#include "AthenaEventMatchStatusScreenBase.h" void UAthenaEventMatchStatusScreenBase::OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) { } void UAthenaEventMatchStatusScreenBase::OnPlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDead) { } UAthenaEventMatchStatusScreenBase::UAthenaEventMatchStatusScreenBase() { }