Files
UnrealEvent/Project/Source/FortniteGame/Private/VariantParticleSystemInitializerData.cpp
T
2026-04-22 15:51:07 +02:00

10 lines
340 B
C++

#include "VariantParticleSystemInitializerData.h"
FVariantParticleSystemInitializerData::FVariantParticleSystemInitializerData() {
this->LocationRule = EAttachmentRule::KeepRelative;
this->RotationRule = EAttachmentRule::KeepRelative;
this->ScaleRule = EAttachmentRule::KeepRelative;
this->bWeldSimulatedBodies = false;
}