Added the Unit::State constructor argument

This commit is contained in:
devZoGok
2024-02-17 11:21:01 +02:00
parent 56ba61e056
commit 8def62a53c
19 changed files with 26 additions and 26 deletions
+6 -6
View File
@@ -27,21 +27,21 @@ namespace battleship{
case UnitClass::FORT:
case UnitClass::LAND_FACTORY:
case UnitClass::NAVAL_FACTORY:
return new Factory(player, id, pos, rot, buildStatus);
return new Factory(player, id, pos, rot, buildStatus, Unit::State::STAND_GROUND);
case UnitClass::POINT_DEFENSE:
return new PointDefense(player, id, pos, rot, buildStatus);
return new PointDefense(player, id, pos, rot, buildStatus, Unit::State::STAND_GROUND);
case UnitClass::EXTRACTOR:
return new Extractor(player, id, pos, rot, buildStatus);
case UnitClass::MARKET:
case UnitClass::LAB:
case UnitClass::REFINERY:
return new Structure(player, id, pos, rot, buildStatus);
return new Structure(player, id, pos, rot, buildStatus, Unit::State::STAND_GROUND);
case UnitClass::ENGINEER:
return new Engineer(player, id, pos, rot);
return new Engineer(player, id, pos, rot, Unit::State::STAND_GROUND);
case UnitClass::RESOURCE_ROVER:
return new ResourceRover(player, id, pos, rot);
return new ResourceRover(player, id, pos, rot, Unit::State::STAND_GROUND);
default:
return new Vehicle(player, id, pos, rot);
return new Vehicle(player, id, pos, rot, Unit::State::STAND_GROUND);
}
}