Commit Graph
231 Commits
Author SHA1 Message Date
devZoGok ca38704a09 quick changes 2022-03-31 19:09:10 +03:00
devZoGok 0d30778d97 driver sample improvement 2022-03-31 19:09:10 +03:00
devZoGok ca8bbd3542 quick change 2022-03-31 19:09:10 +03:00
devZoGok 20c44aaefa skeletal animation sample improvement 2022-03-31 19:09:10 +03:00
devZoGok 08e67ea6b5 updated text sample 2022-03-31 19:09:10 +03:00
devZoGok 50e271f2d7 cloning original bones as bones 2022-03-31 19:08:09 +03:00
devZoGok a00ae9a62f cloned mesh construction 2022-03-30 21:20:42 +03:00
devZoGok 9aa3ee326d misc fixes 2022-03-30 21:20:31 +03:00
devZoGok 74fdb495bc cloning fixes and improvements 2022-03-30 21:20:02 +03:00
devZoGok feaae8e272 added missing files 2022-03-28 07:29:01 +03:00
devZoGok 85a6b846bc cloning node skeletons and meshes 2022-03-27 19:42:41 +03:00
devZoGok fdf751cde5 Attachable super class 2022-03-26 15:47:21 +02:00
devZoGok 56e1b2990a Node::clone tests 2022-03-26 15:46:29 +02:00
devZoGok 910833cc4d animatable types 2022-03-26 15:46:29 +02:00
devZoGok ab9bb1f0e3 added variable to render lighting 2022-03-26 12:31:16 +02:00
devZoGok a38172c3c8 Merge branch 'asset-manager' into new-model-format 2022-03-25 20:31:43 +02:00
devZoGok f9cb5b11ba only reading shape keys when there's at least one player made shape key 2022-03-25 20:27:43 +02:00
devZoGok ce5c24a380 setting vec4 uniforms 2022-03-25 20:27:13 +02:00
devZoGok 0fa04075d1 keyframe channel type update 2022-03-25 20:26:56 +02:00
devZoGok e7b2d56992 spread fix
start and end size merge
2022-03-25 20:24:36 +02:00
devZoGok 20d04bfd15 meshes have their own shape keys 2022-03-20 07:44:07 +02:00
devZoGok 2cfafd7de6 fixed model asset cloning 2022-03-19 21:10:45 +02:00
devZoGok 95815c9ea3 compilation fixes 2022-03-17 19:12:28 +02:00
devZoGok 993dddb130 separated mesh data from Mesh class 2022-03-15 07:25:20 +02:00
devZoGok 8551823dd8 corrected shape key reading 2022-03-13 08:02:01 +02:00
devZoGok fa1d0d277c animation keyframe channels now use animatable names 2022-03-11 10:17:00 +02:00
devZoGok a19547782b writing animations separately for nodes and skeletons 2022-03-11 09:32:59 +02:00
devZoGok ff44ad178d bone setup corrections 2022-03-11 07:57:01 +02:00
devZoGok 8936266dcb reading animations 2022-03-09 21:04:45 +02:00
devZoGok e23ee52257 improved skeleton loading 2022-03-08 19:03:13 +02:00
devZoGok 3f0f1c60d9 skeleton assignment improvements 2022-03-04 21:26:24 +02:00
devZoGok dae9cd08d7 beginning of XML model reader 2022-03-02 20:29:22 +02:00
devZoGok 1a020addfd refactored script to create XML models 2022-03-02 20:28:38 +02:00
devZoGok 074c3ee803 asset load method improvement 2022-03-02 20:24:05 +02:00
devZoGok bb8302f3ce font clearing for texts
some refactoring
2022-03-02 20:24:05 +02:00
devZoGok 35ccac66b9 implemented font reader 2022-03-02 20:24:04 +02:00
devZoGok 77e00b0a64 factored out common reader behaviour 2022-03-02 20:24:04 +02:00
devZoGok 7a6588f123 getter removal 2022-03-02 20:24:04 +02:00
devZoGok 109e426a35 bugfix 2022-03-02 20:24:04 +02:00
devZoGok 33b6961543 added missing file 2022-03-02 20:24:04 +02:00
devZoGok 82bf653e68 implemented image reader and asset manager 2022-03-02 20:24:04 +02:00
devZoGok f64a3e13df Animation controller uses now the singleton pattern 2022-03-01 20:51:40 +02:00
devZoGok 78f43e11bd Merge branch 'master' into develop 2022-02-10 19:42:43 +02:00
devZoGok 59c46231ec remove unneeded folder 2022-02-10 19:42:06 +02:00
devZoGok 1d30cdada1 some changes and bugfixes 2022-01-05 15:21:10 +02:00
devZoGok b80a7f2e8b added missing file 2021-12-19 20:15:36 +02:00
devZoGok 3140e190ed implemented line rendering 2021-12-18 19:11:19 +02:00
devZoGok 530ade3d14 added getter method 2021-12-18 11:14:54 +02:00
devZoGok d8cb09f097 refactored shaders 2021-12-01 19:58:44 +02:00
devZoGok 56d4a631a2 improved reflections
minor code improvements and bugfixes
2021-11-29 21:14:48 +02:00