devZoGok
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ca38704a09
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quick changes
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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0d30778d97
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driver sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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ca8bbd3542
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quick change
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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20c44aaefa
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skeletal animation sample improvement
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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08e67ea6b5
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updated text sample
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2022-03-31 19:09:10 +03:00 |
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devZoGok
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50e271f2d7
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cloning original bones as bones
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2022-03-31 19:08:09 +03:00 |
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devZoGok
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a00ae9a62f
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cloned mesh construction
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2022-03-30 21:20:42 +03:00 |
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devZoGok
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9aa3ee326d
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misc fixes
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2022-03-30 21:20:31 +03:00 |
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devZoGok
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74fdb495bc
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cloning fixes and improvements
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2022-03-30 21:20:02 +03:00 |
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devZoGok
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feaae8e272
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added missing files
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2022-03-28 07:29:01 +03:00 |
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devZoGok
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85a6b846bc
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cloning node skeletons and meshes
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2022-03-27 19:42:41 +03:00 |
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devZoGok
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fdf751cde5
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Attachable super class
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2022-03-26 15:47:21 +02:00 |
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devZoGok
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56e1b2990a
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Node::clone tests
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2022-03-26 15:46:29 +02:00 |
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devZoGok
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910833cc4d
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animatable types
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2022-03-26 15:46:29 +02:00 |
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devZoGok
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ab9bb1f0e3
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added variable to render lighting
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2022-03-26 12:31:16 +02:00 |
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devZoGok
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a38172c3c8
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Merge branch 'asset-manager' into new-model-format
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2022-03-25 20:31:43 +02:00 |
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devZoGok
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f9cb5b11ba
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only reading shape keys when there's at least one player made shape key
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2022-03-25 20:27:43 +02:00 |
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devZoGok
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ce5c24a380
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setting vec4 uniforms
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2022-03-25 20:27:13 +02:00 |
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devZoGok
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0fa04075d1
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keyframe channel type update
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2022-03-25 20:26:56 +02:00 |
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devZoGok
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e7b2d56992
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spread fix
start and end size merge
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2022-03-25 20:24:36 +02:00 |
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devZoGok
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20d04bfd15
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meshes have their own shape keys
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2022-03-20 07:44:07 +02:00 |
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devZoGok
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2cfafd7de6
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fixed model asset cloning
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2022-03-19 21:10:45 +02:00 |
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devZoGok
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95815c9ea3
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compilation fixes
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2022-03-17 19:12:28 +02:00 |
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devZoGok
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993dddb130
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separated mesh data from Mesh class
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2022-03-15 07:25:20 +02:00 |
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devZoGok
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8551823dd8
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corrected shape key reading
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2022-03-13 08:02:01 +02:00 |
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devZoGok
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fa1d0d277c
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animation keyframe channels now use animatable names
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2022-03-11 10:17:00 +02:00 |
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devZoGok
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a19547782b
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writing animations separately for nodes and skeletons
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2022-03-11 09:32:59 +02:00 |
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devZoGok
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ff44ad178d
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bone setup corrections
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2022-03-11 07:57:01 +02:00 |
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devZoGok
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8936266dcb
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reading animations
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2022-03-09 21:04:45 +02:00 |
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devZoGok
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e23ee52257
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improved skeleton loading
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2022-03-08 19:03:13 +02:00 |
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devZoGok
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3f0f1c60d9
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skeleton assignment improvements
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2022-03-04 21:26:24 +02:00 |
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devZoGok
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dae9cd08d7
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beginning of XML model reader
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2022-03-02 20:29:22 +02:00 |
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devZoGok
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1a020addfd
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refactored script to create XML models
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2022-03-02 20:28:38 +02:00 |
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devZoGok
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074c3ee803
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asset load method improvement
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2022-03-02 20:24:05 +02:00 |
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devZoGok
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bb8302f3ce
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font clearing for texts
some refactoring
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2022-03-02 20:24:05 +02:00 |
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devZoGok
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35ccac66b9
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implemented font reader
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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77e00b0a64
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factored out common reader behaviour
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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7a6588f123
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getter removal
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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109e426a35
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bugfix
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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33b6961543
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added missing file
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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82bf653e68
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implemented image reader and asset manager
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2022-03-02 20:24:04 +02:00 |
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devZoGok
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f64a3e13df
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Animation controller uses now the singleton pattern
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2022-03-01 20:51:40 +02:00 |
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devZoGok
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78f43e11bd
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Merge branch 'master' into develop
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2022-02-10 19:42:43 +02:00 |
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devZoGok
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59c46231ec
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remove unneeded folder
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2022-02-10 19:42:06 +02:00 |
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devZoGok
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1d30cdada1
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some changes and bugfixes
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2022-01-05 15:21:10 +02:00 |
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devZoGok
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b80a7f2e8b
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added missing file
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2021-12-19 20:15:36 +02:00 |
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devZoGok
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3140e190ed
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implemented line rendering
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2021-12-18 19:11:19 +02:00 |
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devZoGok
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530ade3d14
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added getter method
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2021-12-18 11:14:54 +02:00 |
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devZoGok
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d8cb09f097
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refactored shaders
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2021-12-01 19:58:44 +02:00 |
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devZoGok
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56d4a631a2
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improved reflections
minor code improvements and bugfixes
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2021-11-29 21:14:48 +02:00 |
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