#include "FortRemoteControlPawnSet.h" #include "Net/UnrealNetwork.h" void UFortRemoteControlPawnSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortRemoteControlPawnSet, FuseLength); DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnCap); DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnRate); DOREPLIFETIME(UFortRemoteControlPawnSet, MouseTurnRateMax); DOREPLIFETIME(UFortRemoteControlPawnSet, GyroTurnRateMax); DOREPLIFETIME(UFortRemoteControlPawnSet, KeyboardTurnRate); DOREPLIFETIME(UFortRemoteControlPawnSet, ControllerTurnRate); DOREPLIFETIME(UFortRemoteControlPawnSet, TouchTurnRate); DOREPLIFETIME(UFortRemoteControlPawnSet, MaxSpeed); DOREPLIFETIME(UFortRemoteControlPawnSet, MaxAcceleration); DOREPLIFETIME(UFortRemoteControlPawnSet, UseLaunchDelay); DOREPLIFETIME(UFortRemoteControlPawnSet, LaunchDelay); DOREPLIFETIME(UFortRemoteControlPawnSet, LaunchSpeed); DOREPLIFETIME(UFortRemoteControlPawnSet, OutOfHealthExplodeDelay); DOREPLIFETIME(UFortRemoteControlPawnSet, PlayerCanDetonate); } UFortRemoteControlPawnSet::UFortRemoteControlPawnSet() { }