Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaEventMatchStatusScreenBase.cpp
T
2026-04-22 15:51:07 +02:00

33 lines
405 B
C++

#include "AthenaEventMatchStatusScreenBase.h"
void UAthenaEventMatchStatusScreenBase::OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) {
}
void UAthenaEventMatchStatusScreenBase::OnPlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDead) {
}
UAthenaEventMatchStatusScreenBase::UAthenaEventMatchStatusScreenBase() {
}