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reading animations
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@@ -16,11 +16,10 @@ using namespace std;
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using namespace glm;
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namespace vb01{
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Node::Node(Vector3 pos, Quaternion orientation, Vector3 scale, string name) : Animatable(){
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Node::Node(Vector3 pos, Quaternion orientation, Vector3 scale, string name) : Animatable(name){
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this->pos = pos;
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this->scale = scale;
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this->orientation = orientation;
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this->name = name;
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globalAxis[0] = Vector3::VEC_I;
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globalAxis[1] = Vector3::VEC_J;
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