Files
2026-04-22 15:51:07 +02:00

16 lines
432 B
C++

#include "BuildingTextureData.h"
UBuildingTextureData::UBuildingTextureData() {
this->Diffuse = NULL;
this->Normal = NULL;
this->Specular = NULL;
this->OverrideMaterial = NULL;
this->Type = EFortTextureDataType::None;
this->ResourceType = EFortResourceType::None;
this->ResourceCost[0] = 0.00f;
this->ResourceCost[1] = 0.00f;
this->ResourceCost[2] = 0.00f;
this->ResourceCost[3] = 0.00f;
}