#include "VariantParticleSystemInitializerData.h" FVariantParticleSystemInitializerData::FVariantParticleSystemInitializerData() { this->LocationRule = EAttachmentRule::KeepRelative; this->RotationRule = EAttachmentRule::KeepRelative; this->ScaleRule = EAttachmentRule::KeepRelative; this->bWeldSimulatedBodies = false; }