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10 lines
340 B
C++
10 lines
340 B
C++
#include "VariantParticleSystemInitializerData.h"
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FVariantParticleSystemInitializerData::FVariantParticleSystemInitializerData() {
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this->LocationRule = EAttachmentRule::KeepRelative;
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this->RotationRule = EAttachmentRule::KeepRelative;
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this->ScaleRule = EAttachmentRule::KeepRelative;
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this->bWeldSimulatedBodies = false;
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}
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