#include "BuildingTextureData.h" UBuildingTextureData::UBuildingTextureData() { this->Diffuse = NULL; this->Normal = NULL; this->Specular = NULL; this->OverrideMaterial = NULL; this->Type = EFortTextureDataType::None; this->ResourceType = EFortResourceType::None; this->ResourceCost[0] = 0.00f; this->ResourceCost[1] = 0.00f; this->ResourceCost[2] = 0.00f; this->ResourceCost[3] = 0.00f; }