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33 lines
405 B
C++
33 lines
405 B
C++
#include "AthenaEventMatchStatusScreenBase.h"
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void UAthenaEventMatchStatusScreenBase::OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) {
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}
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void UAthenaEventMatchStatusScreenBase::OnPlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDead) {
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}
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UAthenaEventMatchStatusScreenBase::UAthenaEventMatchStatusScreenBase() {
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}
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