devZoGok
|
82d1afa87c
|
returning node descendant by name
|
2024-06-25 19:45:59 +03:00 |
|
devZoGok
|
c2beebe3e2
|
improved node rendering according to visibility
|
2024-06-11 20:37:13 +03:00 |
|
devZoGok
|
cc2f6dc29b
|
nodes to be rendered are sorted by distance to camera plane
|
2022-12-27 14:45:23 +02:00 |
|
devZoGok
|
50e271f2d7
|
cloning original bones as bones
|
2022-03-31 19:08:09 +03:00 |
|
devZoGok
|
74fdb495bc
|
cloning fixes and improvements
|
2022-03-30 21:20:02 +03:00 |
|
devZoGok
|
feaae8e272
|
added missing files
|
2022-03-28 07:29:01 +03:00 |
|
devZoGok
|
85a6b846bc
|
cloning node skeletons and meshes
|
2022-03-27 19:42:41 +03:00 |
|
devZoGok
|
910833cc4d
|
animatable types
|
2022-03-26 15:46:29 +02:00 |
|
devZoGok
|
ab9bb1f0e3
|
added variable to render lighting
|
2022-03-26 12:31:16 +02:00 |
|
devZoGok
|
2cfafd7de6
|
fixed model asset cloning
|
2022-03-19 21:10:45 +02:00 |
|
devZoGok
|
95815c9ea3
|
compilation fixes
|
2022-03-17 19:12:28 +02:00 |
|
devZoGok
|
ff44ad178d
|
bone setup corrections
|
2022-03-11 07:57:01 +02:00 |
|
devZoGok
|
8936266dcb
|
reading animations
|
2022-03-09 21:04:45 +02:00 |
|
devZoGok
|
e23ee52257
|
improved skeleton loading
|
2022-03-08 19:03:13 +02:00 |
|
devZoGok
|
3f0f1c60d9
|
skeleton assignment improvements
|
2022-03-04 21:26:24 +02:00 |
|
devZoGok
|
dae9cd08d7
|
beginning of XML model reader
|
2022-03-02 20:29:22 +02:00 |
|
devZoGok
|
f64a3e13df
|
Animation controller uses now the singleton pattern
|
2022-03-01 20:51:40 +02:00 |
|
devZoGok
|
84a594e670
|
drivers reading
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
179aa2789b
|
first drivers variant
remade shape keys
separated keyframe channels
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
c91a7f39f6
|
simplified animatable objects interface
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
53bf4f41bd
|
first animatable object interface iteration
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
da43afe818
|
beginning of object transform animation
improved exporter
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
66f3adfb4e
|
revamped Y axis orientation method
assignment of animated model bone axis
pose orientaion axis retrieved from bone axis
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
22cf5bc3c9
|
local - global orientation and ancestor retrieval tests
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
56a9ceb21e
|
improved descendants retrieval method
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
a989891ac5
|
fixed ancestor retrieval method
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
8f49bd1125
|
rendering classes refactoring
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
1f20307517
|
fixed lighting bug
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
756c58fc89
|
changed pose orientation calculation
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
d430bc6fc0
|
fixed global to local position method
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
de8a6fb1aa
|
fixed position and orientation transformation methods
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
3ee5555652
|
simplified global - local transformation methods
fixed position bug when posing bones
initial IK method
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
4f4bc88956
|
attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
73f49e91bc
|
bone transformations influence verts according to weights
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
3753d08ca5
|
readable .vb format
|
2021-10-19 19:06:41 +03:00 |
|
devZoGok
|
3fd06f4932
|
fixed bug when deallocating memory from models with multiple children
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
088f1d6416
|
support for up to ~10K particles
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
52c59d6879
|
removable lights and skybox
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
c44d178766
|
nodes are dettached from parent befdre deletion
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
c7940f7280
|
Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.
point light shadows
fixed spotlights
geometry shaders
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
19fa1590d0
|
matrices and bug fixes
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
54544b4d96
|
fixed quaterinon axis retrieval and cross product functions
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
169d5755ce
|
raycasting 1st attempt
|
2021-10-19 19:06:40 +03:00 |
|
devZoGok
|
9e6b5a995a
|
removed dependency from directory
|
2021-10-18 19:08:10 +03:00 |
|
devZoGok
|
1fb25e858c
|
text is correctly rendered when scaling
|
2021-10-18 19:07:10 +03:00 |
|
devZoGok
|
9479e3324f
|
implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
|
2021-10-18 19:05:52 +03:00 |
|
devZoGok
|
7a8a178a74
|
implemented overlays and text, need depth configuration
|
2021-10-18 19:05:04 +03:00 |
|
devZoGok
|
d1f2f9b152
|
mostly implemented particle emitter
|
2021-10-18 19:04:49 +03:00 |
|
devZoGok
|
03f65e62f5
|
mostly implemented skybox and fixed box verts
|
2021-10-18 19:04:20 +03:00 |
|
devZoGok
|
0c5f39a96f
|
E
|
2021-10-18 19:04:02 +03:00 |
|