SOL_LUA_STATE["projectiles"]["projectileClass"][id + 1];
switch((ProjectileClass)projectileClass){
case ProjectileClass::CRUISE_MISSILE:
{
Order::Target target = unit->getOrder(0).targets[0];
Vector3 targetPos = (target.unit ? target.unit->getPos() : target.pos);
return new CruiseMissile(unit, targetPos, pos, rot);
}
default:
return new Projectile(unit, id, pos, rot);
}