Files
UnrealEvent/Project/Source/FortniteGame/Private/FortRemoteControlPawnSet.cpp
T
2026-04-22 15:51:07 +02:00

27 lines
1.2 KiB
C++

#include "FortRemoteControlPawnSet.h"
#include "Net/UnrealNetwork.h"
void UFortRemoteControlPawnSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortRemoteControlPawnSet, FuseLength);
DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnCap);
DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnRate);
DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnRateMax);
DOREPLIFETIME(UFortRemoteControlPawnSet, GyroTurnRateMax);
DOREPLIFETIME(UFortRemoteControlPawnSet, KeyboardTurnRate);
DOREPLIFETIME(UFortRemoteControlPawnSet, ControllerTurnRate);
DOREPLIFETIME(UFortRemoteControlPawnSet, TouchTurnRate);
DOREPLIFETIME(UFortRemoteControlPawnSet, MaxSpeed);
DOREPLIFETIME(UFortRemoteControlPawnSet, MaxAcceleration);
DOREPLIFETIME(UFortRemoteControlPawnSet, UseLaunchDelay);
DOREPLIFETIME(UFortRemoteControlPawnSet, LaunchDelay);
DOREPLIFETIME(UFortRemoteControlPawnSet, LaunchSpeed);
DOREPLIFETIME(UFortRemoteControlPawnSet, OutOfHealthExplodeDelay);
DOREPLIFETIME(UFortRemoteControlPawnSet, PlayerCanDetonate);
}
UFortRemoteControlPawnSet::UFortRemoteControlPawnSet() {
}