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16 lines
432 B
C++
16 lines
432 B
C++
#include "BuildingTextureData.h"
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UBuildingTextureData::UBuildingTextureData() {
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this->Diffuse = NULL;
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this->Normal = NULL;
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this->Specular = NULL;
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this->OverrideMaterial = NULL;
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this->Type = EFortTextureDataType::None;
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this->ResourceType = EFortResourceType::None;
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this->ResourceCost[0] = 0.00f;
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this->ResourceCost[1] = 0.00f;
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this->ResourceCost[2] = 0.00f;
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this->ResourceCost[3] = 0.00f;
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}
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