mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
#include "FortRemoteControlPawnSet.h"
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#include "Net/UnrealNetwork.h"
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void UFortRemoteControlPawnSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortRemoteControlPawnSet, FuseLength);
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DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnCap);
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DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnRate);
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DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnRateMax);
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DOREPLIFETIME(UFortRemoteControlPawnSet, GyroTurnRateMax);
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DOREPLIFETIME(UFortRemoteControlPawnSet, KeyboardTurnRate);
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DOREPLIFETIME(UFortRemoteControlPawnSet, ControllerTurnRate);
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DOREPLIFETIME(UFortRemoteControlPawnSet, TouchTurnRate);
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DOREPLIFETIME(UFortRemoteControlPawnSet, MaxSpeed);
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DOREPLIFETIME(UFortRemoteControlPawnSet, MaxAcceleration);
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DOREPLIFETIME(UFortRemoteControlPawnSet, UseLaunchDelay);
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DOREPLIFETIME(UFortRemoteControlPawnSet, LaunchDelay);
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DOREPLIFETIME(UFortRemoteControlPawnSet, LaunchSpeed);
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DOREPLIFETIME(UFortRemoteControlPawnSet, OutOfHealthExplodeDelay);
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DOREPLIFETIME(UFortRemoteControlPawnSet, PlayerCanDetonate);
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}
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UFortRemoteControlPawnSet::UFortRemoteControlPawnSet() {
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}
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